Sinclair Library

Draughts

Game: Board · ZX-Spectrum 48K · 1 players · English

Oasis Software · 1984 · Pound sterling 5.95

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In the magazines

  • Crash #31984 · Overall71%
  • Crash #41984 · Overall71%

Elsewhere on the web

  • WorldOfSpectrum 2 votes6.50

In the magazines 4

Crash #4May 1984 · p.6471%

Crash

Overall 71%

Producer: Oasis, 48K £4.95 (3) Oddly, Draughts is a board game which doesn't seem to have attracted much computer attention. In this version there are 10 levels of play with zero being the fastest and easiest. Traditional rules are used with computer refusing illegal moves. Pieces reaching the opposing back file are automatically promoted to Kings. The game boasts excellent, clear graphics and uses the traditional algebraic notation for entries. One player versus the computer, for what it is and for its price, well recommended. Overall CRASH rating 71%, machine code.

Read it at Crash - The Online Edition

Crash #3Apr 1984 · p.3760%70%68%86%71%

Crash

Graphics 60%

Playability 70%

Getting Started 68%

Value For Money 86%

Overall 71%

Unknown

Unknown

Producer: Oasis Memory Required: 48K Retail Price: £4.95 Language: Machine code Draughts is a board-mind game that computer software houses seem to have largely ignored (there's the C.P. Software ZX Draughts of course). But Oasis have just released a series of board games, of which this is one. It's a perfectly standard Draughts game, played on the 64 square shess board between two players (in this case the computer is one of the players). Moves are entered using the traditional algebraic formula, eg. A3-B4, and the player may choose to be black or white (white always goes first). Illegal moves are rejected, so for instance if your next move would let you capture one of the computer's pieces and you make some other move, it will be rejected, forcing you to take the piece. There are levels of play, with 0 being the easiest and fastest. When the program has completed loading, this is the first thing you must select under the heading of 'Look Ahead'. What that means is that the computer will search the number of moves ahead corresponding with the selected level plus 1, soon level three it will search four moves ahead. The fastest game is on level 0 where the computer only searches its own move. Pieces are automatically promoted upon reaching the opposing back file and may then move in either direction. COMMENTS Control keys: all alphanumeric keys from A to H and 1 to 8 Use of colour: excellent Graphics: obviously simple, but effective Sound: useful entry and key press beeps Skill levels: 10

Mind Games carries this game and has 6 references of its own.

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