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Driller Tanks

Arcade Game: Action · ZX-Spectrum 48K · 1 players · English

Sinclair Research Ltd · 1984 · Pound sterling 5.95

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Interface 2 (left)

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedSinclair Research Ltd → WorldOfSpectrum

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In the magazines

  • Sinclair User #281984 · Gilbert Factor3/10
  • Crash #61984 · Overall62%
  • Personal Computer Games #101984 · Overall4/10

Elsewhere on the web

  • WorldOfSpectrum 12 votes6.42

In the magazines 24

Personal Computer Games #10Sep 1984 · p.576/104/104/103/104/104/10

Personal Computer Games

Graphics 6/10

Sound 4/10

Originality 4/10

Lasting Interest 3/10

Overall 4/10

Peter Connor 4/10

MACHINE: Spectrum 48K CONTROL: Keys, Sinc FROM: Sinclair, £7.95 Interested in preserving our rich architectural heritage? Outraged by the property developers' mindless destruction of beautiful buildings? Keen on playing around in tunnels? Fed up with questions? Then Driller Tanks may be the game for you. Not for me, but then I'm a bit of a vandal and I couldn't really care less whether the Summer Palace - a mixture of Taj Mahal and Brighton Pavilion - is undermined by the fire-breathing Mammuts and their 'mindless cohorts', the Skorks. The palace lies above a network of tunnels, where those Mammuts and Skorks live. The Mammuts are overgrown purple heads with enormous voracious mouths while the Skorks are crab-like things whose only wish in life is to fill in unblocked tunnels. Which is where you come in. You control the Driller Tank. Your mission - to descend into the tunnels and destroy these evil creatures before they emerge. Your tank has a whirling pointed nose to clear the tunnels and has an Ice-Cannon to stun the Mammuts before delivering the coup de grace by crushing them. And that's about it. Down you go. Chug, chug, chug. Dig, dig, dig. Freeze, crush. Of course, it's not quite so easy because your tank moves much too slowly and, if you're using the keyboard, you'll find the controls unresponsive. Driller Tanks is disappointing because it could easily have been so much better. It needed variety badly. As it is, the graphics are pretty enough but the sound is annoyingly repetitive.

Crash #6Jul 1984 · p.5360%69%47%81%45%79%53%62%

Crash

Use of Computer 60%

Graphics 69%

Playability 47%

Getting Started 81%

Addictive Qualities 45%

Originality 79%

Value For Money 53%

Overall 62%

Unknown

Unknown

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Producer: Sinclair Memory Required: 48K Retail Price: £5.95 Language: Machine code Author: Hudson Soft Watch out! Emerging from their lairs deep underground the fire-breathing Mammut and their mindless cohorts, the Skorks, are on the rampage. 'Oh' no,' I hear you cry, 'not again!' Never mind - Driller Tanks can prevent them from invading the Summer Palace. The battle takes place in the old tunnel complex beneath the palace. Before the tanks can use their ice-canon and the power of their own weight, they must dear a path through the earth-filled tunnels. The screen display shows the summer palace to be saved at the top, and below it the complex of earth-filled tunnels. These tunnels are actually five platforms with four or five connecting passages between each level. The driller tank starts each life by drilling its way to the centre before you take over control. The earth is represented by blue colouring, and moving the tank along a passageway results in it turning black. The tank moves faster once a passageway has been cleared. The mindless Skorks move vertically upwards, filling in any passage you may have cleared. The purple coloured Mammut walk along the passages breathing fire which destroys your tanks. The tanks can fire and freeze a Mammut for a few moments before it unfreezes itself, but if frozen they are vulnerable to your crushing weight and will disintegrate. Scoring is for freezing and crushing Mammuts or freezing Skorks. You are lost if the palace is reached by a Mammut. The game contains eight stages of increasing difficulty. COMMENTS Control keys: A or J/D or L left/right, W or M up/down, SHIFT or SPACE fire Joystick: ZX 2 Keyboard play: responsive, but not massively good positions Use of colour: reasonable Graphics: average, although a little on the primitive, blocky side Sound: average Skill levels: 1 but progressive difficulty Screens: 8 stages Originality: certainly scores here, the game idea is quite novel

It's icy cold under the threatened Summer Palace in Driller Tanks.

Sinclair User #28Jul 1984 · p.403/10

Sinclair User

Gilbert Factor 3/10

FEEBLE FOUR FROM SINCLAIR ERIC AND THE FLOATERS Memory: 48K Price: £5.95 Joystick: Interface 2 ZIPPER FLIPPER Memory: 48K Price: £5.95 Joystick: Interface 2 DRILLER TANKS Memory: 48K Price: £5.95 Joystick: Interface 2 BUBBLE BUSTER Memory: 48K Price: £5.95 Joystick: Interface 2 Sinclair Research is continuing its policy of marketing games under licence with four new releases. Zipper Flipper by R.E-D Sunshine is a pinball program with a fruit machine feature included. You have to break down a wall of bricks with the ball to bring the fruit machine into play. The other three games are all by Hudsonsoft. Driller Tanks, which sounds like a video nasty, is a simple game of underground warfare, as you use your tank to prevent marauding monsters tunneling to the surface. Bubble Blaster is a slightly more interesting program in which you must burst bubbles with a ray gun before they land on you. Those three games all suffer from a very simple concept which has not been developed to provide any real variety during the play. The graphics on Bubble Blaster, though they could be better yet, are of higher quality than in the other two programs but are also the least complex when seen on the screen, even though they may be well-programmed. The fourth in the series, Eric and the Floaters, is clearly superior to the other three. Eric is attempting to explore a lost underground civilisation by planting bombs in a network of tunnels to clear blockages and reveal treasures. He is pursued by balloon-like Floaters, which also have to be killed with the bombs. The concept is again simple but in this case there are a number of hidden surprises which increase the enjoyment for the player out of all proportion to the extra trouble taken to program the refinements. To play the games with a joystick you will have to use Interface Two, or one of the programmable interfaces, as Sinclair is clearly not interested in supporting peripherals manufactured by other companies.

Read it at Sinclair User Magazine Online

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