Alien Evolution
Arcade Game: Action · ZX-Spectrum 48K/128K · 1 players · English
Gremlin Graphics Software Ltd · 1987 · Pound sterling 4.99
Discussion
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Music References
Includes the following music: W.A. Mozart, Symphony No. 40 in G minor K 550, I. Molto allegro
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1987Gremlin Graphics Software LtdPound sterling 4.99
- 1987Erbe Software S.A.
Play
- AlienEvolution.tzx.zipTape image English18 KB
- AlienEvolution.tap.zipTape image English18 KB
- AlienEvolution(ErbeSoftwareS.A.).tzx.zipTape image English18 KB
- AlienEvolution(ErbeSoftwareS.A.).tap.zipTape image English18 KB
Documents
- AlienEvolution(ErbeSoftwareS.A.).pdfInstructions Spanish12 KB
- AlienEvolution(EN).txtInstructions English2 KB
Music
- AlienEvolution.ay.zipRipped in-game/theme music in AY format 5 KB
Other files
- Alien Evolution (1987)(Gremlin Graphics Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedGremlin Graphics Software Ltd → WorldOfSpectrum
Credits
- Marco Paulo Carrascocredited
- Rui Manuel Titocredited
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Scores
In the magazines
- Your Sinclair #191987 · Overall8/10
- Crash #421987 · Overall75%
Elsewhere on the web
- WorldOfSpectrum 27 votes7.36
In the magazines 12
Your Sinclair #19Jul 1987 · p.288/108/109/108/108/108/10
Graphics 8/10
Playability 8/10
Value For Money 9/10
Addictiveness 8/10
Overall 8/10
Tony Lee 8/10
Gremlin £4.99 Reviewer: Tony Lee Hello little bug... Zap! - Heeheehee... Hello little -amoeba... Zap! Heeheehee. It's great fun, this. Alien Evolution's set on post nuclear-Earth and it's in a Knightlore meets Ant Attack format. It revolves round a small spacecraft called Cyborg 64. All the humans have retreated underground and all the aliens have decided that Earth is now one big adventure playground, and won't go home. They won't take a hint, and they can't be talked to, so it's up to you to wipe 'em out! (Heehee... Zap!) This is Gremlin's second release at a cheaper price, and boy is it good! You wander round, firing at aliens, laying traps and generally acting in an inhuman way, all so's you can watch them die. Mind you, this is a bit of a problem - they don't actually die, but evolve into a higher life form, and you have to kill that too, and so on. When one level is clear, you're on to the next. The layout's slightly Ant Attackish, as I've said, and you'll find teleporters to carry you around. Also, if you find yourself out of ammo, there are bubbles to push in front of you as a shield - these too can kill aliens. There's also a square in the game, where letters of the alphabet appear. When I stood on it the letter T flashed up then the game continued. Dunno what it meant, but it was pretty smart. The music's good, the graphics are good and it wouldn't have been half bad at £7.95. At the price Gremlin's charging - £4.99 - it's triffic, and there's a killing to be made!
Crash #42Jul 1987 · p.3580%82%79%72%75%
Presentation 80%
Graphics 82%
Playability 79%
Addictive Qualities 72%
Overall 75%
Mark Rothwell
Mike Dunn
Robin Candy
Producer: Gremlin Graphics Retail Price: £4.99 After nuclear war, the Earth becomes inhospitable to human life and is soon populated by aliens. The human survivors retreat underground and in desperation construct an android, the Cybourg 64, to exterminate the aliens. But as each generation is destroyed, a new, brighter, more deadly strain evolves. The Cybourg starts with six lives and an arsenal of ten mines, which he can lay around the devastated landscape; bombs, TNT and lasers are added later. Some aliens are invulnerable to particular weapons, but destroying others of course earns you points. The letters E, X, T, R, and A appear among the constructions on the earth's surface, and can be picked up to build the word EXTRA for bonus points. But aliens can destroy the letters... Strings of transparent bubbles give the Cybourg protection against alien attack and can be used to pen in clusters of alien eggs (harmless till hatched). COMMENTS Control keys: definable, four directions plus FIRE and USE required Joystick: Kempston, Interface 2, Cursor Use of colour: blue-and-white playing area, bright surround Graphics: fast and detailed with effective, though slightly jerky, scrolling Sound: a few spot FX, reasonable title tune Skill levels: one Screens: scrolling
From Spain comes this 3D Ant Attack lookalike at Gremlin Graphi's new midi range price.
Advert4
- Sinclair User #65Aug 1987 · p.99
- Your Sinclair #20Aug 1987 · p.19
- Crash #43Aug 1987 · p.103
- C&VG (Computer & Video Games) #70Aug 1987 · p.26
Preview3
- C&VG (Computer & Video Games) #69Jul 1987 · p.101
- Your Sinclair #18Jun 1987 · p.12
- Crash #40May 1987 · p.130
Hack/Poke1
- Sinclair User #109Mar 1991 · p.20
CoverGame1
- Your Sinclair #38Feb 1989 · p.12
Review1
- MicroHobby #148Oct 1987 · p.23
Related
- Versions
- Ant Attack (Inspired by)
- Compilations
- Your Sinclair issue 38: Smash Tape 14, Load 'n' Run issue 59, Tips Amazing, ZX-Spectrum Vega
- Elsewhere
- Speccy Screenshot MapsCentre for Computing HistoryCentre for Computing HistoryThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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