Sinclair Library

Dynamite Dan II

Arcade Game: Platform · ZX-Spectrum 48K · 1 players · English

Mirrorsoft Ltd · 1986 · Pound sterling 7.95

Also known as Dynamite Dan II: Dr Blitzen and the Islands of Arcanum (English)

DynamiteDan, 2 of 2

Dynamite Dan

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Music References

Includes the following music: Scott Joplin, "Maple Leaf Rag" [title screen]; W. A. Mozart, Sonata in C [first record]; Edvard Grieg, Peer Gynt Suite No. 1 op. 46, IV. In The Hall Of The Mountain King [second record]; L. v. Beethoven, Bagatelle No. 25 in A minor WoO 59 Bia 515 "Für Elise" [third record]; J.S. Bach, Suite in E minor BWV 996, V. Bourrée [fourth record]; Edvard Grieg, Peer Gynt Suite No. 1 op. 46, I. Morning Mood [fifth record]; Maurice Ravel, Boléro [sixth record]; Gabriel Fauré, Dolly Suite Op. 56, 1. Berceuse [seventh record]; W. A. Mozart, Piano Sonata No. 11 K 331, III. Rondò alla turca [eighth record]; Juventino Rosas, Sobre las Olas [on collecting food or drink]; P. I. Tchaikovsky, The Year 1812 Solemn Overture in E flat major op. 49 TH 49 "The 1812 Overture" [on collecting a bomb]; Edward Elgar, Pomp and Circumstance March No. 1 in D major op. 39 [on collecting goggles]; Claude Debussy, Children''s Corner L 113, VI. Golliwogg''s Cakewalk [on collecting fuel]; Frédéric Chopin, Grande Valse Brillante in E flat major op. 18 [on collecting a special object and when travelling between islands]; Eric Coates, "By the Sleepy Lagoon" [on collecting a record]; Claude Debussy, Suite Bergamesque L 75, III. Clair de Lune [when Dan is mesmerised]

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Awards

Scores

In the magazines

  • Sinclair User #531986 · Overall5/5
  • Your Computer #81986 · Overall3/5
  • Your Sinclair #91986 · Overall9/10
  • Crash #321986 · Overall93%

Elsewhere on the web

  • WorldOfSpectrum 164 votes8.31

Awards and competitions

Crash Readers Awards 1986

  • 1Best Platform Game
  • 1Best Sound FX
  • 3Best Music

In the magazines 51

ZX Computing #30Oct 1986 · p.42ZX Computing Monster Hit

ZX ComputingZX Computing Monster Hit

DYNAMITE DAN IS BACK TO PROVE THERE'S STILL LIFE LEFT IN THE PLATFORM GAME. Mirrorsoft £7.95 Just when you thought it was safe to come out of the cupboard, when you were quite sure that Doctor Blitzen and his evil bunch of cronies had finally been destroyed, and you had managed to float away to safety on the wings of a hot-air balloon, you must start all over again. Yes it's Dynamite Dan II. When Dynamite Dan was first released, it had a lively aura about it, it was the type of game that you imagine would have been as much fun to program as it was to play. Thankfully, DD II seems to have lost none of the original charm and novelty. What the passing of time has achieved is a better standard of game. All the definition is excellent, and unlike the original game, there is very little colour clash. Together with many other people, I slightly miss the days when six hours spent jumping from ledge to ledge was six hours well spent. I miss the days when at least three new ledge games would be released every ten minutes, and I miss Jet Set Willy. Playing DD it brought all this back to me with a vengeance; the perfectly timed jumps, the agonising falls, they're all here, plus much more. As you would expect, DD II does have an objective; you must travel around a total of eight islands, collecting a record on each, and inserting it into a jukebox. Having done this you must find some fuel for your trusty Zeppelin, and fly away. To help you in this seemingly never-ending task, there are a total of thirty two different objects, each with its own effect, varying from extra energy to immunity to bullets. This may all sound very easy, but not surprisingly, life is made amazingly difficult by a stunning variety of baddies. They jump, spin, twist and drop around making life total and utter misery, and very nearly destroying your immaculately coiffured hair! Perhaps the most impressive part of the game are the graphics. Varying from hi-tech, to jungle, they are brilliantly defined with obvious amounts of care. The characters too are animated with as much attention to detail as I have ever seen on the Spectrum. If and when you get to the final island, you must blow up the last jukebox, and then make a desperate run for your Zep, within a matter of minutes. Only then will you have completed this 180+ screen masterpiece. My only criticism would be the sound. Although there is a good attempt to get a tune and effects out of the Spectrum; the chip is so strained that it soon becomes annoying. However, even this cannot make DD II unenjoyable. It is probably because there have been so few ledge games recently that DD II seemed so good, but I still believe that any arcade adventurer worth his salt will relish the thought of bouncing, jumping and swimming his way to success. Overall, DD II is a programming masterpiece, and on top of that it is real fun to play!

Your Sinclair #9Sep 1986 · p.36Your Sinclair Megagame9/108/108/109/109/109/10

Your SinclairYour Sinclair Megagame

Graphics 9/10

Playability 8/10

Value For Money 8/10

Addictiveness 9/10

Overall 9/10

Luke C 9/10

Mirrorsoft £7.95 Reviewer: Luke C Playing an almost finished version of Dynamite Dan II, you'll forgive me if I don't dwell on DD becoming invisible, walking on water, re-using bombs and so on... but they're just some of the things that'll be added to the game before it hits the streets. Good news indeed, though it's already an excellent game without these planned additions. There are eight islands, each containing 24 screens and 32 randomly strewn objects for you to collect and use. You arrive at each island via a Zeppelin... no, not the antiquated rock band, but one of those WWI windbags. The idea is to rush around each island, find the record, play it on the jukebox, get some fuel for the Zeppelin and shoot off to the next island and start again. On the eighth island, you have to blow the jukebox up and reach the safety of your Zeppelin within three minutes. Story apart, this game's great. Each island is designed along similar lines but follows different themes. The seven islands I visited comprised a Chinese pagoda, a municipal car park, a sky scene that looked like an inside view of the brain of Monty Python's Terry Gilliam, a garden, a Greek temple, a series of caves and a factory full of pipes and so on. All very imaginative stuff, and very well conceived for the Speccy. The screens all contain different levels of walkways, and various methods of getting from one level to another - by ladders, jumping and, of course, falling. You'll find plenty of useful objects scattered round the islands - bombs can be used to blow open the safe-doors blocking your path, food boosts your oft-flagging energy levels, and so on. Watch out for the creatures lurking about the islands as they not only deplete your energy level, but also steal your most prized possessions. You wouldn't want to lose that petrol can after you travelled so far to find it would you? Each baddy seems to reflect the character and theme of the island it infests; the programmer obviously has a sense of humour as well as a talent for sprite design. It all sounds fairly complicated, but play is very easy really and you soon get the hang of it. All the items you collect are stowed away - icons at the bottom of the screen indicating your ownership - and a bit of experimentation will demonstrate their influence over Dynamite Dan. For example, collect the dumbbell and DD increases his jumping power, wear the goggles and Dan can't be mesmerised by the mad Professor Blitzen, and grabbing the food mixer makes the food supply inexhaustible. I found the game both tactical and extremely addictive, though I'm still not quite sure what the point of it all is. Maybe that's why it's so good. Take it from me, Dynamite Dan II is already a fine game... and the additional features Mirrorsoft intends to make should make it even better.

Dynamite Dan can use the ladders to trog up and down between levels. They're also not a bad place to hide from the likes of Blitzen.

Dynamite Dan won't come to any harm if he jumps off a level and falls a great height - unless he falls in the water, that is.

Each time DD picks up an object, an icon appears here so you can see at a glance exactly what he's carrying.

Here's Blitzen, an unpleasant piece of work who hypnotises Dynamite Dan into doing weird things... like taking a suicidal walk off the level he's on.

Here's a measure of the energy Dynamite Dan has left... although it's easy to top up DD's energy levels, just eat some of the food that's lying around.

It's no small task finding the records and juke boxes, as there are 24 different screens to investigate on each of the eight islands.

The baddies that follow DD around not only drain his energy, but will also nick his most prized possessions if given the chance!

The fine figure of a man is Dynamite Dan - he can walk left, right, and jump over most of his foes with a bit of practice.

The islands are crammed full of objects that strengthen DD in his quest - with extra energy as well as supernatural powers!

The nasties are designed with humour, and of a sense of fitting in with each particular island's theme.

This is the ol' scoreboard. Everytime DD collects a new object, he racks up some points - the only hassle is holding onto the objects long enough to be able to use them!

Read it at Your Sinclair Rock'n'Roll Years

Crash #32Sep 1986 · p.28Crash Smash93%93%94%91%93%92%93%

CrashCrash Smash

Use of Computer 93%

Graphics 93%

Playability 94%

Getting Started 91%

Addictive Qualities 93%

Value For Money 92%

Overall 93%

Unknown

Unknown

Unknown

Producer: Mirrorsoft Retail Price: £7.95 Author: Rod Bowkett Dr Blitzen is back with a vengeance! He has set up his headquarters in a group of eight islands - The Islands of Arcanum - and once again, he has laid dastardly plans for world domination. His latest idea is to destroy the youth of the world by planting subliminal sound waves in pop records. Unaware of the deadly threat Dr Blitzen poses, teenagers listen to their favourite stars on vinyl, unaware of the threat they pose! As the pop fans listen their minds are gradually destroyed, and soon Dr Blitzen will be in control. Luckily, Dynamite Dan is on hand to confront his old enemy and save the world. His main task is to locate Blitzen's secret hideout, find the record pressing plant where the mind-sapping singles are made, and destroy it. All eight islands that make up Arcanum have to be explored before the password that gives access to the pressing plant can be assembled. A record and a jukebox has been placed on each island, and when the record has been found, playing it on the jukebox reveals part of the code. Then it's time to refuel the airship and move on to the next island. The first island is a maze-like network of pipes, ladders and iron girders, all brightly coloured. Dan climbs up and down the ladders or leaps off girders in the search for the record and the jukebox, which have to be found as quickly as possible. Yes, it's a platform game in the mould of the original... Of course, nothing is ever as easy as it sounds. As you make your way round each island there are hosts of nasties out to get in your way. Some are robotic, others monster-like, others spectral. Each of them moves in a different way and at a different speed. You must either jump over them or simply avoid them - whichever is easiest. They all sap energy on contact, and a bar at the bottom of the screen shows Dan's energy level. Some nasties have a small dose of kleptomania and rob Dan of the useful objects that he has collected. White sprites steal bombs, while magenta nasties steal fuel which comes in magenta cans. Then, of course, there's the deadly Dr Blitzen himself who is is keen to zap Dan at every opportunity with his mesmeric psychon ray gun. A touch of this and you have difficulty controlling Dan - so beware! Dr Blitzen looks every bit the mad professor with long wispy hair and dark sun glasses to hide his eyes. He dashes about on his mini-hovercraft, blasting away with this MP ray gun. Your score so far is shown at the foot of the screen, along with the objects Dan has collected on his travels. Look out for bowls of fruit, oversized cherries and grapes, and cups of tea - they all revitalise the energy bar when Dan walks over them. Bombs are scattered around the islands, and these can be used to blast your way through barriers, giving access to different parts of the landscape. A set of large red-rimmed goggles protect Dan from the mesmeric powers of the evil Blitzen's ray gun, and cans of fuel must be collected to refuel the blimp so Dan can escape to another island. There are mystery objects on the islands, which disappear from the game when the blimp takes off... so find them before leaving! Each island contains a secret passageway, though access to it depends on having the appropriate object. Be careful, however, not to fall into the sea. You might not float! Once you've collected the eight elements of the password and gained access to the pressing plant, it's time to plant a bomb and beat a hasty retreat - Dan has three minutes to get back to the airship. But it's a long journey and Dynamite has only one life. The future of pop music, never mind the mental health of mankind, is in your hands. COMMENTS Control keys: A, D, G, J, L left, S, F, H, K, ENTER right, W, R, Y, I down, Bottom Row up/jump Joystick: Kempston, Cursor, Interface 2 Keyboard play: responsive Use of colour: very bright and cheerful Graphics: fun and detailed Sound: excellent tunes and effects Skill levels: one Screens: 200

Another view of the Islands of Arcanum - this time Dan has collected the Outboard Motor... can come in handy when he falls in the drink.

Special Agent (Dynamite) Dan prepares to land on one of the Islands of Arcanum in his quest to foil the mind-sapping plot of Dr Blitzen.

Stumping through the network of green girders and pipework that makes up the local landscape, Dan is carrying the red specs - they protect him from Dr Blitzen's confusing ray gun.

Read it at Crash - The Online Edition

C&VG (Computer & Video Games) #59Sep 1986 · p.368/107/109/108/10

C&VG (Computer & Video Games)

Graphics 8/10

Sound 7/10

Value 9/10

Playability 8/10

Chris Cain

MACHINE: Spectrum 48K SUPPLIER: Mirrorsoft PRICE: £7.95 Dr Blitzen is back, and now his meaner than ever. There's only one person who can stop him and that's, (Drum roll please), Dynamite Dan. Yes good ol' Dan is back and its up to him to stop that Blitzen bloke again. But as you may have guessed already, its not that easy. (You don't say) What Dan has to do is this. First he must land his Zeppelin air ship on the first island. Then he must find the record (yes the one that has music on it) and then locate the jukebox, and the record!!! After Dan has collected the record he must then find the fuel to charge up his zeppelin, and get off the island. He must then proceed to the next island and do the same task. The sprites by the way, can steal objects off of you so even if you collect one of the useful objects, you may not have it for very long. (but there is an object that will stop the sprites stealing from you.) One nice feature about this game is the fact that the controls are Auto Select. This means that you don't have to use the same old boring menu, which we see at the start of most Spectrum games. The computer will automatically select Kempston, if you have the Kempston interface plugged in. Dynamite Dan II is definitely an above average platform game, it uses nice colour graphics and also some rather nice music, if you can hear it! We had the office 'nutter' Garry singing so it was a bit hard to listen to it! Dynamite Dan II well worth the money, it's a great challenge to play, and if you bought Dynamite Dan then you'll definitely want to get the sequel.

Sinclair User #53Aug 1986 · p.67Sinclair User Classic5/55/5

Sinclair UserSinclair User Classic

Overall 5/5

Graham Taylor 5/5

Label: Mirrorsoft Price: £7.95 Joystick: various Memory: 48K/128K Reviewer: Graham Taylor All that bounces is not boring. Dynamite Dan II is as full of bouncing sprites as any game I've ever seen, and yet it remains defiantly exciting and original. How can this be? The secret is partly that one bounce is not like another and the assorted sprites (I'd call them whacky if it hadn't become an insult) in DDII have been animated with skill and imagination. Each has its own movement pattern such that it seems to interact with the backgrounds and with the others. For example, one flying bird-type thing seemed to be afraid of another bird-type thing since it dashes off screen whenever the latter appears. Some sprites crawl along the ground, some fly, some drop unexpectedly on you. What entertained me about DDI was its introduction of a new type of central hero. Dan himself looks like something out of Brideshead - he looks as though he is faintly appalled at having to take part in an arcade game. Dan is back, still faintly incongruous with his snooty expression and quiffed hair. DDII is also enormous and amazingly varied. There are eight different kinds of playing area each choc-full of colourful detail and imaginative touches. There is a jungle section that looks like Sabre Wulf with very detailed jungle scenery. Though the game is set on an island, other sections look like futuristic junk piles, or off-shore drilling platforms. There are 192 screens divided evenly over eight islands. On each island is a record and a jukebox. Dan must put the two together and play the record, then find and refuel the Zeppelin on which he arrived which will take off and carry him to the next island. On the final island Dan must find the last jukebox and blow it up - he gets three minutes to get back to the Zeppelin before the whole thing explodes. A gem of a game. It may seem on first glance just another bouncy-bouncy collect and dodge offering, but in fact DDII is a Rolls Royce among such games. Beautifully constructed, stylish, professionally produced and of little details that give it a long playing life.

A curious collection of useful and useless objects. But which is which?

Dan faces danger from the evil Doctor's mesmerism ray. The bomb removes obstacles in the floor levels.

From Walkmans to reel-to-reel tape recorders all listening hardware is found in DDII. But where are the vital discs?

GRAPHICS AND SOUND DDII looks excellent. Like Manic Miner only larger with hardly any colour clash - at least you hardly notice it if it's there. The design of both the increasingly bizarre backgrounds and the assorted foreground details gives a personality to each of the different nasties and sparkles with imaginative ideas. Even the sound is good. Clever timing gives the impression that sound effects and background music are heard simultaneously and the renditions of both are a considerable cut above the average.

HINTS ON PLAY The objects you need are randomly scattered around each island, as are the hoards of nasties without which the game would be lacking much by way of conflict. Dan minces up, down, left and right and jumps are programmed such that if you get a good run up you seem to jump higher and further. Large numbers of useful objects are picked up merely by passing over them and used 'automatically'. For example, if you collect a bomb and come across a locked door it will remove the obstruction. The different objects have a wide variety of uses: Bomb Goggles: Blow things up Give immunity from Dr Blitzen's mesmerism ray. (Blitzen zooms around on a little hover platform and zaps the unprotected Dan making him temporarily out of your control) Torch: immunity from theft - ̶some of the nasties not only drain energy but also pinch useful objects you have acquired. Food mixer: Lets you make an inexhaustible supply of food (=energy) Dumbell: Allows bigger jumps. Various Foods: Restores energy.

Your Computer #8Aug 1986 · p.453/53/54/53/53/53/5

Your Computer

Graphics 3/5

Sound 3/5

Playability 4/5

Value For Money 3/5

Overall 3/5

Lee Paddon 3/5

Mirrorsoft Platform £7.95 Like an old movie star, unaware that times and tastes have changed, our hero, Dynamite Dan, after a year off for a quick face lift and a nose job, has made a comeback. A year ago, platform and ladder games were king but Knight Lore changed all that, an event as profound as the advent of talking pictures. Down in the Mirrorsoft Sunset Boulevard, time has stood still. There are 200 screens divided into eight islands each of 25 screens. On each island, you must find a record, insert it in the jukebox, find some fuel to refuel the zeppelin, and then on to the next island. There are 32 types of object scattered around the place which have various effects, such as giving you inexhaustible energy, allowing you to swim, getting past various obstructions and making you more difficult to zap. There is, naturally, an entire rogues gallery of beasties out to get you, including your arch enemy and super-villain Dr. Blitzen. Those nauseating nasties also steal objects you are carrying, which can prove a little awkward if one steals your means of escape just as the island is about to blow. Lively, colourful and occasionally humorous, if you are disenchanted with arcade adventures and marble madness clones this will prove a pleasant trip down memory lane.

MicroHobby issue 214: Tape 43 carries this game and has 2 references of its own.

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