Dynatron Mission
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
Mastertronic Ltd · 1987 · Pound sterling 1.99
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Play
- DynatronMission.tzx.zipTape image English31 KB
- DynatronMission.tap.zipTape image English35 KB
Documents
- DynatronMission.txtInstructions English2 KB
Other files
- Dynatron Mission (1987)(Mastertronic).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Paul Hargreavescredited
- Paul KidbyInlay/Poster Art
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Scores
In the magazines
- Your Sinclair #281988 · Overall5/10
- Crash #491988 · Overall71%
Elsewhere on the web
- WorldOfSpectrum 12 votes6.75
In the magazines 7
Your Sinclair #28Apr 1988 · p.866/104/106/103/105/105/10
Graphics 6/10
Playability 4/10
Value For Money 6/10
Addictiveness 3/10
Overall 5/10
Duncan MacDonald 5/10
Mastertronic £1.99 Reviewer: Duncan MacDonald Now in this day and age, 'budget' as well know, doesn't necessarily spell 'naffness' (no, it spells 'budget'. Haw Haw). And since the author of this game was Paul (Glass, Plexar) Hargreaves, I was expecting another budget sizzler. I didn't get one. Oh dear. Here's the plot: "Guide the space commando through the alien complex to find and reclaim eight reactor cores while avoiding the nasties. Then escape before the automatic defence system blows you up." Okay, so many a good game has been hatched from a hackneyed scenario, but they tend to rely on slick but simple gameplay meshed with 'just one more go' addictiveness. Dynatron is just TOO hard (and not helped by it's slight wibbly control response). Moving through the flick screen caverns I soon found myself unable to get any further, and let's face it, after a twentieth attempt with absolutely no progress made, one does tend to reach for the negative operational toggle (off switch). I certainly did. If this is simply down to my ineptitude then I apologise, but I don't think it is. This is the sort of game that should have an infinite live POKE printed on the cassette inlay card. Or a warning in huge dribbly letters. So unless your wizardry with the joystick knows no bounds, steer well clear.
Crash #49Feb 1988 · p.2471%77%66%67%71%50%88%
Presentation 71%
Graphics 77%
Playability 66%
Addictive Qualities 67%
Overall 71%
Ben Stone 50%
Nick Roberts 88%
Producer: Mastertronic Retail Price: £1.99 Author: Paul Hargreaves When you joined the space forces, nobody said it would be like this. But here you are on an alien space base trying to retrieve eight Dynatron Cores. These places are fraught with danger, and you're only allowed three lives. The alien bases consist of high-tech chambers and underground caverns through which you can run, jump and duck, and you can increase or reduce your power as necessary. But it can be hard work looking for Dynatron Cores and your body knows it. An electrocardiogram (ECG) shows your heartbeat as it switches between vigorous activity and contemplation of your next move. If the beat rate gets too high you're in trouble. To provide some help on your heart-thumping quest there are sliding platforms that pass over ravines, slides that move you so fast they get you there before you've gone, light stairs and bridges, and trampolines that can increase your jumping height. Retracting bridges can give you some assistance, but must be used with the greatest of care. And you have to keep a close watch on the strange world around you, because airborne aliens have a horrifying touch that even a quick dab of TCP won't cure. So cuddle them at your peril. These aren't all the horrors that await, either - laser beams can slice your carcass neater than a Dewhurst butcher, and hydraulic pistons flatten you very effectively. When you collect one of the Cores, a defence system is automatically triggered and a timer begins a countdown. The alien complex must be left before this reaches zero or your body particles will be ripped asunder. So get cracking, and collecting the other seven. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: Intricately detailed with liberal use of colour Sound: the odd spot effect Options: definable keys
Dynatron Mission: the old ideas are the best ones.
Hack/Poke4
- Crash #60Jan 1989 · p.66
- Your Sinclair #36Dec 1988 · p.33
- Your Sinclair #33Sep 1988 · p.43
- Your Sinclair #31Jul 1988 · p.29
Map1
- Crash #59Dec 1988 · p.62
Related
- Same entry at
- Spectrum ComputingZXInfo
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