Sinclair Library

Energy Warrior

Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English

Loading screen 1 of 2
Loading screen
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Control Option
Kempston Joystick

Play

Documents

Music

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Sinclair User #731988 · Overall9/10
  • Your Sinclair #291988 · Overall5/10
  • Crash #501988 · Overall45%

Elsewhere on the web

  • WorldOfSpectrum 13 votes5.46

In the magazines 6

Your Sinclair #29May 1988 · p.747/105/104/104/105/105/10

Your Sinclair

Graphics 7/10

Playability 5/10

Value For Money 4/10

Addictiveness 4/10

Overall 5/10

David Powell 5/10

MAD X £2.99 Reviewer: David Powell The date: 2079. The mission to patrol and protect the planet Earth (the less bombed bits, anyway) from the invading Wavaren. The task, to seek and obliterate just about anything that moves. Energy Warrior has loads of levels, oodles of aliens and who knows what else? But despite some stunning graphic effects, there's little variety. The aliens look interesting at first but become predictable after a while, and the game is reluctant to display its status. Oh and the alleged provision for joystick is nowhere to be seen - it's keys only on this one. I can't quite get over the spiffo graphics, though - absolutely brilliant stuff. Your ship and the aliens float around on one plane, while the background and the increasing levels of foreground move at different rates, giving a really effective feel of perspective and movement. So all the world may be a stage, but what happened to the script? A repetitive plot, I'm afraid - shoot and avoid, shoot and avoid. Every so often a robot centipede appears, and by shooting this you can collect bonuses - energy bombs, or keys to zap you into another area. Snore city. Energy Warrior is the first release from Mastertronic's new MAD X label (X for extra old, p'raps?), which gives you two games for the price of one. Backed with the newey as the old fave (Whose? Ed), Molecule Man, all of two years old now, but still the same and still with the original maze designer. It wasn't bad for '86, but it's looking a little gnarled around the edges now. Honestly though, this is not the value package it looks - unless you're easily seduced by pretty graphics, or you're (ahem) desperate to lay hands on Molecule Man. Well, someone might be.

Sinclair User #73Apr 1988 · p.379/109/10

Sinclair User

Overall 9/10

Tony Dillon 9/10

Label: Mastertronic Author: Binary Design Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon The Earth hasn't had much of a run, has it? First the dinosaurs came along, leaving droppings all over the carpet, then the Ice Age came along and froze the whole place up. To top it all, Mike Smith decided to become a DJ, so everyone packed up their stuff and left mother Earth forever. Only a few remain. Known as the rangers. They each guard specific areas of the Earth from things that are hot areas of the Earth. Here then is Energy Warrior first of Mastertronics' MADX games - cassettes with a free game on the reverse. Molecule Man is the B side here and it's pretty bad. Enough of that. Yes, you in your little spaceship have to fly above the surface of the planet and eliminate the aliens. Easy, you say, just defending a couple of areas. Yes easy, just defending 30 areas, at once. No sweat for the bear, but what about mortals? Actually it's not that hard. The challenge is there, but it's not very difficult to have a long game. The aliens come in waves, one wave at a time, and you have to shoot them out with the little gun on the front of your craft. The game is viewed side on, as in Nemesis, Defender, etc. Controls are just up, down, fire and left/right to turn your ship around. The graphics are OKish, with some nice details here and there, but it is the scrolling where the game really comes into its own. Parallax starfields have been seen before, but this is something different. Five layers of backdrop all scrolling at different speeds make this scrolling the best I have seen, easily surpassing games like Uridium. There you have it, some good reasons to buy it and one very good reason to buy it. Next time you are out buying budget, give it a try. I like it and I'm beggared if SU is getting it back.

Crash #50Mar 1988 · p.10043%53%45%40%45%50%40%

Crash

Presentation 43%

Graphics 53%

Playability 45%

Addictive Qualities 40%

Overall 45%

Gordon Houghton 50%

Mike Dunn 40%

Producer: M.A.D. X Retail Price: £2.99 Author: Binary Design It is the year 2079, and the decaying, polluted earth values more than ever its precious few acres of unspoiled nature. As a warden, you are responsible for maintaining the health of one such area. At first all you had to do was some tidying up and the herding of animals, but now things have changed. A distant star has become a supernova, and Wavaren, creatures that inhaboted one of its encircling planets, have found a new home - in your reserve. So your job description has been rewritten to include their destruction. The reserve consists of forest, ocean islands and rocky desert; these three regions are further divided by force fields into ten areas, with aura energy maintaining their original condition in each. But the presence of Wavaren reduces this energy, and if it ever reaches zero level the area dies. And if three of a region's areas are wasted this way, you've lost. The Wavaren fly around in an aerial cornucopia of jellyfish, fairy cakes, molecules and rotund craft, showing off and manoeuvring around your small fighter as it skims above the horizontally-scrolling landscape. Your fighter is equipped with forward-firing lasers - it may take a few blasts before some robot craft succumb - and several blitz bombs annihilate all the Wavaren onscreen. When some Wavaren vehicles are destroyed, a series of icons temporarily appears and other sections can be reached, your life substance increased, extra bombs acquired or your fighter's power improved. They never told you environmentalism would be like this when you joined the Green Party. COMMENTS Joysticks: Kempston, Sinclair Graphics: slow scrolling, good varied backgrounds Sound: pip pip! Options: 'free' B-side maze, Molecule Man (85% Overall in Issue 30)

Wavering Wavaren warfarin' - but wait till you see the B-side!

Review1
News/Note1
Preview1

Related

Ports
(Amstrad CPC), (Commodore 64)

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry67% complete

No year, publisher, description recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?