Alien Syndrome
Arcade Game: Maze · ZX-Spectrum 48K · 2 players · English
ACE Software [1] · 1988 · Pound sterling 8.99 · Pound sterling 14.99 disk
Discussion
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Credits
Ciruelo Cabral is the author of the Dro Soft release cover art.
Known Errors
Screen corruption and crashes may occur on level 3. Bugfix provided by Bandit.
- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1988ACE Software [1]Pound sterling 8.99 · Pound sterling 14.99 disk
- 1988Dro SoftSpanish peseta 875.00
- 1988RAD
Play
- AlienSyndrome.dsk.zipDisk image English51 KB
- AlienSyndrome(DroSoft).dsk.zipDisk image English51 KB
- aliensyndrome.rzxRZX playback file
- AlienSyndrome.tzx.zipTape image English72 KB
- AlienSyndrome.tap.zipTape image English64 KB
- AlienSyndrome(DroSoft).tzx.zipTape image English71 KB
- AlienSyndrome(RAD).tzx.zipTape image English86 KB
- AlienSyndrome(Fixed).tap.zipTape image English59 KB
Documents
- AlienSyndrome(DroSoft).pdfInstructions Spanish74 KB
- AlienSyndrome.txtInstructions English9 KB
Other files
- Alien Syndrome (1988)(ACE Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Pamela RobertsCode
- Jack WilkesIn-game Graphics
- Mike MarchantIn-game Graphics
- NTcredited
- Ciruelo CabralInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Awards
- Crash SmashCrash57 · 1988
Scores
In the magazines
- Sinclair User #791988 · Overall89%
- Your Sinclair #351988 · Overall8/10
- Crash #571988 · Overall90%
- The Games Machine #121988 · Overall84%
- Crash #691989 · Overall84%
- C&VG (Computer & Video Games) #961989 · Overall70%
Elsewhere on the web
- WorldOfSpectrum 28 votes7.15
In the magazines 35
C&VG (Computer & Video Games) #96Nov 1989 · p.7470%
Overall 70%
RAD Spectrum/C64/Amstrad £1.99, ST £9.99 Last year's arcade conversion from The Edge re-released under their new cheapo label. Your ship has been infested by aliens, so a bomb has been set to destroy them and the ship. A load of your comrades have been slimed up by the aliens and you and a mate have to roam around releasing them, then get to the exit before the ship does the big firework. In spirit, the conversions are accurate to the arcade game, featuring similar level layouts, aliens and extra weapons, and some suitably gross boss monsters. They're all playable enough too, but they could all have been better. One fault which seems to plague all of them, is the slow screen scroll, it can't keep up with the players so they can run to the edge of the screen and get clobbered by a monster that suddenly appears out of nowhere.
AMSTRAD SCORES Overall: 51% Numerous graphical quirks such as being able to walk faster than bullets make this very confusing to play.
ATARI ST SCORES Overall: 79% Naturally the best graphically, and it even features (very hissy) speech. Suffers from scrolling problems but it's still quite playable.
C64 SCORES Overall: 82% The graphics are a bit scrappy and the sound could have been better, but this is the fastest and most playable version.
Crash #69Oct 1989 · p.4984%84%
Overall 84%
Nick Roberts 84%
BUDGET It's a budget bonanza, and as he loves hard work, we've handed the whole lot to Nick Roberts for his crucial, ultra-cool scrutiny! Take it away Nicko... ALIEN SYNDROME RAD £2.99 (rerelease) This is the official conversion of that brilliant SEGA coin-op so well received by all magazines when it first came out. You have to battle against all sorts of alien scum, which range from blobs of matter to the big end of level monsters with bits sticking out all over the place. There are various weapons you can pick up along your journey of destruction, including flamethrowers, lasers and fireballs, and there are maps embedded in the walls of the play area which will show you where to go. The idea is to rescue all the prisoners dotted around each level, then go on to defeat the big alien and on to the next level. All the graphics, sound and colour in Alien Syndrome are great, but it is just let down by the terrible multi-load system which almost every game has these days. That aside, you can get hours of playability out of this, and the meanness of the aliens gets greater as you progress, making it a real challenge. Alien Syndrome was a first class arcade game in 1987, and the conversion was brilliant when it was first released. Now it has been rereleased at £2.99, all those who missed it first time round just have to check it out.
The Games Machine #12Nov 1988 · p.5084%
Overall 84%
Spectrum 48/128 Cassette: £8.99, Diskette: £14.99 SLIMY HORRORS The slimy bowels of spaceships crawling with extraterrestrials of gruesome shapes and sizes is the selling for Alien Syndrome. These weird lifeforms have captured humans and imprisoned them in their ships - cue two freedom fighters to go in, set time bombs, kill aliens and rescue comrades before the spacecraft blows up. Spectrum owners will be extremely pleased with Ace's conversion of what is a fast scrolling, graphic intensive coin-op. While colour isn't used in abundance, the small characters are detailed and move well, the pace of the game keeping you busy, with no let-up in the action. Although not as gruesome as they could have been, the aliens have a nice line in wriggling and writhing with some interesting and varied mega-aliens to match. The problem of push screen scrolling hasn't been rectified, and like the other versions its a risky tactic to go too near the screen's edge where hidden aliens await. In two player mode Alien Syndrome is a great game. The spirit of teamwork and player co-operation found in the coin-op is alive and kicking. The only gripe about dual play is that the players can shoot each other - not a welcome feature when the heat is on! An attractive, highly playable game with considerable challenge to please fans of the coin-op.
Monochromatic manic menaces mar marvellous efforts to free your mates.
COMMODORE 64/128: Overall: 89% TGM008 ATARI ST: Overall: 92% TGM008
Your Sinclair #35Nov 1988 · p.758/109/109/108/108/108/108/10
Graphics 8/10
Playability 9/10
Value For Money 9/10
Addictiveness 8/10
Overall 8/10
Ben Stone 8/10
Mike Dunn 8/10
ACE £7.99 cass Reviewer: Ben Stone, Mike Dunn Maybe this game should be called Alien Syringedrome 'cos it takes place in a genetics laboratory you see. Then again, maybe it shouldn't 'cos in this laboratory things have gone rather badly wrong. The quiet complex, usually populated by boffins gently engineering various species to mankind's needs, has suddenly become a fraught danger zone, over-run by horrific, bloodthirsty mutants (sounds like the YS office to us!). Normally, the authorities would just seal down the labs and blow them to kingdom come, taking all the nasty beasties with it, but the scientists working there are trapped (shock, horror!). So it's up to you to get in there and rescue them before a time bomb (which is set on arrival) goes fadoooooom! and turns the monsters, scientists, rescuers and all into a few unsightly stains (eugh!). Like the arcade game, there is a two player option, which has the obvious advantage of doubled killing power, but you have to be very wary, because letting rip with your blast-o-fry flame thrower (or whatever other instrument of terror and death you just happen to come across) rubs out your partner with just as much efficiency as it does the mutants. Scattered around the playing area, behind special panels, are weapons galore: a flame thrower, a bomb launcher, a lazer, a fireball flinger, and the inspiringly named 'options' which tag onto you and guard your behind, firing when you do. Only one weapon and two options can be held at a time which is annoying. We happen to love blazing around in a frenzy of destruction with half a dozen weapons going at full blast (it's messy, but fun!). There are loads of scientists scattered around the first level (shown on the score panel as companions); find ten and you can progress to the next level (leaving the rest behing to a sticky death - sick!). Here the scientists become harder to find, and the aliens are slightly more bent on killing you! The exit from this level leads into another room in which floats a vile and vast mega-monster who does his very best to wipe you all over the floor. These fairly disgusting entities are portrayed beautifully with liberal use of colour and pretty animation, something which is missing from the main figures of the game where the figures are tiny, and the quarter scrolling (where the screen only moves when you get close to the edge) can create problems when you're dangerously close to hundreds of mutants just off screen! Despite the several quite minor problems already mentioned, Alien Syndrome is a wonderful romp through some great carnage. This romp is made far more enjoyable by the two player option, although we think it'd save a lot of teeth gnashing if the two players were impervious to each other's fire, like the scientists seem to be. Graphically, the first stage of each level is adequate without being elaborate, but the second more than makes up for this. Colour is used brightly throughout, but the characters are disappointingly small, unlike, Gauntlet, a great deal the screen is made up of scenery and the score line, so the action is a little cramped, though it manages to be fast. Playability, the most important bit, is brilliant! The addictive content is also very heavy, until you start getting onto the higher levels where the task gradually becomes more and more tiresome. That said, however, the difficulty level is geared to make it a challenge - we certainly didn't make it out of the first few levels in a hurry. We also reckon the one player game is slightly easier to make progress on, though it's somewhat less fun. Alien Syndrome represents quite reasonable value: it has a future on the shelf, as opposed to the pile in the box on the floor!
Sinclair User #79Oct 1988 · p.4265%52%89%91%89%89%
Graphics 65%
Sound 52%
Playability 89%
Lastability 91%
Overall 89%
Chris Jenkins 89%
Label: The Edge Author: Pamela Roberts Price: £8.95 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins They're disgusting. They're slimy. They'll suck your brains out. No, they're not estate agents - they're the aliens in Alien Syndrome, one of the most eagerly-awaited coin-op conversions of recent months. It's here, and all things considered, it's pretty good. Of course, you aren't going to get a faithful version of the coin-op on the Spectrum; the colour's gone, the sampled sound effects have gone, but the action and the sliminess remain. Set on a multi-level space station complex, each level of which is loaded separately from tape, the game involves more mindless blasting than you'll have seen since Gauntlet. The stations are infested with hideous alien life forms, and you must battle through them to rescue your ten comrades from each level. A time bomb has been set to destroy each level, so don't mess about. You can choose to play either a hunky man. Rick, or a curvaceous bimbo, Mary, though this doesn't make any difference to the gameplay. There's also a two-player mode where both characters can compete, but you must be careful not to shoot your comrade. The huge playing areas are shown in a sort of flip-scroll display which works quite nicely. Around each complex are dotted map displays, which show the general layout of the complex, your position and those of your comrades; and lockers containing alternative weapons. Once you have rescued ten of your friends, you can make your way to the exit at the top of the screen. That's when things start getting really disgusting. The inter-level guardians are the most obscene masses of quivering protoplasm you've ever seen; crosses between insects, foetuses and blancmanges which spurt boiling phlegm at you. If you can do it without gagging, concentrate your fire on them as they slop around. When they explode, watch out for the flying limbs; they're still deadly and must be shot or avoided. After that you get a bonus according to your speed and efficiency, and a prompt to load the next level. Each level is of a different type; on some, you have narrow causeways, on others, complex corridors. The aliens change too; on level one, squirmy maggots which sit up and spit at you; level two, boiling pits of hammer-headed monstrosities. It's simple and straightforward, and it's non-stop blasting. If you like Gauntlet you'll like this, but in my opinion it's even better; true, there are hordes of aliens, but each one forms an individual target, rather than them merging into a boring mass. Great pukey fun.
WEAPONS SHOT BLASTER Your basic weapon, fast-firing but with limited range. Trade it in as soon as you can. BOMB Wider range of destruction, but still limited range. Most useful in wide open areas. FIREBALL Almost totally useless. Worse than the Shot Blaster. OPTION A protective droid which follows you around guarding your back. Dead useful and can be used in conjunction with other weapons. LASER The business! Long range, very destructive, ideal for use against end-of-level guardians. Get it and hang on to it. Keep moving. The aliens shoot at your current position, so if you stands still you'll get dead. Fire all the time - you can't hurt your friends. Use diagonals. Most of the aliens only shoot horizontally or vertically, so a slanting attack will catch them by surprise. When you destroy a level guardian, don't stand still or the bits will get you. Keep shooting. Steer carefully on the causeways - one wrong step and you'll plunge to oblivion.
Crash #57Oct 1988 · p.84Crash Smash87%85%86%88%90%90%90%90%
Presentation 87%
Graphics 85%
Playability 86%
Addictive Qualities 88%
Overall 90%
Mark Caswell 90%
Nick Roberts 90%
Phil King 90%
Attack of the mutant editors Producer: ACE Out of Pocket: £8.99 cass, £14.99 disk Author: Pamela Roberts, graphics by Jack Wilkes and Mike Marchant Brave (and very modest) hero that you are, you have been sent to rescue ten comrades being held in a genetics lab by nasty organic mutations (who, I must admit, look remarkably like our beloved Ed after a heavy evening getting as newt-happy). Licensed from the Sega original, Alien Syndrome is an ichor- (alien for blood) spattered romp through a Gauntlet style 'shoot first and ask questions later' game, brought to you by Softek International's new software label, Ace. And it is a surprisingly attractive conversion of the popular coin-op, which more than lives up to expectations. You can choose to play Ricky or Mary, two veteran alien busters with a loathing for anything slimy. So alone, or with a friend's help, you set about pulverising the bug-eyed hordes. The time bomb set, your search begins. Your basic shot blaster is fairly effective, but doesn't quite have the spatter effect required. Searching the complex reveals weapons bays, and touching them arms you with weapons to make Rambo proud. There are lasers, bombs, flame-throwers, fire balls, and a handy little device called an option. Option is a small robot who follows you around and protects your rump - though care must be taken when in two-player mode because both players can kill each other, and the most annoying thing is to follow a player with an option blasting away at all and sundry. Graphically Alien Syndrome is effective, with the daring duo (this game is best played with a friend, although my 'friend' Phil King kept shooting my character when I played doubles with him) rampaging around, trying to stop the ghastly (and I do mean that in the nicest sense) aliens from practising some (usually all) of their antisocial activities. One thing that does put me off play a little is the slightly jerky screen scrolling, but once into the game, too much is happening to worry about this. Once all ten hostages are freed (usually with much reference to the radar maps found scattered around the complex), you must make a beeline for the exit. You're only given a short time to achieve this goal, so speed is of the essence. Here you are faced with a large monster to be destroyed within a time limit, and as the weapon used to free your comrades is transferred to this screen, it's best to collect the most powerful one available. Once this is completed it's onto the next meanie-filled screen to blast the heck out of those vile green refugees from a science fiction movie. Alien Syndrome is a very playable addition to the ageing 'if it moves, blast it' game. Nothing new, but what the hell, I like it. MARK 90% THE ESSENTIALS Joysticks: Kempston, Sinclair, Cursor Graphics: mostly monochromatic sprites, apart from the grotesque large aliens Sound: limited to simple blasting effects Options: simultaneous two-player option
Beware the killer discs, or are they James Brown records?
Watch out, there are aliens about
DAMN AND BLAST IT! The best weapon for destroying aliens while you collect scientists, is the flame-thrower, but once you have collected them all, change to the laser for the mutant. Don't go mad! Just take it easy and don't rush around - you'll probably run straight into an alien. Don't bother with the maps as they waste time. Just follow the wall around and remember that the exit is at the top. When on the screen with the mutant, don't bother with the fire he throws out - just keep moving and it will eventually disappear. Once you've got the mutant down to just his head, shoot at it when it's still and move up or down as soon as it comes towards you. When fighting the second large alien, keep moving to avoid its bombs.
Hack/Poke4
- Crash #90Jul 1991 · p.26
- Crash #73Feb 1990 · p.34
- Crash #67Aug 1989 · p.33
- Your Sinclair #40Apr 1989 · p.35
Advert4
- Sinclair User #81Dec 1988 · p.89
- Your Sinclair #35Nov 1988 · p.37
- ACE (Advanced Computer Entertainment) #13Oct 1988 · p.50
- Your Sinclair #34Oct 1988 · p.17
Full-page ad4
- Crash #55Aug 1988 · p.124
- Crash #54Jul 1988 · p.19
- Crash #53Jun 1988 · p.78
- Your Sinclair #29May 1988 · p.17
Review3
- MicroHobby #187Apr 1989 · p.31
- ACE (Advanced Computer Entertainment) #11Aug 1988 · p.46
- C&VG (Computer & Video Games) #79May 1988 · p.60
Preview3
- MicroHobby #186Mar 1989 · p.15
- Sinclair User #73Apr 1988 · p.102
- The Games Machine #3Feb 1988 · p.15
Tips2
- Your Sinclair #58Oct 1990 · p.34
- Sinclair User #86May 1989 · p.53
Feature2
- Your Sinclair #56Aug 1990 · p.20
- MicroHobby #188May 1989 · p.47
CompoResult2
- Crash #59Dec 1988 · p.158
- The Games Machine #13Dec 1988 · p.148
CompoEntry2
- Crash #57Oct 1988 · p.103
- The Games Machine #9Aug 1988 · p.78
Two-page ad2
- The Games Machine #8Jul 1988 · p.2
- C&VG (Computer & Video Games) #81Jul 1988 · p.28
News/Note1
- ACE (Advanced Computer Entertainment) #7Apr 1988 · p.12
Licensed from
- Alien SyndromeArcade coin-opSega Enterprises Ltd
Related
- Compilations
- Load 'n' Run issue 54
- Ports
- (Amstrad CPC), (Commodore 64), (MSX), (NES), (Sega Master System), (Amiga), (Atari ST), (PC/DOS)
- Tags
- Custom Screen Loader, Multi-loader in 128K mode, Multi-loader in 48K mode, Perpendicular 2.5D Graphics, Multi-directional Scrolling, Simultaneous
- Elsewhere
- Speccy Screenshot MapsLost in TranslationWikipediaStrategyWikiCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeSpectrum Computing RZX - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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