Eskimo Eddie
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
Ocean Software Ltd · 1984 · Pound sterling 5.90
Discussion
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Music References
Includes the following music: Gershon Kingsley, "Popcorn"
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1984Ocean Software LtdPound sterling 5.90
- UnknownMicrobyte [ES]
Play
- eskimo.rzxRZX playback file
- EskimoEddie.tzx.zipTape image English14 KB
- EskimoEddie.tap.zipTape image English17 KB
Documents
- EskimoEddie.txtInstructions English2 KB
Other files
- Eskimo Eddie (1984)(Ocean Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Christian F. Urquhartcredited
- Nick Pierpointcredited
- F. David ThorpeLoad Screen
- Bob WakelinInlay/Poster Art
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Scores
In the magazines
- Sinclair User #271984 · Gilbert Factor4/10
- Crash #41984 · Overall78%
- Big K #31984 · Overall1/3
- Personal Computer Games #61984 · Overall4/10
Elsewhere on the web
- WorldOfSpectrum 20 votes6.17
In the magazines 35
Your Spectrum #4Jun 1984 · p.549/108/108/10
Brian Pedlar 9/10
Dilwyn Jones 8/10
Ieuan Davis 8/10
Your Spectrum is continuing to scour the country's computer clubs to get the undiluted thoughts, feelings and impressions of dedicated games enthusiasts - in order to provide our readers with unbiased evaluations. Any club wishing to offer its reviewing services should contact Ron Smith, Spectrum Soft, [redacted]. We sent this month's batch to the Bangor Computer Club of North Wales, where their expert reviewers got to work; their plaudits and barbs can be seen over the following pages. First, let's have a look at the club and what it offers its members. The Bangor Computer Club was formed 18 months ago by noted author, Dilwyn Jones. He wanted to meet the needs of local home computer users, and holds meetings in member's homes on a spur-of-the-moment basis. There are currently 25 to 30 members whose ages range from 13 to 30 and, although there's no longer a fixed membership fee, those attending are expected to splash out towards the cost of the evening. Its members have the chance to try out each other's software and exchange ideas. Members can always call upon their colleagues to help solve problems. Anyone in the area who's thinking of joining the club should contact Dilwyn on [redacted], outside office hours. THE LINE-UP This month's reviewers are Ieuan Davis (25), Gerralt Jones (22) and Brian Pedlar (31); all three are long-standing members of the club and avid games enthusiasts to boot. They represent the 'Old Gold' strata of Speccy users, so we won't be expecting starry-eyed reactions to our selection of new games. ESKIMO EDDIE Ocean Software £5.90 Arctic thrills and chills with Percy, Growler and the Snowbugs. First of all you have to rescue Percy the penquin and then battle against the Snowbugs, using the available ice-blocks as protection against them.
C&VG (Computer & Video Games) #32Jun 1984 · p.319/109/109/108/10
Getting Started 9/10
Graphics 9/10
Value 9/10
Playability 8/10
MACHINE: Spectrum SUPPLIER: Ocean PRICE: £5.90 Pengo has successfully made its debut into the home computer market over the last few months. With several versions of the game already on the streets, I wondered what was in store with Eskimo Eddie. Featuring Percy the Penguin, polar bears and snowbugs, it just had to be set in the frozen wastes of the arctic. Eddie, warmly wrapped up in a hooded parka has to trundle across the paths of two polar bears and whizzing icebergs to rescue Percy the Penguin who's stuck at the top of the screen. This level is played in Frogger style with the polar bears and icebergs moving across the screen from both sides at varying speeds. Percy has to be rescued three times to get to the next level. Graphically, this first screen isn't very impressive and contains almost no colour. However, the polar bears are excellent - they look as if they've just stepped off a glacier mint! Eskimo Eddie takes a bow and departs at this point. You're left alone to escape the snowbugs who resemble little Pac-Men. Unfortunately for Percy, they have an insatiable appetite for penguins and he he has to work very hard to escape from and kill these little yellow monsters by squashing them with blocks of ice. However, don't relax - each succeeding level gets harder. I know the Arctic isn't a very colourful place being, for the most part, covered in white! However, I do feel that more colour could have been used throughout the game. The title page is excellent, graphically exciting and more colourful than the game itself.
Big K #3Jun 1984 · p.281/31/3
Overall 1/3
Richard Cook 1/3
BRASS MONKEY TIME MAKER: Ocean MACHINE: Spectrum 48K FORMAT: cassette PRICE: £5.90 Ocean are particularly good at honing arcade originals to polished Spectrum programmes - their Kong and Hunchback are about the best of their type - and Eskimo Eddie is a skillful metamorphosis of Pengo into a playable small-scale version. There's a kind of 'preliminary run' to pass through before the main part of the game: you send Eddie past ice floes and polar bears to pick up the penguin, a rescue which has to be effected three times before moving to the game proper. This is actually a dubious bonus, for it's tedious to have to go through this unexciting stage each time a life is lost. But the bears at least are beautifully animated. As for the rest, it is to my mind based on a singularly obtuse and brainless original - for some reason Eskimo Eddie's rather shapeless monsters always seem especially bland - and a glossy layout merely masks action which is smooth but eventually uninvolving. A perky use of the computer's limited sound and a general attention to detail hallmark the craftsmanship by which Ocean has commendably stuck by, and it must be admitted that this is the best Pengo version around.
Sinclair User #27Jun 1984 · p.344/10
Gilbert Factor 4/10
ESKIMO SKATES ON THIN ICE Memory: 48K Price: £5.90 Joysticks: Kempston, Sinclair, Protek Eskimo Eddie from Ocean invites the player into the Arctic. Eddie must battle against Growler the polar bear in his attempts to rescue Percy the penguin. On the second screen the penguin must defend itself against deadly snowbugs by pushing ice-blocks into their paths. That is rather a dramatic description of the action on-screen which gives the impression of a frosty Frogger. In the first part the player must steer Eddie up the screen by keys or a variety of joysticks. Two polar bear figures and three jagged icefloes march across and Eddie will be killed if he makes contact with them. After a few tries the graphics display is not very gripping or colourful. The repetitive quality of the tasks will not appeal to those fond of complex games, though it is possible younger children will enjoy it for a time. All in all, a disappointing production from Ocean.
Crash #4May 1984 · p.10688%90%91%80%85%
Use of Computer 88%
Graphics 90%
Playability 91%
Addictive Qualities 80%
Value For Money 85%
Chris Passey
Matthew Uffindell
BLOCK BUSTERS - PENGO TYPE GAMES Reviewers Chris Passey and Matthew Uffindell don their cold gear to play in the Arctic wastes... The Pengo scenario says that a penguin in the snowy wastes must stay alive by melting ice blocks, or shunting them along to squash the snow bugs which threaten him. The frame resembles one of those small hand-held word puzzles with letters printed on small squares which may be shuffled to rearrange them. The game requires a certain amount of strategic thinking in setting up kills. You can usually 'electrify' the walls (the edge of the screen) and daze any nasties that touch it, running them down if you are able. First in the market was Blaby's Dodo and the Snow Bees by a long margin. ESKIMO EDDIE Memory Required: 48K Retail Price In £5.90 What distinguishes Eskimo Eddie from the others is that it has two totally different sheets in the game. Ocean did this with Mr Wimpy, and while it gives you two games for the price of one it can be a bit irritating when you want to get on with the Pengo part. Still, a very small quibble and one which mot people will probably disagree with. In the first sheet, Frogger style, you have to rescue Percy penguin from Growler the bear. There are two bears, slow and medium speed, and three jagged ice blocks which cross and recross the screen. You move from the bottom to the top, collect Percy, and then return. This has to be done three times before getting on to the Pengo sheet properly. From here on, everything is like the normal Pengo, with electric fences, bugs and blocks. The graphics throughout are very good and smooth and the sound is about the best (after Blaby!) and I liked the small details like the chasing rainbow effect round the edge of the first sheet. All in all a very good game which gets tougher with each screen. CP One difference that no other Pengo has is that this version has two totally different screens, the first being to avoid moving ice holes and superbly animated polar bears, rescue a penguin from the other side and bring him safety back - three times. The second screen then resembles most other Pengo games. The ice blocks move very well, but if you do push a block, all the control keys are frozen (sorry, didn't mean that!) until the block reaches the wall or a snow bug. This does pose problems - the bugs have a chance of catching you while you are stationary. Otherwise the graphics are very good, electric fences work well, ice blocks move smoothly and the sound is good. The snow bees get progressively more intelligent as each screen is cleared. A very good game. MU PENGO-TYPE GAMES COMPARISON TABLE The two reviewers' ratings have been averaged, but despite independent assessment of the games, they were very much in agreement. NB. Despite details printed on cassettes and in advertisements, due to an error Software Projects Push Off is not 16K but 48K. The same is true of Thrusta.
Sinclair Programs #19May 1984 · p.7
June Mortimer
Percy the Penguin stands at the top of the screen, Eskimo Eddie at the bottom. Between them, the savage polar bears move one way and the treacherous holes in the ice move the other way. The player's aim is to move Eddie to the top of the screen to collect Pengy and to return with him to the bottom of the screen three times. The game is a simplified version of Frogger but, even so, it requires coordination and careful timing, especially as it is often slow to respond to either keys or joystick. Another difficulty is that the program does not always realise when Eddie has collided with a polar bear and so it is possible for him to walk on top of the bear for some distance. Once Pengy has been saved three times the game moves to the next completely different level. The player controls Pengy, who is trapped in the centre of a maze of ice cubes, threatened by the evil snow bugs. The only way to escape is to push the ice blocks at the bugs. It is a game for experienced arcade players only, for plenty of skill is needed to escape the bugs and to be in the proper place at the proper time to move the ice blocks. Those difficulties are compounded by the strange choice of control keys made by the authors, a choice which there is no option to alter. Eskimo Eddie is produced by Ocean Software Ltd, [redacted] and costs £5.90.
Crash #4May 1984 · p.2984%80%80%78%70%75%78%
Use of Computer 84%
Graphics 80%
Playability 80%
Getting Started 78%
Addictive Qualities 70%
Value For Money 75%
Overall 78%
Unknown
Unknown
Unknown
Producer: Ocean Memory Required: 48K Retail Price: £5.90 Language: Machine code Author: Christian Urquhart and Nick Pierpoint First thing you see with most games is the loading screen - it s hard to take your eyes off this one - a credit to Ocean and its authors. Eskimo Eddie is a two-screen 'Pengo.' On the first you must rescue Percy Penguin three times. He's at the top of the screen and you're at the bottom. In between, two polar bears and three jagged holes in the ice move from side to side. The polar bears wrap around, one going to the right and the other, at a slower pace, going to the left. The ice holes just bounce from side to side, quite fast. So stage one is a bit like an icy 'Frogger.' The object is to cross the screen upwards, collect Percy, and then bring him safely back down. Completing this screen three times moves you on to the more traditional looking 'Pengo' game. The screen is filled with what looks like a board of Rennie tablets, then to a loud twanging noise a maze is created by removing some of them to reveal Percy Penguin in the middle. Four snow bugs then pop up and the game begins. As usual in a 'Pengo' game, Percy can push the white snow blocks around the screen in the hope of squashing the bugs, or melt them to let him past. The edges of the screen may be electrified and any snow bug touching the same edge becomes dazed and can be run over. With this version, the killed off snow bugs come back after a few seconds until they have been killed twice. Following screens have the same four bugs, but they are more intelligent in homing in on Percy. COMMENTS Control keys: Q/A up/down, N/M left/right, SYM SHIFT push Joystick: Kempston, Protek, AGF, ZX 2 Use of colour: very icy Graphics: smooth, fast, detailed, good Sound: great tunes, less in the game itself Skill levels: 1, but progressive difficulty Lives: 3 Screens: 2
Super smooth and fast acting Rennie tablets cure an indigestible bug in Eskimo Eddie.
Wrap up warm for the icy "Frogger" sequence in Eskimo Eddie.
Personal Computer Games #6May 1984 · p.785/104/104/103/104/104/10
Graphics 5/10
Sound 4/10
Originality 4/10
Lasting Interest 3/10
Overall 4/10
Chris Anderson 4/10
MACHINE: Spectrum 48K JOYSTICK: Optional SUPPLIER: Ocean PRICE: £5.90 This is a two-part game of which the second is a reasonable version of Pengy (slide ice-blocks to crush snow-bees). The first is a simple affair in which you have to dodge a couple of polar bears. Unfortunately every time you lose out on part two you have to go through part one again.
Advert15
- Sinclair User #27Jun 1984 · p.18
- C&VG (Computer & Video Games) #31May 1984 · p.12
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- Big K #2May 1984 · p.98
- Your Computer #5May 1984 · p.212
- Sinclair User #25Apr 1984 · p.7
- Your Computer #4Apr 1984 · p.236
- Big K #1Apr 1984 · p.106
- C&VG (Computer & Video Games) #30Apr 1984 · p.10
- C&VG (Computer & Video Games) #29Mar 1984 · p.11
- Computer ChoiceFeb 1984 · p.91
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- Your Computer #1Jan 1984 · p.276
- C&VG (Computer & Video Games) #27Jan 1984 · p.172
Hack/Poke4
- Crash #75Apr 1990 · p.35
- Crash #59Dec 1988 · p.44
- Crash #40May 1987 · p.65
- Your Spectrum #8Oct 1984 · p.5
Review3
- Games ComputingJul 1984 · p.87
- Home Computing Weekly #57Apr 1984 · p.45
- Popular Computing Weekly #11Mar 1984 · p.57
Feature2
- Sinclair Programs #29Mar 1985 · p.30
- Crash #4May 1984 · p.106
CoverGame1
- Crash #73Feb 1990 · p.5
Tips1
- MicroHobby #61Jan 1986 · p.31
News/Note1
- C&VG (Computer & Video Games) #31May 1984 · p.16
Licensed from
- PengoArcade coin-opunofficialSega Enterprises Ltd
Related
- Ports
- (Commodore 64)
- Elsewhere
- The Cutting Room FloorCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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