Everyone's a Wally
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English
Mikro-Gen Ltd · Feb 1985 · Pound sterling 9.95
Wally Week, 3 of 6
Discussion
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Remarks
Includes an audio track, a theme song by Mike Berry.
- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 23 Feb 1985Mikro-Gen LtdPound sterling 9.95
- 1987Alternative Software LtdPound sterling 1.99
- UnknownCiberne Software
- UnknownEDOS
- 1985Erbe Software S.A.
- 1985Sparklers
- 1988System 4
- 1985Zafi Chip
Play
- eawally.zipRZX playback file
- EveryonesAWally.tap.zipTape image English35 KB
- EveryonesAWally(CiberneSoftware).tzx.zipTape image Spanish28 KB
- EveryonesAWally(ZafiChip).tzx.zipTape image English35 KB
- EveryonesAWally(System4).tzx.zipTape image English35 KB
- EveryonesAWally(Sparklers).tzx.zipTape image English35 KB
- EveryonesAWally(WallyFamily)(JacksonSoft).tzx.zipTape image English35 KB
- EveryonesAWally(AlternativeSoftwareLtd).tzx.zipTape image English35 KB
- EveryonesAWally.tap.zipTape image English70 KB
- EveryonesAWally.tzx.zipTape image English35 KB
Documents
- EveryonesAWally.txtInstructions English7 KB
- EveryonesAWally(System4).txtInstructions Spanish3 KB
Music
- EveryonesAWally.mp3.zipBonus soundtrack(s) in MP3 format 6,555 KB
- EveryonesAWally.ay.zipRipped in-game/theme music in AY format 1 KB
Other files
- EveryonesAWally_Insert.zip? 252 KB
- Everyone's a Wally (1985)(Mikro-Gen).pokPOK pokes file 3 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedMikro-Gen Ltd → WorldOfSpectrum
Credits
- Chris Hinsleycredited
- Neil Strudwickcredited
- Graham CampbellInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Awards
Scores
In the magazines
- Sinclair User #381985 · Overall4/5
- Your Computer #41985 · Overall3/5
- ZX Computing #191985 · Overall5/5
- Sinclair Programs #311985 · Rating88%
- Crash #141985 · Overall93%
- Personal Computer News #1041985 · Overall10/10
Elsewhere on the web
- WorldOfSpectrum 282 votes8.22
In the magazines 91
ZX Computing #19Jun 1985 · p.945/54/55/5
Graphics 5/5
Addictivity 4/5
Overall 5/5
Mikro-Gen £6.95 Mikro-Gen's Wally games seem to be taking on a life of their own and multiplying to form a whole series of games. However, if they're all as good as Everyone's A Wally, then I shan't be complaining. Unlike any other arcade or adventure type game, this one allows you to control more than one character - you can choose between Wally himself, Thelma his wife and the rest of the cast of thousands (well, six actually). As all these characters wander around town they must figure out how to complete various tasks, eventually opening a safe to get at their wages. The locations in the town are all well drawn, and contain some interesting surprises. On one occasion I took Wally into a telephone box and ended up playing some sort of Asteroids game! The animation of all the characters is very good. They are all drawn in big chunky sprites and really do 'walk' rather than just wiggling their legs. The inevitable colour clashes occur, but the characters always remain clearly defined and solid-looking. To be honest, I've not made much of a dent in the game so far as the instructions don't give too much away. But this is intentional of course, for, as with Ultimate's games, half the fun lies in figuring out the mechanics of the game and what you are supposed to do with all the objects that you come across. I understand that Mikro-Gen's next offering will be a game based on Wally's son, Herbert. I look forward to it with quivering anticipation.
Sinclair Programs #31May 1985 · p.1588%88%
Rating 88%
Colette McDermott 88%
PRICE: £6.95 GAME TYPE: Arcade Adventure The Wally series goes from strength to strength. The follow up to the excellent Pyjamarama, Everyone's a Wally is even better, and even more difficult. You move Wally, or Tom or Dick or Harry or Wilma around the screen, trying to complete their appointed tasks. There are roads and shops and houses and building sites, all drawn in wonderful detail, for you to visit. All these locations seem to be crammed full of objects, and doubtless the majority of these objects has a use, if you could only work out what it is. The trouble is, the other characters will not stay still. For example, you may decide that the patch beneath the docks is the one way to stop the leak in the fountain . So you make your way to the docks, avoid the shark, and find that the patch is gone, and a massive book is in its place. It strikes you that you just saw Wilma leaving, so you track down Wilma, swap from Wally to Wilma, and find that she is not carrying the patch. However, when, by chance you walk into the house, there is the patch, where Wilma left it, but Harry is now carrying it. As usual in the Wally games, everything is against you. Inanimate (or usually inanimate) objects, your friends, even the shuttle service across town is not what it used to be. Everyone's a Wally is produced for the 48K Spectrum by Mikrogen, [redacted].
Sinclair User #38May 1985 · p.264/54/5
Overall 4/5
Clare Edgeley 4/5
Publisher: Mikro-Gen Price: £9.95 Memory: 48K Joystick: Sinclair, Kempston Everyone's a Wally continues Mikro-Gen's obsessive interest in this silly family. Search through Wallyville for the scattered combination number of the Piggy Bank's safe in order to open it and pay the gang's wages. Red herrings, empty oil cans, fuse wire and other objects litter the town and many are needed to perform tasks enabling you to discover yet more objects. You are required to play a few arcade-style games - found in telephone boxes - which uncover more secrets. It is an idea to note down locations of objects as each character can only carry two at a time. Each family has a trade. You will need to make use of Wilma's shopping prowess and Dick's plumbing background. You take on the persona of each member of the gang to perform specific tasks. It is easy to map the town and discover each location but difficult to get characters to perform functions, such as mending the fountain or building a brick wall. It is all a matter of getting the right objects to the right place with the right person. The graphics make the game - colourful and stylishly drawn. It is a pity that the background is marred by colour overflow. Like its predecessor, Pyjamarama, Everyone's a Wally looks good but it seems that more has gone into the graphics than the plot. For all that, it is an enjoyable game and frustratingly difficult to complete. A dubious extra is Mike Berry's song on the reverse side - marginally less painful on the ears than the Piman's tunes.
C&VG (Computer & Video Games) #43May 1985 · p.102C+VG Star Game10/108/109/1010/10
C&VG (Computer & Video Games)C+VG Star Game
Graphics 10/10
Sound 8/10
Value 9/10
Playability 10/10
MACHINE: Spectrum/CBM 64 SUPPLIER: Micro-Gen PRICE: £9.95 The adventures of Wally Week, videogame superstar, continue in the only game come with a "hit" single B-side! Wally, star of Automania and Pyjamarama, introduces the rest his family and friends in this latest graphical extravaganza from the Micro-Gen programmers. You'll meet Wally's wife, the lovely Wilma, plus Tom the Punk, Harry the Hippy, Dick the Plumber and Herbert the baby - Wally's pride and Joy. Micro-Gen claim this is the first fully animated interactive arcade Adventure. You can control any one of the six characters - except baby Herbert - at any stage during the game. The object of the game is to help Wally open the safe in the bank in order to pay the game some wages. In order to do this, certain tasks have to be done and certain puzzles solved. Each member of the gang has different characteristics and abilities - and you must decide which one can solve certain puzzles and complete certain tasks as you play the game. Each character has three lives to begin with - and you must keep everyone "alive" throughout the game to succeed. The graphics are excellent. The characters are drawn in true "cartoon style" and the backgrounds are packed with detail. As in Pyjamarama, Wally's latest Adventure, the game includes both arcade style shoot-'em-up screens as well as arcade Adventure sequences. Everyone's a Wally will keep you busy for hours - and when you've solved it you can still admire the pretty graphics. The song, by Mike Berry, will have you humming along too - but, beware, prolonged exposure to the music could cause a severe case of terminal whistling!
Your Computer #4Apr 1985 · p.453/53/5
Overall 3/5
Paul Bond 3/5
Spectrum 48K Mikro-Gen Arcade Adventure £9.95 "Everyone's a wally, a Charlie or a bungler or a berk" warbles Mike Berry on the "hit single" recorded on the flip-side of this cassette. The song will drive you bonkers marginally quicker than actually playing the game which, it must be said, has excellent graphics and demands great perspicacity. Mikro-Gen, with games of the quality of Pyjamarama, have carved themselves a niche in the market that is as distinctive in its way as that of Ultimate Play The Game. Both companies produce games that may have clear goals for players to achieve but whose appeal lies in leaving it to the player to deduce methods of attaining these goals. The complexity of this game lies in the facility to transfer control from the central character, Wally, to other members of the gang, Wilma his wife, Dick the plumber, Tom the punk mechanic, and Harry the hippy electrician. There is also a baby called Herbert who just trips people up. The aim of the game is to open the safe in the bank, to pay the gang's wages. The combination of the safe is discovered in the process of performing various tasks. Different members of the gang excel at different tasks. Male chauvinist pigs will be pleased to know that Wilma is best at shopping, for example. But her real job is to get three library books back to the library. Each character's endurance level has to be maintained in the traditional way by eating food.
Personal Computer News #104Mar 1985 · p.36PCN Star Game10/1010/10
Personal Computer NewsPCN Star Game
Overall 10/10
Bryan Skinner 10/10
PRICE: £9.95 PUBLISHER: Mikro-Gen [redacted] Wally strikes again. Mikro-Gen's really making its lovable character something of a cult hero and even better, this game is very good indeed. Wally is the foreman of the gang, comprising Wilma, Tom, Dick and Harry. You can't really count Herbert, Wally and Wilma's enfant terrible, because you can't control him. You can control any of the other characters on screen. If you press a character's number when they're not visible, a message telling you where they are will come up. I've only ever seen this schizophrenic method used in one other game - Operation Gremlin on the Oric. Just to complicate matters, characters can wander off and create mayhem. The aim of the game is to collect the various parts of the bank safe combination so it can be opened and the gang paid their wages. The combination's scattered all round the town and the pieces have to be taken to the safe in the correct order. But that's not all - there are various tasks to be done: mending the fountain, repairing the gas main and the like, and each character has different skills. All the tasks need different tools and equipment, and like the combination, these are scattered around. What you're carrying is displayed at top left, together with a description to help you work out their use. 'The good insulator' and 'The fuse, blown', for example, are obviously items you want to get to Harry the hippy electrician. The town is so well produced that at first you just wander about marvelling at the graphic detail. There are some minor attribute problems; Tom, for example, is surrounded by a green mist and Wally can't walk past a wall without casting a yellow shadow. Each building - bank, bakery, shipyard, railway station and many more - contains a different game scenario. Each location may contain food, drink, part of the code and/or useful items. Characters eat and drink to stay alive. You may find yourself in a simple but neatly done version of Meteors in which you have to move to the red box on the other side of the screen to get to your destination. And, of course, getting hit will sap your strength. Lives left are marked by golden hearts at the top of the screen together with a twisted purple bar, a measure of endurance left for the current life. This decreases every time you're clumsy enough to let your ward get hit by flying nasties, bitten by snapping desks or bump into Herbert. This is a cracker, Mikro-Gen is justified in calling this software 'sensational'.
Crash #14Mar 1985 · p.118Crash Smash90%93%94%89%96%96%93%
Use of Computer 90%
Graphics 93%
Playability 94%
Getting Started 89%
Addictive Qualities 96%
Value For Money 96%
Overall 93%
Unknown
Unknown
Unknown
Producer: Mikro-Gen Memory Required: 48K Retail Price: £9.95 Language: Machine code Author: The Mikro-Gen Team After the success of Automania and Pyjamarama the third in the series is probably the most awaited game of the moment with the possible exception of Alien 8. Follow-ups are a dangerous route to take because comparisons are inevitable. Mikro-Gen seem only too aware of this and have taken pains to see that each one is better than the last. In Everyone's a Wally this is certainly true, but they have also expanded the game play and introduced new characters so that Wally's gang are themselves becoming possible future programs. The most notable introductions are Mrs. Week and Master Week. The missus is Wilma, a real dolly-sprite, and the youngster is Herbert, a menace on hands and knees who appears to have the freedom of Walliesville. The rest of the gang are Tom, Dick and Harry. With the exception of Herbert (who is completely out of hand) the gang are all player-controllable, one at a time. Each of them is capable of undertaking different tasks, Dick, for instance, is the plumber. The gang has a list of tasks, most of which must be performed by the right person and with the right tools, often jobs depend on other tasks having been completed first. The overall object of the game is to collect all the code letters required to crack the bank safe to steal the money to pay the gang. The code letters act as objects to be collected and they must be taken to the bank in their correct sequence which you have to establish. As in Pyjamarama objects are scattered everywhere and are collected by walking over them which results in the carried object being deposited. Since all five player-controlled characters lead an independent life when not under control, this can become infuriating when someone wanders in and picks up an object you were just about to collect. Exchange of control is done when an uncontrolled character enters the same screen as your controlled character. You then just press the appropriate numerical key and control is exchanged. At any time, by pressing the key for the character you want to know about, a message comes up at the top which tells you where they are. Like everyone else, the gang need feeding. Wilma's quite good at shopping, which is just as well because although Wally will eat anything, the others are much fussier. As a consequence of all the variously inter-related actions, characters and situations, Everyone's A Wally is actually a series of separate arcade/adventures within an overall arcade/adventure; and of course there are always the hazards lying around which are detrimental to energy. Pyjamarama had a Space Invaders game in the Video Room, Everyone's a Wally has two little arcade games tucked into its innards - try a phone call, or cross town underneath the streets! Another big difference between this and the other programs is that Mikro-Gen have included a free hit single on the reverse of the tape, recorded by Mike Berry and called - guess what? COMMENTS Control keys: Q,E,T,U,O/W,R,Y,I,P left/right, 3rd row for exit screen (through doors, streets etc.), 4th row to jump, 1-5 select character keys Joystick: Kempston, Sinclair 2 Keyboard play: highly responsive Use of colour: excellent Graphics: excellent Sound: very good Skill levels: 1 Lives: endurance Screens: lots (to be advised by readers)!
Herbert takes Wilma for a walk.
Swin and Roundabouts for Wally and Wilma.
Now Games 3 carries this game and has 13 references of its own.
Ginormous Collection carries this game and has 4 references of its own.
Full-page ad25
- C&VG (Computer & Video Games) #45Jul 1985 · p.42
- Sinclair User #40Jul 1985 · p.76
- Crash #18Jul 1985 · p.6
- Sinclair User #39Jun 1985 · p.43
- Crash #17Jun 1985 · p.127
- C&VG (Computer & Video Games) #44Jun 1985 · p.51
- Sinclair User #38May 1985 · p.131
- Home Computing Weekly #111May 1985 · p.1
- C&VG (Computer & Video Games) #43May 1985 · p.88
- Crash #16May 1985 · p.4
- Popular Computing Weekly #14Apr 1985 · p.55
- ZX Computing #18Apr 1985 · p.27
- Your Computer #4Apr 1985 · p.103
- Home Computing Weekly #109Apr 1985 · p.47
- Crash #15Apr 1985 · p.63
- Computer Gamer #1Apr 1985 · p.41
- C&VG (Computer & Video Games) #42Apr 1985 · p.78
- Sinclair User #37Apr 1985 · p.147
- Sinclair User #36Mar 1985 · p.147
- Your Computer #3Mar 1985 · p.54
- Crash #14Mar 1985 · p.6
- C&VG (Computer & Video Games) #41Mar 1985 · p.115
- Home Computing Weekly #105Mar 1985 · p.47
- Popular Computing Weekly #8Feb 1985 · p.51
- Home Computing Weekly #101Feb 1985 · p.47
Tips16
- Die Speccy CDJan 1996
- MicroHobby #149Oct 1987 · p.29
- MicroHobby #146Sep 1987 · p.29
- MicroHobby #133Jun 1987 · p.25
- MicroHobby #120Mar 1987 · p.28
- Computer Gamer #6Sep 1985 · p.31
- Home Computing Weekly #119Jul 1985 · p.21
- Sinclair Programs #33Jul 1985 · p.30
- Sinclair Programs #33Jul 1985 · p.11
- C&VG (Computer & Video Games) #45Jul 1985 · p.45
- Your Spectrum #15Jun 1985 · p.72
- Crash #17Jun 1985 · p.71
- Home Computing Weekly #111May 1985 · p.4
- Crash #16May 1985 · p.80
- Home Computing Weekly #108Apr 1985 · p.18
- Crash #15Apr 1985 · p.61
News/Note9
- Sinclair Programs #33Jul 1985 · p.11
- Your Computer #6Jun 1985 · p.21
- Personal Computer News #109May 1985 · p.44
- Home Computing Weekly #111May 1985 · p.4
- C&VG (Computer & Video Games) #42Apr 1985 · p.11
- Sinclair Programs #30Apr 1985 · p.11
- Your Spectrum #13Apr 1985 · p.5
- Crash #14Mar 1985 · p.57
- Popular Computing Weekly #8Feb 1985 · p.4
Advert8
- Crash #20Sep 1985 · p.107
- Sinclair User #42Sep 1985 · p.43
- C&VG (Computer & Video Games) #47Sep 1985 · p.78
- Home Computing Weekly #124Aug 1985 · p.47
- Home Computing Weekly #125Aug 1985 · p.39
- Home Computing Weekly #126Aug 1985 · p.39
- Home Computing Weekly #122Jul 1985 · p.47
- Home Computing Weekly #123Jul 1985 · p.47
Review5
- MicroHobby #22Apr 1985 · p.22
- Computer Gamer #1Apr 1985 · p.56
- Home Computing Weekly #106Apr 1985 · p.18
- Home Computing Weekly #108Apr 1985 · p.17
- Popular Computing Weekly #9Feb 1985 · p.49
Map4
- ZX MagazínMar 1999 · p.6
- C&VG (Computer & Video Games) #45Jul 1985 · p.44
- Crash #16May 1985 · p.80
- Bajtek · p.6
Solution3
- ZX MagazínMar 1999 · p.6
- Crash #27Apr 1986 · p.20
- Popular Computing Weekly #34Aug 1985 · p.26
Hack/Poke3
- YS Smash TipsAug 1988 · p.16
- Your Sinclair #2Feb 1986 · p.77
- Crash #17Jun 1985 · p.71
Feature3
- MicroHobby Especial #1Nov 1985 · p.27
- Sinclair User #39Jun 1985 · p.58
- Micro Adventurer #17Mar 1985 · p.30
CompoResult3
- Crash #18Jul 1985 · p.74
- Crash #18Jul 1985 · p.121
- Home Computing Weekly #107Apr 1985 · p.6
Letters2
- Crash #44Sep 1987 · p.40
- Home Computing Weekly #109Apr 1985 · p.41
CompoEntry2
- Crash #15Apr 1985 · p.120
- Home Computing Weekly #97Jan 1985 · p.8
Information1
- SSD-IISep 1999
Remakes
- Wild West Wally2004PC/Windows
Nigel Critten
- Not Everyone's a Wally2004Flash 6/MX
Chris Holden
Related
- Compilations
- 4 Most Fun, Now Games 3, Cartoon Capers Disk 3, Ginormous Collection, Stars Spectrum issue 04 - Juegos, Las Cajas de Sol, Jackson Soft Oro Spectrum #4, ZX-Spectrum Vega
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsWikipediaCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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