Sinclair Library

Eye

Game: Board · ZX-Spectrum 48K · 4 players · English

Endurance Games · 1987 · Pound sterling 9.95

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Remarks

The disassembly for Eye shows: "This program was HAND-CODED by Toni Baker, on behalf of Andromeda, who successfully managed to avoid giving me an assembler until a week before completion."

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Scores

In the magazines

  • Sinclair User #701988 · Overall6/10
  • Your Sinclair #261988 · Overall5/10
  • Crash #491988 · Overall50%

Elsewhere on the web

  • WorldOfSpectrum 3 votes5.00

In the magazines 17

Your Sinclair #26Feb 1988 · p.315/105/104/105/105/105/10

Your Sinclair

Graphics 5/10

Playability 5/10

Value For Money 4/10

Addictiveness 5/10

Overall 5/10

Tony Worrall 5/10

Endurance Games £9.95 Reviewer: Tony Worrall Get an Eyeful of this. What swank... what elegance... what aesthetic refinement - and that's even before I load the game! The box Eye comes in raises packaging design to new heights. Unfortunately I'm deeply suspicious when software houses go to extreme lengths to tart up games. It usually means a sub-standard product hidden somewhere beneath it all. And beat me silly with a wet kipper (Perv! Ed) if I'm not right again. Eye is simply a popular board game that's been converted to computer. It's a perfectly adequate conversion job, although there are a few tatty edges here and there (like the use of Basic, and the standard Spectrum character set). Eye is, well basically Eye. I'm not going to spell out how to play the thing here, it's enough to say that it involves different coloured squares, a number of counters, 1-4 players, and a revolving board. The object is to get your counters onto the corresponding colours on the game board. Like all seemingly simple games it is much more complicated than that. Someone said it was more challenging than chess, but I think it leans towards a puzzle game. It requires some thought to beat the computer (or human) player, but very often you can win just by luck. If I had to compare it to another game I think I would choose Think, by Ariolasoft, as the nearest example of the game type. After all the hype within the game industry for Eye, Eye... sorry, I was looking forward to something a bit special from Endurance. What we have here is really a budget game let loose at full price, with a smart line in designer packaging. If you desperately need a computer version of Eye, buy it by all means (just watch out which keys you press or you'll end up with a blank screen!). Otherwise stick to the real thing. Don't forget eye told you so.

Read it at Your Sinclair Rock'n'Roll Years

Crash #49Feb 1988 · p.1271%56%48%49%50%43%48%48%

Crash

Presentation 71%

Graphics 56%

Playability 48%

Addictive Qualities 49%

Overall 50%

Bym Welthy 43%

Mike Dunn 48%

Paul Sumner 48%

Producer: Endurance Games Retail Price: £9.95 cassette Author: Kerry Kevill, Iris Luttring and Billy Barry The computer version of Eye follows the structure and content of the board game, but provides computer opponents to pit your wits against. The action is played on a 'board' of 32 coloured sections, formed by two opposing sets of spirals lying within a circle. Rotating the spirals creates a shifting moire pattern and causes different coloured sections to appear in one of four set patterns. To win the game, a player must place a specified number of counters in the corresponding colour sections on the board. The number of counters used depends upon the number of players, and the program accounts for between one and four participants, either human or electronic. COMMENTS Joysticks: Cursor.,Kempston, Sinclair Graphics: a clear representation of the board game Sound: simple spot effects and title tune Options: definable keys and 1-4 players option

Something's gone off colour in the mind's Eye.

Sinclair User #70Jan 1988 · p.1096/106/10

Sinclair User

Overall 6/10

Chris Jenkins 6/10

Label: Endurance Games Author: In-house Price: £9.95 Memory: 48K (3 loads) / 128K Joystick: various Reviewer: Chris Jenkins I've never been convinced of the merit of converting board games to computers. Eye is a boardgame aimed at the yuppie market I suppose. Certainly, it has the classic simplicity of games like chess and draughts, but I haven't found either the board game or the computer version very gripping. The micro version is for one to four players and the playing area consists of a circular field containing 32 coloured squares formed by two intersecting spirals. There are eight different colours, each having four squares visible at any time. These spiral grids can be rotated to uncover a new pattern of colours. The aim, then, is to get your counters on to the same coloured squares on the board. Movement rules are simple. On any turn you can move to an adjacent square, and/or turn the spiral. You can't jump over an occupied square or land on it. The big problem is that the simplicity of the game makes it look pretty dull on the computer screen. While you can't object to the quality of the conversion, it won't excite you much, simply because the board game won't excite you much.

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(Amstrad CPC), (MSX), (Commodore 64), (Amiga), (Atari ST)

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