F.A. Cup Football
Sport Game: Management · ZX-Spectrum 48K · 8 players · English
Virgin Games Ltd · 1986 · Pound sterling 7.95
Also known as FA Cup '87 Football (English), FA Cup Football (English), The Official F.A. Cup Football (English), The Official FA Cup Football (English)
Discussion
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Remarks
ZXSR: Was updated for the 1987 season.
Re-released as "FA Cup '87 Football" for the 1987 football cup.
Releases
- 1986Virgin Games Ltd Sold as FA Cup Football, The Official F.A. Cup Football, The Official FA Cup FootballPound sterling 7.95
- UnknownEDOS
- 1987RicochetPound sterling 1.99
- 1987Virgin Games Ltd Sold as FA Cup '87 Football
Play
- facupfootball.rzxRZX playback file
- F.A.CupFootball.tzx.zipTape image English17 KB
- F.A.CupFootball.tap.zipTape image English17 KB
- F.A.CupFootball(Ricochet).tzx.zipTape image English17 KB
- F.A.CupFootball(FACup87Football)(VirginGamesLtd).tzx.zipTape image English17 KB
- F.A.CupFootball(FACup87Football)(VirginGamesLtd).tap.zipTape image English17 KB
Documents
- F.A.CupFootball.txtInstructions English4 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Kerian UK Ltdcredited
- Tony Williamscredited
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Awards
Scores
In the magazines
- Sinclair User #501986 · Overall1/5
- Your Computer #51986 · Overall Rating3/5
- Your Sinclair #51986 · Overall7/10
- ZX Computing #261986 · OverallGood
- Crash #271986 · Overall64%
- Sinclair User #761988 · Overall41%
Elsewhere on the web
- WorldOfSpectrum 36 votes6.18
In the magazines 30
Sinclair User #76Jul 1988 · p.3941%41%
Overall 41%
Chris Jenkins 41%
Label: Ricochet Author: Virgin Price: £1.99 Memory: 48K/128K Joystick: None Reviewer: Chris Jenkins It says just about everything about FA Cup Football that the insert is illustrated not with the usual screen shots, but with some lovely photos of athletic footballers. The game itself is so graphically dull that only the most fanatical footie follower would enjoy the process of guiding ten chosen teams through the FA Cup. You can begin in the first round or go straight through to the third. The league and non-league dubs have home end away performance ratings decided by their real-life results in the last ten years. You choose 10 out of the 128 clubs, and up to 8 players can compete. The matches are than played to a thrilling background of text, and this happens for round after round until you get to Round Four, where you get the chance to rethink your tactics at half-time. At later stages you also have the chance to bring on substitutes and so on, but you never get involved in the complexities of finance, team lineups, transfers and so forth, as you do in more sophisticated sims. Overall, I'd say this one deserves the red card.
Sinclair User #52Jul 1986 · p.27
A game designed, apparently, around a vast database of footballing statistics. Like Football Manager it is not a game of graphics and movement but rather of menus and selection. The trouble is, unlike Football Manager it doesn't crack it as a game. In fact it's barely a game at all - as though someone built up the database of real team performances and then wondered what to do with it. It may be true that a certain team plays a certain type of game much better than another but simply to be 'given' that factor as a fixed variable hardly makes for an exciting game. An interesting program for those absolutely addicted to the hard facts of footballing statistics. Otherwise avoid.
FA Cup Games. The game play isn't so hot but it's packed with sporting history.
C&VG (Computer & Video Games) #56Jun 1986 · p.70
Simon Inglis
FITBA CRAZIE! Two, four, six, eight, who do we appreciate? Well, C+VG, of course. As the world is gripped by football fever, Simon Inglis proves to be on the ball with a special round-up of all the computer football games available. With so much attention lavished on this month's World Cup in Mexico you might think there's enough football on our screens at the moment without harping on about football computer games. But the fact is that although games manufacturers continue trying to milk the national sport - another three this year takes the total to over 20 - most of them aren't much more fun than a goalless draw at Arsenal. And very often the ones that are worth trying are the ones least pubicised. Take managerial games for instance. Everyone has heard of Kevin Toms' Football Manager, mainly because Addictive Games has a strong marketing instinct. Reported sales of over 150,000 make it easily the best seller in this field. Yet its lesser known rivals are actually more challenging and amusing. The Boss from Peaksoft, for example, with claimed sales of over 90,000. You must tackle realistic financial problems familiar to any soccer buff - like repairs from riot damage, rate demands from the council and so on, while favourable comments from pundits like Jimmy Hill play havoc with your team's morale. But then the game spoils itself by allowing you to buy any player you want from your next week's opponents, a gambit not even tried by Malcolm Allison in his heyday! The trickiest managerial game is United from C.C.S. which has horribly inflated prices for players - £2 million for a sweeper would deter even Ron Atkinson these days - but allows you to play clean or dirty on a scale of 1-10, and you pitch in apprentices and sell them off for a quick profit. Big League Soccer from Viper, which arrived last year, has clearer graphics but goes to the other extreme by undervaluing players - Gary Bailey for £25,000! Surely he's not that bad? And what a tedious format. Playing 42 games per season may be realistic but a takes an age to play, especially as you have to select each team from scratch for every match. Football Manager scores because it has a good balance of challenge and reward. If we're honest, no one would play any game for long if, like most football managers, you end up nowhere having won nothing all season. With Football Manager you have to be pretty awful not to do well at beginner's level. Alone amongst the managerial games each match has its own graphic display. Others just show minute by minute scores. The trouble with this however is that you can only sit back and watch the action - like a real manager - and after the first few matches it's tempting to keep nipping out for a Bovril or a pee. None of the players ever get sent off or fined for drunken driving, which makes it all horribly idealistic. The latest managerial game on the market is Virgin's Official F.A. Cup Game, which is great for a crowd to play - well, eight people anyway - but on your own is somewhat less demanding than finding room on the terraces at Torquay. Once you've selected ten teams to manage, the only other decisions to make are to choose between three sets of tactics and in later rounds answer a few fatuous questions. Meanwhile, in between rounds, the computer churns out a load of ridiculous newsflashes which are supposed to affect your teams morale. Flashes such as "There is no news about your team in the press this week" and 'The club's oldest surviving player is 100 years old today'. Big deal! Unless of course the centenarian is still playing. But the biggest anti-climax is the Final itself. Having teased you with a rendition of Abide With Me and a picture of Wembley, once the Final is over the game stops - no cheering, no presentation, no wildly ecstatic graphics Now if you really wish to avoid excitement buy Liverpool (mail order only), possibly the slowest and least rewarding game on the entire market and an insult to the name of that great football club. If, like Tommy Docherty, you can't cope with managerial games for very long, Rothman's Football Quick Quiz, wityh questions by the yearbook's editor Peter Dunk is packed full of toughies, although the version I played had somehow managed to get all the categories mixed up. The non-League section was all about the FA Cup, and the European section was full of soccer trivia. For sheer enjoyment I much preferred Answer Back Sport from Kosmo, which not only includes questions on cricket rugby, boxing, golf and tennis as well as soccer, but also has two action games of soccer and tennis in between quiz rounds. For this reason I can just forgive them for misspelling the name of Liverpool's immortal manager Bill Shankly. A cheapie quiz game available by mail order from Marksman Software, The Ultimate Soccer Quiz, is ultimately rather simple and dull, which might explain why the makers felt bound to slip in totally irrelevant scoreflashes from a fictitious game between Spurs and Everton. Of course the hardest part of soccer to simulate is the actual game itself - hard enough for real professionals nowadays - and in this respect some of the software houses have come closest to scoring own goals. Glenn Hoddle's Soccer from Amsoft offers routine entertainment but little more. It was far too easy to walk the ball into the opponents net - not one of Glenn's specialties. For no discernible reason the goalkeepers wore the same shirts as the rest of the team, a practice which was banned a mere 77 years ago. The ball in Bobby Charlton's Soccer created by D.A.C.C. was so tiny, control was so hard and the instructions so lacking in one vital point that I had to turn to Bobby's very self-conscious message on the other side of the cassette for encouragement, before ringing the makers to find out how to proceed. If you too get stuck the way out is by Pressing Q twice. World Cup Football, like the FA Cup game, is good for a whole crowd, especially those old enough to remember Bobby Moore, who is still featured on the cover. Hasn't anyone told Artic that Bryan Robson is the current England captain? Or that great footballing nations like Portugal and Hungary deserve inclusion rather more than Guyana and Tasmania. A quick scan of the rule book would also inform Artic that a player cannot throw the ball in to himself. Which is where Andrew Spencer comes in. He apparently knew nothing about football until he read the rule book and then proceeded to write International Football from Commodore which outscores its rivals in almost every respect. You can really hurl your keeper about the goalmouth, as well as getting your men to head the ball. The graphics and sound are outstanding and the player's movements easily recognisable. My only criticism is that both teams wear black shorts. International Soccer's closest rival is Match Day from Ocean which also sports good graphics and the Match of the Day theme tune. Unfortunately the computer seems to play some odd tricks, the oddest being to make its players turn away from open goals and kick the ball into touch. The might just be sour grapes on my part however, since I seemed to be totally incapable of beating the computer in the tackle. If you don't have a Commodore for International Football, Match Day for the Amstrad, BBC or Spectrum is the best of the rest. Not all of us see soccer as a mere game however. There are some of us who delight in pouring over statistics and records, and some who use computers to help run their own leagues. Yes, people do still actually play the real game. For such people two Spectrum programs from the Spartan Sports Association - Club File and Tables - are valuable aids. I also liked League Table and Champions, both from Football Follower, which work out past form and list winners (useful for pools punters) and another Spectrum home-produced program called Tables which enable you to keep up-to-date records for the entire Football League and Scottish League, from Football Software. I fear that none of these information packages will help you win a fortune on the pools, and I'm pretty sure none of them will make their creators very rich either. We'll leave that side of soccer to ourboys in Mexico. Long may they be needed to endorse the next crop of football computer games. MANAGERIAL GAMES FOOTBALL MANAGER Addictive Games, [redacted] BBC, Electron, Dragon, Amstrad, C64, Vic 20, Spectrum, ZX81 THE BOSS (also The Champions) Peaksoft, [redacted] C64, 16, Amstrad, MX, BBC, Electron Dragon, Tandy, Spectrum £6.95-£8.95 UNITED CCS, [redacted] Spectrum £6.95 BIG LEAGUE SOCCER Viper Software, [redacted] Amstrad £6.95 LIVERPOOL P. M. Corbishley, [redacted] Spectrum, Atari £8.45 (£14.95 Atari disk) OFFICIAL FA CUP GAME Virgin Games, [redacted] Tel: 01-717 8070 Amstrad,C64/128, Spectrum £7.95 ACTION GAMES WORLD CUP FOOTBALL Artic Computing Ltd, [redacted] C64, Amstrad, Spectrum £6.95-7.95 KICK OFF Bubble Software, [redacted] C64 £1.99 INTERNATIONAL FOOTBALL Commodore, [redacted] C64 £14.99 MATCH DAY Ocean Software, [redacted] Tel: 061-832 6633 LEAGUE TABLE/CHAMPIONS Football Follower, [redacted] Spectrum £6.95, £4.95 (or £9.50 both) Amstrad, BBC, Spectrum £7.95-£9.95 BOBBY CHARLTON SOCCER D.A.C.C. Ltd., [redacted] BBC, Electron £11.95 inc p&p GLENN HODDLE SOCCER Amsoft, [redacted] Amstrad £8.95 (£12.95 disk) SPOT THE BALL Thorn EMI, [redacted] Atatri £9.95 FIVE-A-SIDE FOOTBALL Anirog Software, [redacted] C64 £5.95 (£8.95 disc) FIVE-A-SIDE SOCCA IJK Software, [redacted] BBC, Electron FOOTBALL QUIZZES ANSWER BACK SPORT Kosmo Software, [redacted] BBC, Electron £9.95 ULTIMATE FOOTBALL QUIZ Marksmen Software, [redacted] Spectrum £6.95 ROTHMANS FOOTBALL QUIZ Cassell Ltd., [redacted] Spectrum £9.95 CLUB FILETABLES Spartan Sports Association, [redacted] Spectrum TABLES J. Moore, Football Software, [redacted] Spectrum £5.95 Simon Inglis writes on football for the Guardian and Observer. He has written three books on football and is currently the official historian for the Football League's Centenary History. His second book, The Football Grounds of England and Wales, has sold over 20,000 copies to date and has been widely acclaimed. His latest book, a history of British football scandals, has also aroused great interest. Both are published by Collins Willow. He writes on a BBC computer and his record score at Hopper is 28,540.
ZX Computing #26Jun 1986 · p.16ZX Computing GlobertGood
ZX ComputingZX Computing Globert
Overall Good
Virgin Games £7.95 Not so much a variation on Football Manager, more a case of team shepherding as with Virgin's officially endorsed FA Cup game, you have ten sides to guide through to the Wembley final. Up to eight players can choose the ten teams they want to manage from a list of 124 league and non-league sides and there's also an option to include a really obscure team of your own invention. Once you've chosen there's an option to bypass the first two rounds and start with the third when all the big teams enter. However some of your potential giant killers may have been eliminated on the way. If you choose to play the first round, you sit through the draw and then the individual matches flash up so you can make your tactic selection. Any unchosen teams are managed by the computer. Tactic selection is rather limited; there's an option to play either an attacking, defensive or balanced side. In the later rounds there are more options, such as changing tactics at half time and in the last three rounds there are opportunities to change strategy during the game as well as making a late substitution. As for the games themselves it's a question of watching the scores flash up as the clock ticks away. The clock can be speeded up with the space bar if you can't stand the tension and want to know the results pronto. If any of your squad of teams make it to the later rounds there are also managerial questions to be answered which may effect the outcome of the match and newsflashes appear sporadically on the screen to bring morale-breaking or boosting items. But for all the attempts to convince you that you are controlling a team's fate it doesn't really come off. There is no indication of just how momentous decisions actually influence the results. So, if you are looking for a really in-depth football management game this isn't it. On the other hand it is a very enjoyable group game because the results (which often look like Rugby scores) seem to rely entirely on the computer's pre-programmed whims. FA Cup Football is a game which makes few demands on you but if you know a lot of people who like football it could be a winner. It's really a game that needs an audience to get the best out of it.
Your Sinclair #5May 1986 · p.786/108/106/107/107/107/10
Graphics 6/10
Playability 8/10
Value For Money 6/10
Addictiveness 7/10
Overall 7/10
Rick Robson 7/10
Virgin £7.95 Reviewer: Rick Robson When the Ed heard Virgin's FA. Cup Football was the first Football Association endorsed soccer game and that Tony Williams, editor of the F.A. League Club Directory was writing it, he knew experts were needed to review it. Tough, you got me instead. Off he sent me to find 'added realism'. The Royal Box at Wembley, I dreamed. Oh no, he poured iced water down me wellies, gave me half a can of flat Skol and made me watch this game over the shoulder of a six foot seven Arsenal fan through a Rediffusion window. The glamour just never stops. In many respects this text based simulation with a touch of strategy is the most accurate of football games on the market. It attempts to recreate the splendours of a complete F.A. Cup campaign. With an up to eight player facility it's a full family game. Each player can choose ten teams to manage, picked from the 92 league teams plus 32 non-leaguers, or you can program in a personal favourite. At each round a draw is made but there are no rattling balls in a black bag, just a scrolling screen. If you want to leap (as all but the most manic Runcorn fans will) to the third round where top division clubs enter, then you can. Before each game in the first three rounds you can choose your basic tactic - defensive, balanced or attacking. In round four you can modify this at half time. From round five you'll be asked an increasing number of managerial questions. Some are silly and rude (do you let your Nigerian winger see his witch doctor!!) to the crucial and practical (how do you re-motivate your penalty taker?). You also have the option to look at news flashes that might affect the morale of your team. At this stage you also get extra chances to change your strategy depending on the state of play. The glory of the F.A. Cup though is unpredictability. And this simulation tries so hard to be accurate it ends up with the anonymous appeal of watching the pools panel sit. The F.A. Cup, thank God, is not programmed to the dictats of Don Howe. True there are little ripples of shock - Runcorn beat Wimbledon, Liverpool and Arsenal get involved in an unlikely eight goal shoot out - but nothing that's gonna make Saint And Greavsie take up tiddlywinks. This game's statistical background - who's done best in the last ten years - is severely weighted toward the big four - Everton, Spurs, Liverpool and (spit) Manchester Utd. I'd have relished a little more managerial control to make me feel thoroughly involved as the minutes ticked by - the only action ever seen on the screen. For sheer variety the Rothman's World Cup is a better bet, but this walks all over Bryan Robson's Football Manager (which is something I'd like to do). I refuse to knock this game. As someone who flew half way round the world to watch the Cup Final last year I've taken great joy in managing Everton to three successive Cup victories. Eat yer heart out Big Ron.
Your Computer #5May 1986 · p.452/52/53/53/53/53/5
Graphics 2/5
Sound 2/5
Playability 3/5
Value For Money 3/5
Overall Rating 3/5
Simon Beesley 3/5
Various Virgin Games Football Manager Simulation £7.95 Which game still sold sufficient copies to earn a place in the 1985 overall top 20 three years after it was released? The slightly surprising answer is the Addictive Games Football Manager. Surprising because it is written in Basic, the graphics are crude, and the action proceeds at a snail's pace. It offers you the convincing illusion, however, that your shrewdness as a manager determines the outcome. That is just what FA Cup Football is lacking. The idea is to take one of 10 teams through eight rounds of the F.A. Cup competition to the final at Wembley. Along the way there is very little scope for showing your managerial skills. You have no say in the team selection and matches are not decided on the quality of the players. Instead, the game bases the results partly on the "real performance figures" of the teams concerned in the last 10 years. In other words, if you select a Fourth Division or non-league club you probably will not survive more than a few rounds. It may be realistic but it does not make for riveting game-play. Taking a team to the top of Football Manager's First Division can keep you up all night. In FA Cup Football, if you are in a hurry the whole business can be wrapped up in less than 20 minutes. After selecting 10 teams you have only one major decision to make before and during each match - whether to adopt defensive, balanced or attacking tactics.
Sinclair User #50May 1986 · p.291/51/5
Overall 1/5
Chris Bourne 1/5
Publisher: Virgin Programmer: Kerian UK Price: £7.95 Memory: 48K Only the most bone-headed of Arsenal supporters could conceivably enjoy playing this much-hyped Virgin production. Play, did I say? Crush my cartilage for a liar, but there's sweet FA to play in this game, if you'll forgive the pun. There's lots and lots of teams, and you pick eight. If you have eight players each picks one, if you have four each gets two and so on. Wonderful stuff, and I'd tell you exactly how many teams there are if I had the energy to load the game up again and check. It's over 100 anyway. To give the game its due, it does claim to be an accurate representation of the FA Cup, has FA Cup official approval, and the top teams tend to make it to the later stages. Unfortunately, you get to do very little. Unlike the marvellous Football Manager, this sorry little apology for a strategy game merely requires you to decide your general tactics - defensive, balanced or attacking - and in later stages offers you the chance to make a substitution or answer questions about decisions. Those are of the form, "What sort of boots would you wear for wet weather?" I didn't spot wellies as an option, but by this stage I was groaning at the sheer tedium of it all anyway. You think I'm exaggerating? That is, literally, it. You watch as the draw for each round takes place, you then decide the tactics for your teams, you then watch the seconds tick away and occasional goals flick up on the scoreboards. No graphics chum, nothing like that. Eventually you go to sleep. Liverpool managed to make it to the final, playing Everton. The robotic rendition of Abide With Me - nothing is spared in this game, not even your ears - jolted me out of slumber for long enough to record a note about the sinister hissing that passes for the roar of the crowd afterwards. Perhaps they were having a go at Grobelaar again. I can think of absolutely no good reason to buy this game. It's got to be one of the worst things Virgin has ever done, and that includes some all time turkeys. It's even worse than Sheepwalk. Ignore it.
Crash #27Apr 1986 · p.12665%64%62%78%55%58%64%
Use of Computer 65%
Graphics 64%
Playability 62%
Getting Started 78%
Addictive Qualities 55%
Value For Money 58%
Overall 64%
Unknown
Unknown
Unknown
Producer: Virgin Retail Price: £7.95 Author: Kerian UK Ltd Virgin Games are confident that their new football simulation program is true to life. Sports journalist Tony Williams came up with the concept for the game, drawing upon his football knowledge gained as editor of the League Club Directory and the FA Non-League Directory. Tony studied the form of the football clubs which appear in FA Cup Football and devised a set of performance figures for them. Once Tony's data had been incorporated, the Football Association was shown the game. The FA found it so authentic, that the program carries the Football Association's endorsement. The program follows the course of the FA Cup, and allows up to eight players to manage ten teams each. No less that 124 teams are included in the game, and if players don't find their favourite Non-League team amongst them, they can enter further clubs. At the start of the game the number of players has to be input - one person can play against the computer - then players enter a two letter code which is used to identify them for the rest of the game. Taking it in turns, the budding managers select teams from the paged list displayed on screen until everyone has a full complement of ten sides and the competition begins. All the Cup matches can be played from scratch, or the players can opt to move straight to Round Three - when the First and Second Division clubs enter the competition, in which case the computer calculates which teams were defeated in the first two rounds. Each round begins with the draw. Two discs bearing numbers corresponding to the clubs remaining in the contest roll across the screen. When they come to rest the names of the two teams they represent are added to the list of matches to be played in that round. Before all the matches are played, managers have to choose their tactical approach to the games in which their teams are playing. Managers can encourage teams to play a Defensive, Balanced or Attacking game by selecting the appropriate key when the computer prompts them. Once all the tactics have been given to the computer, the matches kick off. The computer keeps track of the state of play, listing all the teams playing and updating the scores as goals go in. The matches are played in accelerated time, as shown on a digital readout at the top of the screen, and the passage of time can be speeded up by pressing the SPACE key. In the first three rounds play continues to full time without interruption, but as the competition hots up more and more managerial decisions need to be made. In Round Four managers are given the option to change tactics at half time. In Round Five a tricky question is asked of every team's manager before play commences to test managerial ability, and a substitute can be played at three quarter time. Occasionally the option to look at a newsflash is given to the away teams's manager - if the news is viewed it may increase or decrease team morale. In the last three Rounds managers have to deal with a barrage of tricky questions, update tactics at quarter, half and three-quarter time as well as decide whether to field substitutes. During the Final, updates on the pitch condition, humour of the crowd and the style and mood of the players are given at regular intervals during the match. COMMENTS Control keys: X to page the display of teams and matches, to continue to the next Round after Full Time, SPACE to increase the rate at which time passes, A selects defensive play, B for a balanced game, C for attacking game Joystick: N/A Keyboard play: follow the prompts Use of colour: excellent Graphics: not a great deal, but what's there is well done Sound: various beeps and a little tune at the final Skill levels: one Screens: one for each function
Mansfield play Penrith, and it's time to select tactics for the match in FA CUP FOOTBALL.
The pretty loading screen on FA CUP FOOTBALL from Virgin.
20 Chart Busters carries this game and has 6 references of its own.
Full-page ad10
- ZX Computing #36Apr 1987 · p.91
- ZX Computing #26Jun 1986 · p.91
- Your Sinclair #5May 1986 · p.87
- Your Computer #5May 1986 · p.9
- ZX Computing #25May 1986 · p.97
- ZX Computing #24Apr 1986 · p.100
- Your Sinclair #4Apr 1986 · p.98
- Popular Computing Weekly #11Mar 1986 · p.29
- Crash #26Mar 1986 · p.90
- Popular Computing Weekly #8Feb 1986 · p.7
News/Note5
- C&VG (Computer & Video Games) #67May 1987 · p.12
- Sinclair User #62May 1987 · p.21
- ZX Computing #37May 1987 · p.5
- Crash #39Apr 1987 · p.10
- Popular Computing Weekly #7Feb 1986 · p.4
Preview1
- Your Sinclair #17May 1987 · p.9
CompoResult1
- Your Sinclair #9Sep 1986 · p.41
Feature1
- Sinclair User #52Jul 1986 · p.27
Letters1
- Sinclair User #52Jul 1986 · p.16
Advert1
- Crash #28May 1986 · p.13
CompoEntry1
- Your Sinclair #5May 1986 · p.14
Review1
- Computer Gamer #13Apr 1986 · p.63
Licensed from
Related
- Compilations
- 20 Chart Busters, 30 Red Hot Hits, Mastertronic Compilation 6
- Ports
- (Amstrad CPC), FA Cup Football (Commodore 64)
- Elsewhere
- Centre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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