Sinclair Library

Fall Guy

Arcade Game: Action · ZX-Spectrum 48K · 1 players · English

Elite Systems Ltd · 1984 · Pound sterling 6.95

Also known as The Fall Guy (English)

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In the magazines

  • Your Computer #11985 · Overall2/5
  • Crash #121985 · Overall76%

Elsewhere on the web

  • WorldOfSpectrum 21 votes5.21

In the magazines 33

Your Computer #1Jan 1985 · p.612/5

Your Computer

Overall 2/5

Spectrum 48K Elite Arcade £6.95 Ever wanted to be a TV stuntman? Well now's your chance. If the job is anything like the game then don't bother. It consists of jumping off variously shaped objects, and with a bit of luck falling on another similarly shaped object. You have five "takes" to make 20 successful leaps, complete the screen, and, you've guessed it, you get something else to leap off. All this is done against the clock as the films budget runs out. Nice graphics, shame about the game.

Crash #12Jan 1985 · p.8675%80%81%75%72%74%76%

Crash

Use of Computer 75%

Graphics 80%

Playability 81%

Getting Started 75%

Addictive Qualities 72%

Value For Money 74%

Overall 76%

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Producer: Elite Software Memory Required: 48K Retail Price: £6.95 Language: Machine code Anyone who ever saw the oddball movie starting Peter O'Toole called Stuntman will have guessed that a film stuntman's life is neither safe nor easy. Elite's Fall Guy, the officially licenced version of the Warner Brothers TV series of the same name, could actually be regarded as a truer reflection of stunting than the series on which it is based. You play Lee Majors playing Colt Seavers in a series of stunt situations. The scenario is simple enough. The film has a limited budget, and every second wasted means more money lost. You get five lives, or 'takes' to put it in film parlance, and on each screen you must complete a set amount of shot 'footage'. As all the scenes incorporate the act of jumping from one thing to another, this means that enough footage is in the can when you have leapt 15 times. Should you fail, and have to go for another 'take', you pick up 'footage-wise' (as they say in Burbank) where you left off. The action opens with the famous 'jumping from a bridge onto a fast moving train' scene, which Colt Seavers can do with both arms tied behind his back and his eyes closed. Usually, when this is done, the train is exiting the tunnel/bridge when you jump onto it. What makes life tricky in Fall Guy is that the action is reversed, so as soon as you have successfully landed on the roof of a carriage, you must start to run like hell to keep from being smashed into the bridge. To make life more difficult there is a bird flapping around by the bridge, which gets in the way of the leaps. Once 15 carriages have been successfully leapt, the scene dissolves to the next. A sort of repeat except that the goods train carriages must run towards the jumping position to stay on screen. Further scenes include leaping onto moving boats, tanks etc. COMMENTS Control keys: Z or M/X or SYM SHIFT left/right, 0 or 1 = jump Joystick: Kempston, Sinclair 2, Cursor type Keyboard play: responsive, simple operation and well laid out for left of right hands Use of colour: excellent, very varied Graphics: excellent, large, smooth and detailed Sound: very good tunes with on/off facility Skill levels: 1 Lives: 5 Screens: 30

They're much easier to catch at the station...

10 Mega Hits carries this game and has 10 references of its own.

Off the Hook carries this game and has 30 references of its own.

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The Fall Guy (Commodore 64)

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