Sinclair Library

Fernando Martin Basket Master

Sport Game: Action · ZX-Spectrum 48K · 2 players

Dinamic Software · 1987 · Spanish peseta 875.00

Also known as Basket Master (English), Basket Master (English), Basket Master (English), U.S. Basket Master (English), U.S. Basket Master (English)

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Remarks

Also see {Fernando Martin Basket Master (BETA)|Dinamic Software|0024365} for the history of this game.

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In the magazines

  • Sinclair User #711988 · Overall9/10
  • Crash #511988 · Overall73%
  • ACE (Advanced Computer Entertainment) #61988 · Ace Rating480/1000
  • Your Sinclair #901993 · Basket Master74%

Elsewhere on the web

  • WorldOfSpectrum 103 votes7.73

In the magazines 23

Crash #51Apr 1988 · p.10977%79%72%69%73%

Crash

Presentation 77%

Graphics 79%

Playability 72%

Addictive Qualities 69%

Overall 73%

Kati Hamza

Mark Caswell

Nick Roberts

Producer: Imagine Retail Price: £7.95 Author: Dinamic Cynics may call it just an American version of netball, but basketball is last, furious and athletic - and Spanish programming house Dinamic will have you jumping through hoops in Basket Master, CRASH's favourite basketball simulation so far. At each end of a basketball court is a netted hoop, and players attempt to throw the basketball through the other side's hoop (a goal, in effect). Two points are awarded for each successful throw or 'basket', and an extra point if the throw is made from outside a marked arc. Five players make up a basketball side, but Basket Master has been simplified to have just one on each side, and there are three skill levels to choose from: beginner, amateur, and NBA (America's National Basketball Association is the sport's main organisation). Playing against the Spectrum or another joystick-wielder, you can move in any direction and dribble with the ball to keep it away from the opposition. Players try to steal the ball by constantly pressuring whoever's carrying it and snatching it as soon as it's not protected by his body; Basket Master helps by indicating onscreen when it's the perfect moment for a steal. And players can always intercept the opposition's shots toward the basket. Throws at the basket can be made in various styles, ranging from the sky-hook to the spectacular slam-dunk, which can only be made from the zone directly beneath the basket and requires much more energy than other shots. A successful slamdunk is followed by a slow-motion action replay with enlarged graphics for you to glory in or wince at. After a basket has been scored, the ball passes to the other side, which must then bring it forward from its own basket. Basketball is meant to have no physical contact, but sometimes when the pressure is on things can get out of hand. Barging into an opponent can result in a personal foul; each player is allowed only five fouls, and loses the game if he commits a sixth. The time remaining in each half is shown beneath the main screen, and when the half ends there's a breakdown of baskets scored, shots taken, free shots made, and fouls committed. Previous basketball games include Imagine's own World Series Basketball (Issue 23/81%), Gamester's Championship Basketball (Issue 44/37%) and Ariolasoft's One On One (Issue 21/ 39%) Incidentally, cynics still reading should note that basketball was invented in 1891 - a year before netball, which was also originally American! COMMENTS Joysticks: Cursor. Kempston, Sinclair Graphics: well-defined cartoon characters and a superb magnified action replay bring the game to life Sound: simple title tune; few spot effects Options: definable keys; one or two players

A basket full of fun.

The all-important statistics.

ACE (Advanced Computer Entertainment) #6Mar 1988 · p.59480/1000480/1000

ACE (Advanced Computer Entertainment)

Ace Rating 480/1000

Andy Smith 480/1000

Slam-dunking Imagine style. One on one is the order of the day for this basketball simulation. Play against either a friend or the computer and dribble, intercept, shoot or slam-dunk your way into the lead. Instant replay facility allows you to watch those glorious baskets in slow-mo. However, incredibly tough gameplay makes this a frustrating game to master and a tedious one to play. Strictly one for basketball fans. Reviewer: Andy Smith RELEASE BOX Spec, £7.95cs, Out Now C64/128, £8.95cs, £14.95dk, Imminent Amstrad, £8.95cs, £14.95dk, Imminent Predicted Interest Curve 1 min: 65/100 1 hour: 50/100 1 day: 55/100 1 week: 35/100 1 month: 20/100 1 year: 0/100

Sinclair User #71Feb 1988 · p.369/109/10

Sinclair User

Overall 9/10

Tamara Howard 9/10

Label: Imagine Author: Dinamic Price: £7.95 Memory: 48K/128K Joystick: various Reviewer: Tamara Howard I know I'm in a minority of one, but I normally hate sports simulations. If they're not realistic, they're a waste of time and even if they are realistic, why don't you get out and play the real thing instead? Basket Master may yet have converted me, though. Nothing to do with wickerwork (or being a loony) it's a product of Spanish maestros Dinamic, and so features a guest celebrity one Fernando Martin, who is apparently something big down Madrid way. Rather than try to create a full team game, the programmers have sensibly opted for a one-on-one format which makes it possible to concentrate much more on the animation and computer player intelligence. The cartoon-style graphics show you and your opponent, human or computer, facing off across the court (field? pitch?) The crowd jiggles with excitement... the ball bounces centre court... the match is on! The players jog convincingly towards the ball, and from then on it's a case of jostling for possession without performing any fouls. If you capture the ball by pressing the Fire button when the proximity indicator shows that you are within range, your next task is to prevent your opponent from tackling, to do this, you must turn your back to him while you run, by selecting a direction control then pressing the function button. He can't try to tackle you from behind without risking pushing you, and conceding two free shots at the basket. If you get near enough to the basket to risk a shot, one press of the Fire button makes you leap in the air, and a second makes the shot. If you hit the rim, the ball will bounce back into play and you must watch its shadow, time your leap and fight for possession again. If you score a basket, the crowd goes wild, and you see a brilliant close-up slow-motion replay of your glorious victory. One clever part is the way the computer chooses which kind of shot you make. For instance, if you are standing right under the basket, you'll make a slamdunk (ramming the ball straight down through the hoop). You can also perform back-twists, sky-hooks and straight shots, all of which look great in the action replays. Since I don't know any basketball jokes to end on, let's just say that Basket Master is refreshingly different and playable, and you should get down to the shops and slam one in your basket at once. (You're right - you don't know any basketball jokes - Ed)

4 Most Super Sports carries this game and has 1 reference of its own.

Game, Set and Match 2 carries this game and has 25 references of its own.

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(Amstrad CPC), Basket Master (Commodore 64), (MSX), Basket Master (Commodore 64)

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