Flash Gordon
Arcade Game: Adventure · ZX-Spectrum 48K/128K · 1 players · English
Mastertronic Added Dimension · 1987
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
Play
- flashgordon.zipRZX playback file
- FlashGordon128.z80.zipSnapshot image English46 KB
- FlashGordon.tzx.zipTape image English40 KB
- FlashGordon48.tap.zipTape image English45 KB
Documents
- FlashGordon(DroSoft).pdfInstructions 56 KB
- FlashGordon.txtInstructions English5 KB
Other files
- Flash Gordon (1987)(Mastertronic Added Dimension).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Icon Design Ltdcredited
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Scores
In the magazines
- Sinclair User #661987 · Overall8/10
- Your Sinclair #201987 · Overall7/10
- Crash #431987 · Overall42%
Elsewhere on the web
- WorldOfSpectrum 20 votes5.06
In the magazines 24
Sinclair User #66Sep 1987 · p.648/108/10
Overall 8/10
Tony Dillon 8/10
Label: Mastertronic Author: Icon Design Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon A decade ago, you could go to the flicks of a Saturday morn' and see part of a weekly serial, probably the most famous of these being Flash Gordon. But, alas, it had to end. Many of the cinemas either closed down or simply just stopped showing serials. But Flash Gordon wasn't gonna stop there, no sirree. He was gonna fight for truth, justice and a computer licence. Being the great American hero that he is, he got it of course - from Mastertronic: one of the first heavy-duty budget licences Mastertronic has left it to Icon Design to come up with the goods and they have done it again! Flash has to save the world. Fine, that's the easy part. He has to do it in 24 hours. Simplicity itself. First, though, he has to work out the controls and I found this nearly impossible. Part 1 is travelling through a jungle, collecting items, just like Tarzan. Then, in Part 2, he has to fight Prince Barin to win his trust. Finally, it's a bike ride over a chequered landscape. Flash Gordon is an average game idea, very well carried out. I quite enjoyed it, after the shaky start of course, and I would well recommend buying this if you're a budget fan.
Your Sinclair #20Aug 1987 · p.366/107/108/107/107/107/10
Graphics 6/10
Playability 7/10
Value For Money 8/10
Addictiveness 7/10
Overall 7/10
Rick Robson 7/10
M.A.D. £2.99 Reviewer: Rick Robson Yee-hah! It's underpants over the strides time again, folks, cos Flash (ah-hah!) Gordon's here at last to save the universe front the evil Ming who's targetted earth with his planet killer missiles. All this mayhem and excitement comes to you courtesy of the new MAD game, Flash Gordon. And you get three games for the price of one here - it's a sort of triple-decker sandwich all scrunged down into one game. Part one of tins terror trio finds our hero crash-landed in the jungle and forced to find the fearsome Prince Barin's cave. Once Barin's been found, he might be persuaded to reveal the whereabouts of the evil Ming, and to give Flash the means to get to him. This bit's a strategy/mazey type of game, and you can't progress to parts two and three until you've completed it. Flash can leap creeks, and jump over, fly kick or shoot his jungly foes which range from incey wincey spiders to grumpy gorillas. You'll only escape this jungle peril by mapping and correlating this to the on-screen inset map. Lives can be lost, but your bullets can be replenished from ammo boxes secreted in the shrubbery. You don't score points, but you do lose time - and the on-screen clock. which only gives you twenty-four hours to save the universe, speeds up every time you tumble in the jungle. Once you've located Barin, it's kind of kung fu time, 'cos the second section is a martial arts simulation. Simply put - you've got to biff Barin more than he biffs you. You have thirteen punch and kick options, so there's a chance you may be victorious - especially as Barin weakens the longer the fight continues. Once Barin's been beaten, you go on to phase three. This is a whizz-bang arcade shoot 'em up as you zoom on your jet bike after Ming. You've got to blast him to smithereens before he blasts earth to bits, but first you've got to zap the robot guards, meander through the minefields and keep your energy topped up. Not an easy task, but it can't pose problems for a megahero, can it? Sheer value for money outweighs the gluey graphics, making this fair on the wallet. If not the Flashest game around.
Crash #43Aug 1987 · p.2260%51%45%38%42%
Presentation 60%
Graphics 51%
Playability 45%
Addictive Qualities 38%
Overall 42%
Mark Rothwell
Mike Dunn
Robin Candy
Producer: M.A.D. Retail Price: £2.99 The tyrannical Ming is intent upon destroying Earth. To save humanity he must be killed, and Flash Gordon is the man for the job. Deposited in a dangerous jungle world pierced by pathways, Flash has 24 hours to complete his mission. Along the winding tree-lined routes he runs, jumps, and ducks to avoid poisonous spiders, rock-throwing gorillas and spear-slinging skeletons. Should Flash fall foul of the Pings in the foliage, he loses valuable time. A map onscreen shows the jungle with identifiable features such as lakes, mountains, and a river. Mows along the paths point toward the Caves Of Barin, where Flash can find invaluable help. For protection Flash carries a gun, and can collect extra ammunition from scattered paths-side chests. Some dangers need to be blasted several times before they're destroyed - but not all the advancing beasties in this flick-screen world need be shot. Some can be avoided with a bit of dexterous ducking and diving. Once Flash has forced his way through the jungle's thickness, he meets Barin, owner of the cave. In combat, and uses a combination of his violent skills - fly kicks and punches to head and body. He has four minutes to win. Should Barin succumb to Flash's violent charms, Flash becomes a biker with a powerful machine. Dismissing wardens and traffic cops, he vrooooooooms off in search of Ming. But his progress is hindered by flying guards, who must be overcome using the bike's aim-able blaster before Rash can reach maximum speed. Exacerbation awaits: robot guards dropping explosive devices and, beyond them, a minefield. Both deplete Flash's energy levels, which can be restored if Flash passes through power gates (their direction is indicated at the top of the bike's control panel). Beyond these perils is the jet-biking Ming. The missile system on Flash's bike can take out this personification of evil, once he's within range. But any inaccuracy or delay provides Ming with the opportunity to attack in a particularly efficient manner... COMMENTS Control keys: Q/A up/down, O/P left/right, SYMBOL SHIFT for fire Joystick: Kempston, Cursor, Interface II Use of colour: mainly monochrome with additional colour out of the playing area Graphics: lots of them, but generally poor Sound: average tune, meagre spot FX Skill levels: one Screens: three minigames, each with many screens
With the business above and the map below, fast-action man Flash on the right faces a death-dealing denizen of the jungles.
News/Note7
- C&VG (Computer & Video Games) #69Jul 1987 · p.8
- Popular Computing Weekly #24Jun 1987 · p.53
- Popular Computing Weekly #18May 1987 · p.6
- Your Sinclair #12Dec 1986 · p.5
- C&VG (Computer & Video Games) #62Dec 1986 · p.13
- Computer Gamer #18Sep 1986 · p.4
- C&VG (Computer & Video Games) #57Jul 1986 · p.8
Hack/Poke4
- Your Sinclair #36Dec 1988 · p.34
- YS Smash TipsAug 1988 · p.17
- Your Sinclair #30Jun 1988 · p.24
- Crash #43Aug 1987 · p.59
Tips3
- YS Smash TipsAug 1988 · p.17
- Sinclair User #67Oct 1987 · p.10
- Your Sinclair #22Oct 1987 · p.27
Map3
- Sinclair User #67Oct 1987 · p.10
- Your Sinclair #22Oct 1987 · p.29
- Crash #43Aug 1987 · p.59
Preview2
- MicroHobby #161Jan 1988 · p.32
- Crash #39Apr 1987 · p.129
Review1
- MicroHobby #164Mar 1988 · p.32
CompoEntry1
- Your Sinclair #19Jul 1987 · p.77
Licensed from
- Flash GordonComicKing Features Syndicate Inc
Related
- Compilations
- Sinclair Game Compilation
- Ports
- (Amstrad CPC), (Commodore 64), (MSX)
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