Flying Shark
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 2 players · English
Firebird Software Ltd · 1987 · Pound sterling 7.95
Discussion
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Remarks
ZXSR: Your Sinclair cover game.
- Control Option
- Redefineable keys
Releases
- 1987Firebird Software LtdPound sterling 7.95
- 1988Dro SoftSpanish peseta 1500.00
Play
- flyingshark.rzxRZX playback file
- FlyingShark.tzx.zipTape image English30 KB
- FlyingShark.tap.zipTape image English30 KB
Documents
- FlyingShark(EN).pdfInstructions English129 KB
- FlyingShark(DroSoft).pdfInstructions Spanish7 KB
- FlyingShark.txtInstructions English3 KB
Music
- FlyingShark.ay.zipRipped in-game/theme music in AY format 5 KB
- FlyingShark.mp3.zipSampled in-game/theme music in MP3 format 1,581 KB
Other files
- Flying Shark (1987)(Firebird Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedFirebird Software Ltd → WorldOfSpectrum
Credits
- Dominic RobinsonCode
- John CummingIn-game Graphics
- Steve TurnerMusic
- Drew NorthcottLoad Screen
- David John RoweInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #701988 · Overall10/10
- Your Sinclair #271988 · Overall9/10
- Crash #491988 · Overall85%
- ACE (Advanced Computer Entertainment) #51988 · Ace Rating893/1000
- The Games Machine #31988 · Overall83%
Elsewhere on the web
- WorldOfSpectrum 214 votes8.48
In the magazines 40
Your Sinclair #27Mar 1988 · p.67Your Sinclair Megagame9/109/109/109/109/109/10
Your SinclairYour Sinclair Megagame
Graphics 9/10
Playability 9/10
Value For Money 9/10
Addictiveness 9/10
Overall 9/10
Mike Gerrard 9/10
Firebird £7.95 Reviewer: Mike Gerrard By jove I enjoyed that. In fact I enjoyed it so much my joystick's all hot and sticky. I'll have to let it cool down before I dare go back and do it again. Do what? Why, play Flying Shark of course - what did you think I was talking about? I'll gather my wits while I write this review. One... two... three. Right, that's my wits gathered in, now on with the comments. Flying Shark is Firebird's coin-op conversion of Taito's arcade favourite, which I haven't seen 'cos I stay here writing reviews while everyone else goes down the arcades to check out what's happening. Trouble is, they never come back and with games like this around I can see why. It's a vertical scrolling shoot-'em-up in the style of earlier raves of mine like Slap Fight and Moon Strike where the action's non-stop. You're a lone fighter pilot and you have to blast your way through five levels of enemy forces, with a quick breather when you touch down on the runways in-between levels. That's if you make it that far, of course. The first level is mainly over jungle, with tanks and gun emplacements on the ground, and planes buzzing round in the air like manic mozzies. Your fire-power's pretty hot, however, and I do like these games where you can belt your way to a decent score right from the off rather than being wiped out in the first ten seconds. Or maybe it's just the way I jiggle my joystick. At the end of the first level there's a massive tank which took me about a dozen games and a lot of joystick-jiggling to get past. I was then confronted with action over the oceans where the planes and gun-boats and battle ships soon converted my Flying Shark into the sea-bound variety. On your side, you've got three lives, with each life having three smart bombs. These wipe out all the enemy on the screen when used, as smart bombs should. There are bonus bombs to be earned in the shape of letter B's that you might sometimes find under a wiped-out tank or elsewhere, and you can also increase your fire-power by flying into one of the circling S's that appear occasionally. The first of these gives you a double-barrel blast, then a triple-blast, and so on... though I've never picked up more than two before being deaded. If you manage to wipe out all the enemy on the screen while your '1-Up' symbol flashes, you can also gain bonus points, and you've got to make it to 50,000 before you get your first extra plane. The graphics are great, very smooth, and it's almost worth crashing into an enemy plane just to see the way you both twirl down to the ground. Well, it's worth doing once. Programming's by Dominic Robinson, and the music by Steve Turner is so terrifically fabby-groovy-cool it seems a shame to start the game sometimes. You can use joysticks in profusion or the redefinable keyboard in one or two-player mode. A neat little touch is the way the high-score table remembers your initials so you don't have to retype them each and every time. And that's the end of the news. This is Mike Gerrard, Your Sinclair, with a sticky joystick.
ACE (Advanced Computer Entertainment) #5Feb 1988 · p.428/106/104/108/10893/1000893/1000
ACE (Advanced Computer Entertainment)
Graphics 8/10
Audio 6/10
IQ Factor 4/10
Fun Factor 8/10
Ace Rating 893/1000
Andy Smith 893/1000
Is it a Firebird? No, it's a bi-plane... Bi-planes are not exactly state-of-the-art aerial fighting machines and certainly not the obvious choice for combat against the overwhelming odds found in Firebird's second coin-op conversion Flying Shark. It's a vertically scrolling shoot-em up in which you must fly your trusty if ancient biplane through five levels of continual bombardment from other aeroplanes as well as tanks and boats. Every so often some beefier opponents will loom up behind you and you must destroy these before they reach the top of the screen, otherwise they go into "berserker' mode and really give you what-for. The enemy attack in waves and as you're only armed with a front firing gun, their sheer numbers can prove overwhelming. Never give up hope though because extra firepower is available if you manage to shoot a wave of aeroplanes and catch the resulting flashing square. Manage this twice and your firepower is increased threefold making your job slightly easier. You also have three smart bombs (initially) but you have to go easy on these if you want to survive to the end of the level. Alternatively, at the end of a wave, you may be lucky enough to grab an extra thousand points, or even a bonus life to add to the three you start off with. Take some elements from Moonstrike, throw in a bit of 1942, add a pinch of Lightforce and you'll have some idea of Flying Shark - incredibly frustrating, playable and addictive. Reviewer: Andy Smith RELEASE BOX C64/128, £8.95cs, £12.95dk, Imminent Spec, £7.95cs, Out Now Ams, £8.95cs, £14.95dk, Dec/Jan 88 Predicted Interest Curve 1 min: 70/100 1 hour: 80/100 1 day: 90/100 1 week: 70/100 1 month: 50/100 1 year: 30/100
Tally-ho! Biggles never had it this tough - but then Biggles never starred in a Firebird coin-op conversion. You're half-way through the second level, over-flying an aircraft carrier, which has plenty of death-dealing hardware to welcome you with.
SPECTRUM VERSION With so much ground detail it can be a little difficult to see the enemies bullets - sometimes you're left wondering what hit you. Sound is limited to spot effects (naff) and the odd tune (good) but that doesn't detract from the games sheer playability.
Crash #49Feb 1988 · p.2081%80%85%89%85%82%87%85%
Presentation 81%
Graphics 80%
Playability 85%
Addictive Qualities 89%
Overall 85%
Ben Stone 82%
Dave Hawkes 87%
Paul Sumner 85%
Producer: Firebird Retail Price: £7.95 Author: Dominic Robinson and John Cumming of Graftgold In Firebird's latest Taito coin-op conversion, the player gets the chance to take to the skies in the Flying Shark, a World War II biplane, and fly a solo mission into enemy territory. The action is played over a vertically scrolling backdrop, with squadrons of enemy fighters flying into attack from the top of the screen. The ground is littered with gun emplacements, and tanks and ships attempt to blast you out of the sky with a volley of well-aimed shots. The Flying Shark is equipped with a double-barrelled gun and an unlimited supply of ammunition to blast the enemy. The firepower is increased when the floating symbol dropped occasionally by the last aeroplane in a squadron is collected. To supplement the guns are a limited supply of smart bombs which destroy everything on screen. There are five levels to conquer, with further levels including confrontations above the high seas against missile-spitting battle ships and patrol boats. The player starts off with a fleet of three planes, and extra ones are earned at 50,000 and 150,000 points, and for every 150,000 points thereafter. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: extremely detailed monochrome objects with smoothly-scrolling background. Sound: effective gunshot and explosion noises Options: definable keys
'Another great shoot-'em-up': Flying Shark.
'Extremely detailed objects on a smoothly scrolling background'.
C&VG (Computer & Video Games) #76Feb 1988 · p.358/106/108/108/10
Graphics 8/10
Sound 6/10
Value 8/10
Playability 8/10
Paul Boughton
MACHINES: Spectrum/CBM 64/Amstrad/Atari ST SUPPLIER: Firebird PRICE: Spectrum (£7.95)/CBM/Amstrad cass and Disk (£8.95/£12.95)/Atari ST (£19.95) VERSIONS TESTED: CBM 64/Spectrum Taito's Flying Shark may be hot from the arcades but Firebird's conversion is really only lukewarm. Somehow it just fails to come alive. The shark has lost its bite. However, if you've never played the coin-op, you won't know what you're missing. Now it's own up time. I've never been the greatest Spectrum fan. The games have always suffered when compared to those on the Commodore 64. But I found Flying Shark much more playable on the Speccie than the 64. I was able to get much further into the game. Strange but true. In both games you, as the lone pilot, take off from an aircraft carrier, armed with an endless supply of bullets and a few bombs to battle through five levels of planes, tanks, gun emplacements patrol and battleships. You need quick reactions to blast those pesky pilots out of the air. Hitting the space bar enables you to drop smart bombs which can wipe out a whole screen of opposition. But you only have a limited supply, although you can pick up fresh supplies. This game is all about scoring. By blasting the yellow squadron Out of the sky you get 1000 points. Destroying the red planes you get extra firepower if you can pick up the symbol. Wiping out the blue planes gives you the chance of an extra life. And that's basically the game. It's ever onwards into the wide blue yonder. Finger on the fire button.
C64 SCORES Graphics: 7/10 Sound: 7/10 Value: 7/10 Playability: 6/10
The Games Machine #3Feb 1988 · p.5483%
Overall 83%
Spectrum 48/128 Cassette: £7.95 Commodore 64 Cassette: £8.95, Diskette: £12.95 A NIP IN THE AIR Firebird's conversion of the arcade hit has a first Telecom Soft appearance by Dominic Robinson (ex-Hewson), as the Graftgold programmer who did the Spectrum conversion, while Catalyst Coders took care of it for the Commodore. The packaging confuses by its (excellent David Rowe) picture of a World War II Kittyhawk aeroplane, when the game involves World War I bi-planes. Never mind, the story tells of a one-man fight through hell and licensing deals from Taito arcade machines. This is a respectable rendition of the original vertically scrolling Taito coin-op, which basically pits a single player against hordes of other fighter planes, tanks, guns and seaborne craft killing everything that flies or scrolls along the ground towards you. Flying low over enemy territory (which could be Japan, but is probably a fantasy land!), the objective is to get through all five levels of increasing difficulty, learning the strategies required to survive. Extra weaponry is collected - a la Nemesis - as the game progresses and dependent on the amount of enemies shot - doubled firepower and a wider field of fire are two earlier additions. Destroying an entire squadron of yellow planes earns 1000 bonus points, destroying the red squadron provides extra fire power through a collectible symbol, and blue squadrons give an additional plane. Little more than an out-and-out scrolling shoot-'em-up - maybe what Elite's 1942 should have resembled last Christmas - Flying Shark does not attempt to innovate over past shoot-'em-ups, but represents some of the best around. And it is a good conversion, if a little tricky to get to grips with.
Mine's a Flying Shark, what's Jaws? - Commodore screen.
The Spectrum version may lack colour but its gameplay is still on a par with the Commodore.
"Flying Shark does not innovate, but represents the best of shoot-'em-ups."
COMMODORE 64 Overall: 74% The attractively coloured graphics make Flying Shark pleasing to play at first. But after a few attempts, frustration seeps because playability is sometimes unfairly tough, and new enemy squadrons appear infrequently enough that building extra fire power is difficult. A shame, because the competent programming means the graphics and sound work to good effect. If only the playability could have been tweaked to match the quality of the Spectrum version, Flying Shark could have made an first-rate game.
OTHER VERSIONS Amstrad CPC and Atari ST versions are planned but nothing has been seen of them yet. The often slow and jerky vertical scroll of the Amstrad is likely to be a serious drawback, making it less impressive than the other. However, if the playability is pitched just right on the ST, there is no reason why it should not be best of the bunch.
Sinclair User #70Jan 1988 · p.18Sinclair User Classic10/1010/10
Sinclair UserSinclair User Classic
Overall 10/10
Tamara Howard 10/10
Label: Firebird Author: Dominic Robinson, John Cumming Price: £7.95 Memory: 48K/128K Joystick: various Reviewer: Tamara Howard I approached Flying Shark with a certain amount of trepidation. It's been a long time coming and it suffered a change of programmer halfway through. Usually things don't look hopeful in this situation. Except that in this case the replacement programmers just happen to be two of the best programmers currently working on the Spectrum: Dominic Robinson (Uridium and Zynaps) and Steve Turner (Quazatron and Ranarama). No surprise than that Flying Shark is a truly wonderful conversion. Those who have played the coin-op will doubtless be muttering in the corner, protesting that it's too hard a game, things move around far too quickly and how on earth could anyone do anything like that on the Spectrum. How indeed? Well, Firebird has managed it! For those of you who don't know, Flying Shark is a sophisticated top-to-bottom scrolling shoot-'em-up a la Lightforce, involving a little biplane and the most incredible amount of enemy fighters, tanks and ships. You just keep going and shooting, picking up bonuses and improving your fire-power, all the better to shoot more things. So what makes it so special? It's brilliantly done, that's what. The coin-op is fast and furious action all the way. Things just keep hurtling themselves towards you, and it's a case of constant pressure on the Fire button. The Spectrum conversion is extraordinarily accurate and keeps up the same pressure, with the waves coming at you in the same patterns, and bonuses appearing in the same places. The quality of scrolling - in particular - is very fine. To collect a bonus you first have to shoot out the planes in a special wave. In the original, these were always red, but in the conversion they're yellow - hardly a serious detraction from the original. Your bonus, and extra weapon, new smart bomb, extra thousand points must them be picked up. Extra weapons are tricky things. They jig about the screen, flying off the edge and re-emerging, and it's perfectly possible to miss them altogether. Everything else, thankfully, stays still. Off-screen movement is an interesting extra. The coin-op sort of scrolled horizontally a bit too, as well as the serious vertical scrolling bits. So you get an extra playing area to each side as well. Although you can't actually see what's going on at the sides, it is possible to move right off the screen, and then reappear in glowing triumph, having just mangled a coupla tanks. Tanks? Yup, tanks. As well as the planes, there are tanks and ships to contend with too. Which brings us on (rather neatly I thought) to the question of space. Obviously, you're up in the air, and the tanks are down on the ground. And the feeling of the space between the two is brilliantly done. Subtle shadows beneath the treetops give an impression of depth, and the way things move underneath each other creates a real feeling of height. Only one gripe. Everything is monochrome - that's perfectly understandable. But does it have to be yellow? It does pall after a while. Couldn't we have had the levels in different colours? But I liked the red flashing screen as the smart bombs exploded and I'm also a fan of the Steve Turner music which sounds like an old New Order track! I can't tell you how much I love Flying Shark. Well I'm doing it now, but it's just great. It'll keep you hanging on the edge of your seat. If you're looking for originality, it's not going to do a lot for you. But if you want a fast, difficult faithful conversion, go for it.
PROGRAMMERS Dominic Robinson did most of the coding. Softography: Uridium (Hewson, 1986), Zynaps (Hewson, 1987). John Cumming was the man behind the FS's graphics. He has previously worked in the C64. Steve Turner contributed the soundtrack. Softography: Avalon (Hewson, 1984), Dragontorc (Hewson, 1985), Astroclone (Hewson, 1985), Quazatron (Hewson, 1986), Ranarama (Hewson, 1987).
Taito Coin-Op Hits carries this game and has 30 references of its own.
Hack/Poke8
- Sinclair User #119Jan 1992 · p.14
- Sinclair User #112Jun 1991 · p.21
- C&VG (Computer & Video Games) #93Jul 1989 · p.26
- Your Sinclair #41May 1989 · p.36
- Crash #59Dec 1988 · p.45
- Your Sinclair #36Dec 1988 · p.34
- Your Sinclair #29May 1988 · p.30
- Crash #52May 1988 · p.62
Tips4
- Sinclair User #123May 1992 · p.16
- ACE (Advanced Computer Entertainment) #13Oct 1988 · p.49
- Crash #52May 1988 · p.62
- Sinclair User #72Mar 1988 · p.16
Full-page ad4
- Your Sinclair #25Jan 1988 · p.73
- C&VG (Computer & Video Games) #74Dec 1987 · p.89
- ACE (Advanced Computer Entertainment) #2Nov 1987 · p.78
- C&VG (Computer & Video Games) #73Nov 1987 · p.23
Review3
- C&VG (Computer & Video Games) #87Jan 1989 · p.54
- New Computer Express #3Nov 1988 · p.28
- MicroHobby #167Apr 1988 · p.40
News/Note3
- ACE (Advanced Computer Entertainment) #13Oct 1988 · p.9
- C&VG (Computer & Video Games) #75Jan 1988 · p.9
- Sinclair User #65Aug 1987 · p.21
Map3
- Crash #52May 1988 · p.62
- Sinclair User #72Mar 1988 · p.16
- Sinclair User #71Feb 1988 · p.6
Preview3
- MicroHobby #164Mar 1988 · p.22
- Your Sinclair #26Feb 1988 · p.10
- The Games Machine #2Dec 1987 · p.16
Feature2
- ACE (Advanced Computer Entertainment) #13Oct 1988 · p.49
- MicroHobby #173Jul 1988 · p.48
Offer2
- Sinclair User #71Feb 1988 · p.60
- Sinclair User #70Jan 1988 · p.104
CoverGame1
- Sinclair User #117Nov 1991 · p.6
Poster1
- Sinclair User #71Feb 1988 · p.58
Licensed from
- Flying SharkArcade coin-opTaito Corporation
Related
- Compilations
- Taito Coin-Op Hits, Sinclair User issue 117: Great Eight 6, Poke City, Load 'n' Run issue 49
- Ports
- (Amstrad CPC), (Commodore 64), (Amiga), (Atari ST)
- Elsewhere
- Speccy Screenshot MapsLost in TranslationHardcore Gaming 101WikipediaGames That Weren'tMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingModern ZX-Retro GamingSpectrum Computing RZX - YouTubeModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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