Force Fighter
Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 1 players · English
Perfection Software · 1984 · Pound sterling 5.50
Discussion
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- Control Option
- Kempston Joystick
Releases
- 1984Perfection SoftwarePound sterling 5.50
- 1984Softstone LtdPound sterling 4.95
Play
- ForceFighter.z80.zipSnapshot image English7 KB
- ForceFighter.tzx.zipTape image English7 KB
- ForceFighter(SoftstoneLtd).tzx.zipTape image English7 KB
Documents
- ForceFighter.pdfInstructions English122 KB
- ForceFighter.txtInstructions English3 KB
Other files
- Force Fighter (1984)(Perfection Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedPerfection Software → WorldOfSpectrum
Credits
- Tim Williamscredited
- Chris Jonescredited
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Scores
In the magazines
- Crash #31984 · Overall68%
Elsewhere on the web
- WorldOfSpectrum 9 votes5.11
In the magazines 7
Crash #3Apr 1984 · p.5466%70%70%68%63%68%68%
Use of Computer 66%
Graphics 70%
Playability 70%
Getting Started 68%
Addictive Qualities 63%
Value For Money 68%
Overall 68%
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Producer: Perfection Memory Required: 16K Retail Price: £5.50 Language: Machine code Author: T. Williams The intro on the cassette inlay immediately sets the scene for what is going to be a shoot em up, obviously. But it turns out to be a pretty fast game. Once again, you're Earth's last remaining hope as you battle your way through 15 waves of alien attackers. Standard rules apply, i.e. left/right and fire all from the base of the screen. Your ship is dwarfed by the various aliens which attack in groups of five. These move about the screen in a fairly random pattern of jiggles, often reaching right down to the base line. In addition, there are meteors falling constantly from the top of the screen and now and again one will remain on the base line as a mine. Should two land, the Force Fighter can get badly hemmed in - fortunately they dissipate themselves. Shooting an alien craft results in its falling straight down on top of you. Between each survived wave a bonus score is added to your main score dependent upon the time taken. COMMENTS Control keys: CAPS SHIFT/Z = left/right, P = fire Joystick: Kempston Keyboard play: fast and responsive Use of colour. average to good Graphics: good although aliens are a little jerky Sound: above average and good tunes Skill levels: progressive Lives: 5 Screens: 15
Things go bump in the night in Force Fighter.
Advert5
- Personal Computer Games #12Nov 1984 · p.14
- Personal Computer News #82Oct 1984 · p.31
- Personal Computer News #83Oct 1984
- Crash #2Mar 1984 · p.17
- Crash #1Feb 1984 · p.17
News/Note1
- ZX Computing #18Apr 1985 · p.21
Related
- Compilations
- ZX-Spectrum Vega
- Elsewhere
- The TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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