Freedom Fighter
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
The Power House · 1988 · Pound sterling 1.99
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Play
- FreedomFighter.tzx.zipTape image English17 KB
- FreedomFighter.tap.zipTape image English17 KB
Documents
- FreedomFighter.txtInstructions English1 KB
Other files
- Freedom Fighter (1988)(The Power House).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedThe Power House → WorldOfSpectrum
Credits
- Jon Paul Eldridgecredited
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Scores
In the magazines
- Sinclair User #751988 · Overall1/10
- Your Sinclair #311988 · Overall2/10
- Crash #531988 · Overall19%
Elsewhere on the web
- WorldOfSpectrum 22 votes2.85
In the magazines 3
Your Sinclair #31Jul 1988 · p.792/102/10
Overall 2/10
Nat Pryce 2/10
BARGAIN BASEMENT And down in the Cheapies Emporium this wee (nothing over £3 considered), is Bristol's answer to Billy Idol, Nat Pryce! FREEDOM FIGHTER Power House £1.99 Reviewer: Nat Pryce Freedom Fighter is another of those dire games that Power House always seems to release. This game has nothing going for it. has terrible sound, poor graphics and is completely unplayable. The problem is that your ship is huge and slow, whole the nasties are very small, move very fast and fill the screen with bullets which you simply can't avoid. If you manage to fight your way past all that, there's a huge wobbly mother ship, which looks like a dismembered jelly fish, to destroy. Freedom Fighter is so bad that I doubt even the most warped of shoot am up addicts will like it. Avoid this like the plague.
Sinclair User #75Jun 1988 · p.661/101/10
Overall 1/10
Chris Jenkins 1/10
Label: Powerhouse Author: Jon Paul Eldridge Price: £1.99 Memory: Plus 3 Joystick: various Reviewer: Chris Jenkins Freedom Fighter is a dead standard Galaxians-type space shoot-'em-up, which makes one wonder why the illustration shows MIG 21s bombing Moscow. Your spaceship sits at the bottom of the screen, shooting down dancing aliens, avoiding bombs and catching concussion weapons which will otherwise kill you when they reach the bottom of the screen. At the end of each wave you'll face a fast-moving, bomb dropping mothership. The movements of the aliens are jerky, the collision detection is very suspect, and the sampled speech is probably the worst I've ever heard. "Get ready" sounds like "Geek Eddie", so I kept looking for this Eddie character so I could "geck" him. If as much attention had been put into the game as had been applied to producing the digitised portrait of the programmer on the loading screen - it would STILL have been plop. Avoid like eczema.
Crash #53Jun 1988 · p.2145%16%27%15%19%20%18%
Presentation 45%
Graphics 16%
Playability 27%
Addictive Qualities 15%
Overall 19%
Kati Hamza 20%
Paul Sumner 18%
Producer: The Power House Retail Price: £1.99 Author: Jon Paul Eldridge All was peace and calm on the surface of your tranquil planet - until the evening sky turned scarlet with the lights of enemy ships. You rush to the spaceport and take to the skies in the people's only weapon - an advanced laser equipped spacecraft known as the Freedom Fighter. Combat takes place in deep space against a vertically scrolling background of stars. Waves of aliens swoop down firing a hail of fatal bullets. Contact with either results in the immediate loss of one of three lives. As play progresses, the enemy releases concussion bombs which make their way slowly down the screen. The resulting explosion destroys the Freedom Fighter, regardless of its position on the screen. Collection automatically activates disarmament of each bomb. In the wake of each group of alien craft flies a missile-belching mothership. To destroy it and gain an extra life, persistent volleys of laser fire are required. The sky clears temporarily and the fighter flies on into space, one level closer to his ultimate goal: the preservation of a serene and peaceful world. COMMENTS Joysticks: Kempston Graphics: very small and basic - bad use of colour Sound: short synthesised tunes and effects
Haven't we seen this somewhere before?
Related
- Ports
- (Amstrad CPC)
- Tags
- Beeper Speech
- Elsewhere
- The TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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