Froot Loop
Arcade Game: Action · ZX-Spectrum 48K · 1 players · English
Ntd Software · 1984 · Pound sterling 2.99
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- FrootLoop.tzx.zipTape image English10 KB
- FrootLoop.tap.zipTape image English10 KB
Other files
- Froot Loop (1984)(Ntd Software).pokPOK pokes file 0 KB
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Scores
In the magazines
- Crash #61984 · Overall50%
- Personal Computer Games #111984 · Overall5/10
- Sinclair User #301984 · Gilbert Factor5/10
Elsewhere on the web
- WorldOfSpectrum 3 votes3.33
In the magazines 8
Personal Computer Games #11Oct 1984 · p.564/104/105/105/105/105/10
Graphics 4/10
Sound 4/10
Originality 5/10
Lasting Interest 5/10
Overall 5/10
Bob Wade 5/10
MACHINE: Spectrum 48K CONTROL: Keys, Kemp FROM: NTD Software, £ Scrumping is hazardous at the best of times but when you have to contend with deadly rotten apples and mauve guardians it could put you off fruit for life. You just have to collect the little green apples on each of the ten screens. There are five skill levels and the higher ones are practically impossible. If the apples turn rotten you have to get a blue banana to change them back. It's enough to give you heartburn!
Sinclair User #30Sep 1984 · p.65/105/10
Gilbert Factor 5/10
John Lambert 5/10
Memory: 48K Price: £3.00 Froot Loop is a very standard arcade game in which you have to eat apples and, occasionally, blue bananas, while avoiding the guards and making your way round the screens. They are divided into progressively smaller units. The game is designed to be used either with keyboard control or with a Kempston joystick, which works satisfactorily. There is a range of skill levels, of which the advertising material reports that number six is "impossible". This is scarcely an exageration. It is, however, almost equally difficult to determine from the instructions how to blast your way through impenetrable walls. There is a time limit to the game and it becomes progressively more difficult, especially if you make mistakes and lose lives when the guard increases speed. The graphics, though smooth, are essentially boring and the concept is far from original. It is doubtful if it would enthral even the most enthusiastic arcade player for long.
Crash #6Jul 1984 · p.1460%51%48%53%38%44%58%50%
Use of Computer 60%
Graphics 51%
Playability 48%
Getting Started 53%
Addictive Qualities 38%
Originality 44%
Value For Money 58%
Overall 50%
Unknown
Unknown
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Producer: NTD Software Memory Required: 48K Retail Price: £3.00 Language: Machine code Froot Loop's a pretty simple game to describe. You are a small black face on the outside of a series of variously shaped rooms with single entrances to them. Inside the rooms there are green apples which you must go round eating. In some rooms there are pale blue squares which kill you off if you should run into one. Now and then the apples go rotten and picking one up will also kill you off. However, when this unseasonable occurrence takes place, dark blue bananas appear in some rooms, and eating one of these will unaccountably restore the rotten apples to wholesomeness once more. To make life more difficult, there are guards patrolling the outside of the rooms. Should one get too close you can hit the panic button which will freeze the guards for a moment. On some screens, the apples are entombed within rooms lacking doors. You are also provided with a blaster to shoot out the walls. Both blaster and panic button eat heavily into your time limit, and all the apples must be eaten before this is up in order to progress to the next, more difficult screen. COMMENTS Control keys: Q/A up/down, O/P left/right, BREAK = blaster, 1 = panic Joystick: unstated Keyboard play: better than with joystick, as keys well laid out and responsive Use of colour: average Graphics: block, small fast moving Sound: average Skill levels: 6 Lives: 5 Screens: 10 Originality: well there's not much else like it, but collecting items and dodging guards isn't all that original
Jug-eared guards, rotten apples and blue bananas to drive you nuts in Froot Loop.
Advert3
- Sinclair Answers #1Sep 1984 · p.46
- Sinclair User #29Aug 1984 · p.135
- Sinclair User #28Jul 1984 · p.143
Full-page ad1
- Personal Computer Games #9Aug 1984 · p.22
Review1
- Home Computing Weekly #69Jul 1984 · p.16
Related
- Versions
- MCoder II (Authored with)
- Elsewhere
- The TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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