Galivan - Cosmo Police
Arcade Game: Action · ZX-Spectrum 48K · 2 players · English
Imagine Software Ltd · 1986 · Pound sterling 7.95
Also known as Galvan (English), Galvan (English)
Discussion
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Remarks
Persistently incorrectly named 'Galvan' on the inlay spine, instructions and magazine reviews.
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1986Imagine Software Ltd Sold as GalvanPound sterling 7.95
- 1986Erbe Software S.A. Sold as Galvan
Play
- galivan.rzxRZX playback file
- Galivan-CosmoPolice.tzx.zipTape image English30 KB
- Galivan-CosmoPolice.tap.zipTape image English29 KB
- Galivan-CosmoPolice(MediumCase)(Galvan)(ErbeSoftwareS.A.).tzx.zipTape image English31 KB
Documents
- Galivan-CosmoPolice.txtInstructions English5 KB
- Galivan-CosmoPolice(Galvan)(ErbeSoftwareS.A.).pdfInstructions Spanish61 KB
- Galivan-CosmoPolice(Galvan)(ErbeSoftwareS.A.).txtInstructions Spanish3 KB
- Galivan-CosmoPolice_French.zipScanned instructions French582 KB
Other files
- Galivan - Cosmo Police (1986)(Imagine Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- John Gibsoncredited
- Karen Daviescredited
- Bob WakelinInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #561986 · Overall4/5
- Your Sinclair #121986 · Overall6/10
- ZX Computing #321986 · OverallGreat
- Crash #351986 · Overall65%
- Your Computer #11987 · Overall3/5
Elsewhere on the web
- WorldOfSpectrum 25 votes6.48
In the magazines 36
Your Computer #1Jan 1987 · p.504/54/53/53/53/53/5
Graphics 4/5
Sound 4/5
Playability 3/5
Value For Money 3/5
Overall 3/5
Francis Jago 3/5
Various Ocean Arcade £7.95/£8.95 There is one simple rule of thumb to which all software companies thinking of obtaining an arcade licence should adhere - do not bother to license a game which was boring in the arcades, or the best for which you can hope is a boring conversion. Unfortunately Galivan is a case in point. The conversion is, with a few exceptions, of a very high standard. The game, on the other hand, is unimaginative and becomes boring quickly, especially if you are good at this type of walk-along, jump and shoot game. As with most of the recent crop of Ocean/Image games, Galivan starts on a great note, Martin Galway's excellent loading music. After that, however, the game goes downhill rapidly. The first section is spent mastering the frustrating art of jumping the enemy. At the beginning of the game you are equipped with no weapons, so although some baddies can be punched to death, most must be avoided at all costs. As you go further into each level, the baddies become progressively more dangerous until, at the end of each level, you are confronted by a three-headed monster which requires you to kill each head individually. Unfortunately, once that is completed, the game gets no better. Overall, Galivan is a well-converted game but it is still boring.
C&VG (Computer & Video Games) #62Dec 1986 · p.396/105/105/106/10
Graphics 6/10
Sound 5/10
Value 5/10
Playability 6/10
Tim Metcalfe
MACHINE: Amstrad/Spectrum/C64 SUPPLIER: Imagine PRICE: Spec - £7.99, AMS/C64 - £8.95 Will you please welcome the latest arcade invader Galvan! Based on the Nitchibutus (Bless you! Ed) coin-op of the same name, this home computer version joins the growing ranks of arcade machine titles. Is it any good? Sadly, it isn't. The jerky scrolling - bad news for ANY games these days let alone an arcade conversion - really lets it down. Hopefully this will be cured on other versions of the game - but it makes the Spectrum game not very nice to play. Shame, as the basic idea isn't bad. You're the last surviving member of the Cosmo Police on a mission to end the vile regime of Cynep by entering the Technol Caverns, wiping out the defence systems include horrible multi-headed demons. Your super-cop starts the game armed only with his fists. Fortunately he can find power pyramids dropped by deceased Cosmo Policemen which contain useful weapons. These include Arc Blasters, Laser Guns and Blue Bolt Neutralisers. As your energy level decreases - shown as a bar graph at the bottom of the screen - the weapons are replaced with ones of lesser power. For example you could have an Arc Blaster but after fighting off a couple of andorid defenders it could rematerialise as a dodgy laster pistol. The Techno Caverns include factories, underwater sections, caves and things that look a bit like hydroponic gardens. You get bonus points for zapping your enemies and completing a level by destroying a demon best bit of this game. When it comes down to it, Gavlan is still just a ladders and ramps game with added shooting. It IS big if you're one of those people who measures a game by the number of screens, it could be one for your. My feeling is that Galvan is a very average game, with average graphics, average sound and pretty average game play. An example of the well know Jackson T. Kalliber saying: "Not every arcade game deserves converting." If you've played the original, take a long hard look at the computer version BEFORE you decide to buy.
A shaky arcade conversion. The screen on the left is from the Amstrad version.
Crash #35Dec 1986 · p.15063%64%67%71%67%62%65%
Use of Computer 63%
Graphics 64%
Playability 67%
Getting Started 71%
Addictive Qualities 67%
Value For Money 62%
Overall 65%
Unknown
Unknown
Unknown
Producer: Imagine Retail Price: £7.95 Author: John Gibson and Karen Davies One by one the brave members of the Cosmo Police tackled the unspeakable evil on the planet Cynep. Alas the wallies all failed in their bid to rid the Galaxy of the Cynep rule. Now there is only you, Galvan, left. All alone you must try to achieve what many have failed to do before. Using your wits and ingenuity you must scour the planet Cynep, venture deep within its Techno Caverns, and attempt to kill each one of it's evil inhabitants. The planet Cynep is populated by some very strange and dangerous beings who are extremely possessive about their domain. Rampaging robots turn out to be pretty talented with the old left hook, and before Galvan can manage to pick up a weapon he is forced to box it out with these scowling metal machines. Apart from the robots there are the native aliens. These aliens seem to appear out of nowhere and their attacks are sharp and accurate. To begin with you only have your bare hands to defeat these nasties. Even against the robots this is quite difficult but when up against the fast moving flying aliens you really don't stand a chance. Things however are not as futile as they may seem. Those Cosmo Police who went before you, left their weapons behind as a sort of morbid reminder for those who were to follow. These weapons come in the form of power pyramids. When Galvan first picks up one of these power crystals it provides him with the ultimate hand held weapon - the Blue Bolt Neutraliser. As usual there's a snag; when Galvan's power is drained to a certain level his weapon becomes less effective. First it changes to an Arc Blaster, then to a gun, and finally you're on your own again with just your fists. Luckily the power pyramids are scattered quite liberally, they can also be collected from space-suited aliens when they've been killed. Apart from the minion nasties, the end of each of the Techno Caverns is guarded by a ravenous multi-headed demon. Before Galvan can progress any further into the game this monstrosity must be destroyed. Each part of the demon must be shot four times before it is rendered harmless. This life-and-death-mega-battle takes place at several different venues. These range from the arid platforms to the Techno Caves to deep underwater, where savage sting-rays and salivating sharks are already sharpening their molars in anticipation of an early lunch. Galvan moves around the planet Cynep on foot. When necessary however, he can leap to great heights in order to avoid something nasty or to get to a higher platform. Galvan has five lives, and one of these is lost each time his power level reaches zero. There is also a two player option. COMMENTS Control keys: definable Joystick: Kempston, Protek, Cursor, Sinclair, Fuller Keyboard play: fairly good Use of colour: colourful, but attribute problems Graphics: very slow scrolling Sound: a totally unsyncopated tune at the beginning with spot effects throughout Skill levels: one Screens: jerky scrolling play area
Galvan has picked up a weapon and really lays into a nasty looking serpent.
ZX Computing #32Dec 1986 · p.39ZX Computing GlobellaGreat
ZX ComputingZX Computing Globella
Overall Great
Imagine £7.95 At least I think it's called Galivan, as the various bits of packaging can't seem to decide whether it's Galivan or Galvan. Anyway, whatever the guy's name is, he's the last member of the Cosmo Police and has been sent to the planet Cynep to destroy the demons who have been terrorising the galaxy. The planet surface is riddled with Techno Caverns, where lurk all manner of dangerous robots and aliens, and at the end of each level of caverns there is a multi-headed demon who has to be destroyed before you can pass onto the next level. Earlier Cosmo Policemen who have passed this way have left behind them a number of Power Pyramids, and if you can find these they will boost your energy and provide you with a series of increasingly powerful weapons. The game reminds me of an old Quicksilva title that I used to like called Mighty Magus, in that you have a sideways-on view of a maze rather than the usual overhead view, and have to wander up and down between levels in order to find the correct route to the deepest level. The graphics are good, and all the moving sprites, though small, are finely detailed. But for some reason the programmers have placed a large box at each side of the screen display so that the actual area showing Gal(i)van in the caves is very narrow. This spoils the game a little, since it means that any creature approaching from the sides is right on top of you as soon as it appears on screen, which doesn't really give you enough time to react and defend yourself. And while the animation is good, the 'jump' control seems to respond too slowly - there's a noticeable delay between pushing the joystick up and actually seeing your figure jump. These things don't ruin the game and I have to admit that I enjoyed blasting my way around the caves, but they do make it less addictive in the long run as you can often find yourself getting hit and losing lives through no fault of our own. So, nice game good graphics, but not a classic.
Your Sinclair #12Dec 1986 · p.526/105/105/106/106/106/10
Graphics 6/10
Playability 5/10
Value For Money 5/10
Addictiveness 6/10
Overall 6/10
Peter Shaw 6/10
Imagine £7.95 Reviewer: Peter Shaw Just when you thought it was safe to go back into the arcades, Ocean has gone and signed up another arcade deal with Nitchibutsu, and no, I don't know how to pronounce that either. Okey-cokey, so what does one have to do in this 'ere program? Well, in a nutshell, as the last surviving member of the Cosmo Police you have to neutralise all the defences of the Cynep and eventually knock the Cynep's evil rule on the 'ed. To do this you have a number of weapons at your disposal, the only trouble is that you've got to find them first. And even then, keeping them ain't particularly easy, 'cos as your power is drained through combat your weapons are whisked away leaving you completely 'arm-less. Now you're only left with your bare hands to fight with. Once you've got through one level of nasties then you have to fight a Giant Demon. This Demon is multi headed and each bit that fires at you must be killed seperately. Not an easy task at the best of times. The play area looks something like Domark's A View To A Kill and with most of the fighting going on with fists, the complex structure which Imagine has tried to generate deteriorates into nothing more than a Karate punch-up. The graphics aren't particularly wonderful for Imagine, nor is the sound and I can't say I was thrilled to bits to play the game. Personally I reckon that if you want to start fighting multi-headed beings then your time would be better employed writing threatening letters to the Ed.
Sinclair User #56Nov 1986 · p.324/54/5
Overall 4/5
Jim Douglas 4/5
Label: Ocean Price: 7.95 Joystick: varios Memory: 48K/128K Galvan is odd. It's sort of Manic Miner meets Galaxians - platforms, ladders, and swirling hoards of flying aliens. Your well-animated, largish figure kicks off standing on a platform in a bewildering alien landscape. Initially you'll find your surroundings to be of a rocky nature, but as you move further into the game, other backgrounds will reveal themselves. The playing area is quite small - about half the total screen width but the lack of on-screen space is more than compensated for by the speed of the scrolling. While you stroll around your environment, in a style a bit like Doctor Who and the Mines of Terror, the screen will lurch around in very effective - if not particularly elegant - manner. This isn't scrolling - it's jerking - but it never claims to be anything else. When you go downstairs, the whole screen shudders up and down like it's being shaken about all over the place. Suddenly you're dive-bombed by a swirl of alien fiends - flying in Galaxians-style formation. As fiends go, these little critters are pretty mean. They come in a number of shapes and sizes, ranging from nasty little triangular things which lurk on the floor, waiting for you to walk past, to wacking great boxes with tubular arms. Although the latter do very little to your energy level, they look very impressive indeed, so they must be important. Some fly around in menacing little squadrons, diving to head-height in order to provide an extraordinarily dangerous haircut. But the most impressive form of beasty, is the alien who looks very similar to yourself. He walks around, and punches in a most realistic manner. You too can resort to that most primitive means of attack. In fact I found it rather effective. Also available as a method of self defence is a form of ray gun which - when operated - sends out a beam of light blue, um, light, destroying anything in it's way. You don't get to use such splendiferous weapons (the other one is a straightforward pistol) without working for them, though. You must seek out the horrendously illusive blue triangles, which will let you use either gun. If a continual stream of mindless violence is not all that appealing you can opt for a more passive existence by simply attempting to dodge the aliens. You can jump and duck in an attempt to avoid death. Obviously, you fail with remarkable regularity. The best-plan of action is to work gradually down the screens moving left and right, in order to work your way to the bottom of the playing area. Once you've got there, you will encounter The Alien. Once destroyed, you move on to the next level. As you go deeper into the game, various new creatures will appear in order to block your path. While underwater, for example, some shark-type beasts will swim around and drain your energy. In the computerised area, your fees are much more mechanical. And you can fire while jumping. Although some of the movements are a little unresponsive, it is possible to leap into the air and shoot down an approaching horde. A useful two-player option is also included so you can play against a friend. Some of the aliens stun on contact. If you are unfortunate enough to run into one of these, you will be frozen to the spot for a few seconds and, until the blue border has vanished from the screen, stuck you stay! At times, there is an awful lot of activity on the screen. The programmers have managed to contain the action very neatly and everything still runs smoothly. Galvan is hardly the most original game in the world. It is, on the other hand, fast, smooth, and surprisingly vicious.
Finally you're there. Despite umpteen alien fiends, drained power and attribute problems, you reach your goal... The Alien. Who will win?
In the computer complex. Although you look lost, don't bother to ask the approaching guy for directions. You'd regret it.
Owing to the wonders of modern technology, the screen goes blue.
You zap an alien with a blue-beam. But watch out for the giant fag-lighter!
HINTS AND TIPS Stay clear of trouble! Wait for the bad guys to get out of your way when possible. Try to anticipate their flight patterns. Make a map if you can, and always try to plan your attack before committing yourself. Reserve your firepower, and re-charge your energy by keeping out of the alien's path after a fight. Don't loose off any round that you can't afford. Progress downwards and alternate left and right across the screens to find the quickest route down to the alien.
Full-page ad18
- Computer Gamer #21Dec 1986 · p.98
- Sinclair User #57Dec 1986 · p.66
- Your Sinclair #12Dec 1986 · p.100
- Your Computer #11Nov 1986 · p.100
- ZX Computing #31Nov 1986 · p.92
- Computer Gamer #20Nov 1986 · p.59
- Crash #33Oct 1986 · p.139
- Your Sinclair #10Oct 1986 · p.61
- Your Computer #10Oct 1986 · p.12
- Popular Computing Weekly #42Oct 1986 · p.64
- C&VG (Computer & Video Games) #60Oct 1986 · p.68
- Crash #32Sep 1986 · p.40
- ZX Computing #29Sep 1986 · p.2
- C&VG (Computer & Video Games) #59Sep 1986 · p.107
- Your Sinclair #9Sep 1986 · p.59
- Your Computer #9Sep 1986 · p.14
- Computer Gamer #18Sep 1986 · p.100
- Sinclair User #54Sep 1986 · p.2
Hack/Poke4
- YS Smash TipsAug 1988 · p.19
- Your Sinclair #28Apr 1988 · p.29
- Your Sinclair #14Feb 1987 · p.34
- Crash #36Jan 1987 · p.97
Review3
- C&VG (Computer & Video Games) #63Jan 1987 · p.67
- MicroHobby #103Nov 1986 · p.16
- Popular Computing Weekly #43Oct 1986 · p.22
Advert2
- Crash #36Jan 1987 · p.130
- Sinclair User #58Jan 1987 · p.96
CoverGame1
- Sinclair User #106Dec 1990 · p.9
Tips1
- Crash #36Jan 1987 · p.97
News/Note1
- Crash #34Nov 1986 · p.13
Licensed from
- Galivan - Cosmo PoliceArcade coin-opNichibutsu
Related
- Ports
- (Amstrad CPC), Galivan: Cosmo Police (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsLost in TranslationStrategyWikiMobyGamesRZX ArchiveThe TipshopSpectrum Computing RZX - YouTubeModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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