Galletron
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Bulldog Software [1] · 1987 · Pound sterling 1.99
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1987Bulldog Software [1]Pound sterling 1.99
- 1988Dro Soft
Play
- Galletron.tzx.zipTape image English19 KB
- Galletron.tap.zipTape image English22 KB
- Galletron(DroSoft).tzx.zipTape image English19 KB
Documents
- Galletron(EN).txtInstructions English4 KB
Other files
- Galletron (1987)(Bulldog Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Steve Elwardcredited
- Russ Beatoncredited
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Scores
In the magazines
- Your Sinclair #211987 · Overall5/10
- Crash #431987 · Overall29%
Elsewhere on the web
- WorldOfSpectrum 12 votes3.33
In the magazines 9
Your Sinclair #21Sep 1987 · p.675/105/104/104/105/105/10
Graphics 5/10
Playability 5/10
Value For Money 4/10
Addictiveness 4/10
Overall 5/10
Tony Worrall 5/10
Bulldog £1.99 Reviewer: Tony Worrall Here we go again! Another arcade adventure from Bulldog, and yet another race of warmongering aliens (are there any other kind?) This lot, a race called the Aarls, have been more than a little naughty and have gone and invaded parts they shouldn't have. They've packed their spaceships, erected defences and generally invaded the areas of No Man's Land, just beyond the peaceful planet of Galletron. Of course the brave Galletronians are not going to take this intrusion lying down, so they send for a brave volunteer to go out there and give the Aarls a taste of hot laser fire. Your mission, as the unfortunate 'volunteer', is to infiltrate a series of planets overrun by the aliens and destroy a vital communications dish on each one. Pitted against droids - and there are more of these on every planet, so things tend to hot up after a while. Reach the final planet and you're confronted by the aliens' central control dish. If you destroy this your mission is complete, and it's cream cakes all round. Your Tiegyr Mk III Surface Skimmer needs regular repairs and fuel boosts, but luckily supplies can be found on the planet surface. Galletron reminds me a little of Colony in set-up and style, but it has none of that game's neatness. The main playing screen depicts a view of the planet surface in forced 3D perspective, all in monotones to avoid colour clash, but the play area still looks messy. In fact the gameplay's in quite a mess as well. All too often the skimmer gets caught up in a tangle of graphics with no way to escape without quitting. There's also a massive bug which shows itself early on. To destroy every sentry on a level just stand still and blast away at the same alien until the sentry total reaches zero. This leaves the rest of the area safe to explore. The game's also far too easy to complete. I finished it off on my third go - not a lot of long term addictiveness there! Together with a terrible collison detector, a lack of depth and some very jerky animation, I'd say this must be Bulldog's weakest release so far. Come on, lads, you can do better than this.
Crash #43Aug 1987 · p.1933%30%30%24%29%
Presentation 33%
Graphics 30%
Playability 30%
Addictive Qualities 24%
Overall 29%
Mark Rothwell
Paul Sumner
Robin Candy
Producer: Bulldog Retail Price: £1.99 Author: Steve Elward Intent upon destroying the peace of the beautiful planet Galletron, the warlike Aarls have developed an advanced communications system. It could help them win - but it's also their weak link. It must be destroyed. With your skimmer you can take out communication links on the surface of planets. But there are sentries on each planet - their contact is lethal and destroys one of the skimmer's three lives. To defend itself and destroy sentries, the craft has two blasters: one destroys all metallic structures, the other disrupts enemy weaponry. But the blasters drain the skimmer's limited fuel supplies, which must be replenished from fuel cells on the planet's surface. When all the communication stations on a planet have been destroyed, the skimmer is automatically teleported to the next world. After visiting the last planet, you reach Galletron itself and the central Power House. When this complex has been dealt with, your mission is complete. COMMENTS Control keys: definable Joysticks: Sinclair, Cursor Use of colour: monochromatic Graphics: small and plain Sound: limited spot FX and a boring title tune Skill levels: three
Your skimmer, in the left half of the screen, has just blown up a communications beam in its bid to reach the Central Power House.
Hack/Poke1
- YS Smash TipsAug 1988 · p.19
Review1
- MicroHobby #173Jul 1988 · p.30
Preview1
- Your Sinclair #20Aug 1987 · p.8
News/Note1
- Popular Computing Weekly #25Jun 1987 · p.45
Related
- Compilations
- Sinclair Game Compilation
- Ports
- (Amstrad CPC)
- Same entry at
- Spectrum ComputingZXInfo
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