Sinclair Library

Deathstar

Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English

Amazing Games [1] · 1985 · Pound sterling 5.50

Never released Announced but never sold. No copy exists because none was ever made.

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Remarks

David recalls: "Deathstar was awful. An experiment in compiling that failed. Advertised it before I finished it due to the lead times. Pulled it from sale as it was so bad. Dog of a program. Had a nice insert though. :-) The others were all released."

Files and rights

Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedAmazing Games [1] → WorldOfSpectrum

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Scores

In the magazines

  • Personal Computer Games #101984 · Overall1/10

In the magazines 4

Personal Computer Games #10Sep 1984 · p.581/101/101/100/101/101/10

Personal Computer Games

Graphics 1/10

Sound 1/10

Originality 1/10

Lasting Interest 0/10

Overall 1/10

Bob Wade 1/10

MACHINE: Spectrum 48K CONTROL: Keys, Curs, Kemp, Sinc FROM: Amazing Games, £5.50 The packaging of this game looked tatty, but perhaps there was a wonderful program just waiting to get out. Then noticed it was a 3D trench game. Unoriginal I thought but it still might be good. I waited anxiously for this miracle of technological achievement to load. Finally I was ready to go winging my way in Luke Skywalker's wake after the evil Darth Vader. But then I started playing. If the dictionary definition of the word stretches to this program. A flashing border appeared boxing the screen entirely, and flickering like a bad home movie. My ship dropped into the foreground and despite my best efforts moved at about half a mile an hour. The alien craft appeared as a dot in the distance and lurched its way forward in positively hyperspatial, or was it Basic, leaps. Pressing the fire button I expected a burst of laser fire to leap from my cannons, but all I got was a small line on the screen and a noise like a mosquito being disemboweled. I did finally manage to hit a spaceship and was rewarded with a similar sound of insect death. Darth Vader must have turned in his grave (oh! didn't you know he died in the third film?) Eventually a slit in the screen appeared which I was informed was a force wall. Naturally I did my best to get through it - but failed gallantly so that the secrets of the other side were kept from me. That was the best news I'd had all day - I didn't want a minute more. This program belongs back in the grotty cottage industry days of the ZX81. I wouldn't buy Deathstar if I was the best friend of whoever had the nerve to put it on the market.

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