Sinclair Library

Gatecrasher

Puzzle Game: Problem-Solving · ZX-Spectrum 48K · 1 players · English

Quicksilva Ltd · 1984 · Pound sterling 6.95

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In the magazines

  • Sinclair User #301984 · Gilbert Factor7/10
  • Crash #71984 · Overall74%

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  • WorldOfSpectrum 11 votes7.45

In the magazines 35

Sinclair User #30Sep 1984 · p.377/107/10

Sinclair User

Gilbert Factor 7/10

Chris Bourne 7/10

BARRELS OF FUN Memory: 48K Price: £6.95 Joystick: Kempston Strategy games are rarely programmed to the same standard as arcade games but the new Quicksilva release, Gatecrasher, combines an elegant concept with slick graphics. In the game you must drop barrels - they look more like marbles on the screen - down a maze and attempt to fill nine boxes at the bottom of the screen. The maze contains a number of flip-flop baffles which deflect the barrels along different paths. Each time a barrel hits a flip-flop the flip-flop reverses, so that the next barrel will be sent in a different direction. At later levels you must not only fill all the boxes but also arrange them in the correct order. Each one is numbered and dropping a barrel in a box will swop its number with the one to the right. Since you have only 20 barrels you must plan carefully to complete the task. Gatecrasher is extremely challenging and a welcome break from alien-bashing.

Read it at Sinclair User Magazine Online

Sinclair Programs #23Sep 1984 · p.33

Sinclair Programs

June Mortimer

Gatecrasher presents the player with a series of gateways and a series of collection points, with a maze in between. The aim is to drop barrels through the gateways at the top, so that they will roll through the maze and finish in each one of the collection points beneath. Dropping two barrels into the same collection point will result in both disappearing. The problem is that the maze contains several levers which affect the part of the barrel and which change direction each time they are hit. It makes the game into a kind of super-Rubik cube puzzle for, as fast as one lever is knocked in the correct direction, another is knocked out of place. There are seven levels in which the mazes become progressively difficult. This kind of obsessively difficult puzzle is best provided in a small form, as was the cube, so that it can be played at an idle moment. The lack of change on the screen and the necessity for planning the results of each move with your eyes make it an eye-straining game. It is a clever idea but it does not work well as a computer game. Produced for the 48K Spectrum by Quicksilva, [redacted], costing £6.95.

Crash #7Aug 1984 · p.8673%67%75%80%73%78%74%

Crash

Use of Computer 73%

Graphics 67%

Playability 75%

Getting Started 80%

Addictive Qualities 73%

Value For Money 78%

Overall 74%

Unknown

Unknown

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Producer: Quicksilva Memory Required: 48K Retail Price: £6.95 Language: Machine code Author: Dave Mendes & Tony Beckwith 'Has your keyboard melted away under the heavy artillery?' says the inlay on this new brain teaser. 'Do you have nightmares about swooping birdmen? Well, if so, this is the game for you. It has none of these.' This seems a little censorious of Quicksilva, who are responsible for having swooped with many a birdman in their time, and brought much heavy artillery to bear as well! Gatecrasher is, simply, a brain teaser about gates and barrels. Basically you have to guide a number of barrels through a maze to make them land in one of the nine boxes at the bottom of the maze. In the maze there are gates placed at 45' which change their angle every time a barrel passes them. This makes it essential to study the path through the maze for each barrel respective to where you want it to go - and do this very carefully. The barrel dropper at the top of the screen may be moved left and right along the top to let you drop a barrel into any of nine apertures. Additionally, the pathways of the maze with their gates, may be scrolled vertically to create alternative routes through. You are given 20 barrels per level and there are seven levels. On levels 1 to 4 you are to place a barrel in each box, on levels 5 and 6 you must sort the box numbers into order, and on level 7, place a barrel in each box again. Level 7 may only be reached after completing all the previous levels and achieving a score of at least 15,000 points. On completion of level 7 the player is presented with a code to break and a chance of winning £200. During the game you may cause an earthquake which costs you one barrel per quake, but it rattles the gates and alters their present angles at random, which may be a help. Odd numbered levels tend to present easier mazes and even number levels are harder. There is no time limit. COMMENTS Control keys: user-definable, two needed for left/right and two for scrolling maze up or down, one to fire the barrel on its way Joystick: Kempston, although most other via UDK Keyboard play: hardly essential, but responsive Use of colour: average, although use well Graphics: simple, effective and with very smooth movement Sound: simple tune, useful noises, otherwise not much to be heard above the whirring of the brain Skill levels: 1 Lives: 20 barrels Originality: very original and unique to the computer Features: a competition which closes December 3,1984

Uniquely a computer puzzle, Gatecrasher demands concentration although it looks simple enough...

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