GFL Championship Football
Sport Game: Action · ZX-Spectrum 48K · 1 players · English
Gamestar · 1987 · Pound sterling 7.99
Discussion
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Releases
- 1987GamestarPound sterling 7.99
- 1988Proein Soft Line
Play
- GFLChampionshipFootball.tzx.zipwithheld by rights holder
Documents
- GFLChampionshipFootball(EN).txtInstructions English28 KB
- GFLChampionshipFootball(EN).pdfInstructions English582 KB
Other files
- GFLChampionshipFootball.jpgInlay - Front 590 KB
- GFLChampionshipFootball.scrLoading screen 7 KB
- GFLChampionshipFootball_SideA.jpgMedia scan 100 KB
- GFLChampionshipFootball_SideB.jpgMedia scan 103 KB
- GFLChampionshipFootball.gifRunning screen 4 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedGamestar → WorldOfSpectrum
Credits
- Scott Orrcredited
- Dennis Kirschcredited
- Mark Madlandcredited
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Scores
In the magazines
- Crash #441987 · Overall40%
Elsewhere on the web
- WorldOfSpectrum 9 votes3.56
In the magazines 2
Crash #44Sep 1987 · p.10748%55%43%36%40%32%38%49%
Presentation 48%
Graphics 55%
Playability 43%
Addictive Qualities 36%
Overall 40%
Ben Stone 32%
Nick Roberts 38%
Paul Sumner 49%
Producer: Gamestar Retail Price: £7.99 Author: Dennis Kirsch, Mark Madland and Scott Orr American football is a game in which well-padded men wearing moped helmets chase after a rugby ball. Fragments of intense activity are followed by deserts of intenser tedium. Now you have the opportunity to participate in the rough-andtumble of this game. as American as Mom's apple pie, a half-eaten Big Mac and an Oliver North Congressional testimony. In Gamestar's simulation you select two teams from a choice of 28; the ability of each 11-member team is summed up in terms of its coach. quarterback and other crucial players, and used by the computer in controlling its own men. Choosing both your own and the computer's teams, you effectively have a fine-tuned skill level. (There's also a two-player option.) One side is designated offensive (attacking) and the other defensive. The offensive side has tour opportunities - downs - to take the ball forward ten yards, using its chosen strategies. And if successful the team has another four chances to do the same. But if the attackers drop the ball, are successfully tackled or take it out of bounds, the down is over. When all four downs have been used up, the other team takes the offensive role. Every game begins with a kickoff. Moments after the kick, the perspective changes to that of the opposition kickoff-returner, who catches the ball. When the ball has been kicked off and returned, both sides try to take the ball into their opposition's end zone, the area in front of the goal posts. If you succeed, you've made a touchdown worth six points. After a touchdown, there's another kickoff and it all starts again with another four downs. Points can also be earned from field goals (kicked from a distance, they're easier than touchdowns and only give you three points), and there's a one-point bonus for kicking a goal after touchdown. In game mode, the screen shows the field from the perspective of the attackers, with defenders constantly adjusting their positions and flinging themselves forward to tackle the runner or ball-carrying man. Each side chooses its strategy in scoreboard mode from a selection of coordinated team movements known as plays. Plays - with names like nickel left, safety blitz, blast right and streak left - are chosen every time a new down begins. They must be selected within a specified time, or a penalty is incurred. Some plays are good for gaining quick yards, white others give you the chance to progress even further into opposition territory. Lines on the pitch indicate the ground being covered, and after each play the number of yards needed for a touchdown is shown. If the action becomes too hot, a team can call a 'time out' which temporarily suspends play. The two sides compete over four periods of either four or seven minutes each. The team with the greater number of points at the end of the last period is the winner. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: large, but crude and flickery Sound: limited spot FX Options: two-player option, team-selection
All players marked and ready for the off - Hut! Hut! Hut! - the familiar cry of the CRASH team.
The Sports Pack carries this game and has 1 reference of its own.
Big Box carries this game and has 1 reference of its own.
Advert1
- Crash #39Apr 1987 · p.123
Related
- Compilations
- The Sports Pack, Big Box, Sport 88
- Ports
- (Amstrad CPC), (Commodore 64), (Amiga), (Atari ST)
- Tags
- American Football, Soccer
- Same entry at
- Spectrum ComputingZXInfo
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