Go to Hell
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
Triple Six · 1985 · Pound sterling 6.99
Go to Hell, 1 of 2
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Play
- GoToHell.rzx.zipwithheld by rights holder
- go_to_hell.zipSnapshot image 18 KB
- hell.zipSnapshot image 27 KB
- GoToHell.tzx.zipwithheld by rights holder
Documents
- GoToHell.txtInstructions English2 KB
- GoToHell(EN).pdfInstructions English99 KB
Other files
- GoToHell.jpgGame map 704 KB
- GoToHell_2.pngGame map 78 KB
- GotoHell_Front.jpgInlay - Front 50 KB
- GoToHell.scrLoading screen 7 KB
- GoToHell_SideA.jpgMedia scan 98 KB
- GoToHell_SideB.jpgMedia scan 101 KB
- Go to Hell (1985)(Triple Six).pokPOK pokes file 0 KB
- GoToHell.gifRunning screen 5 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedTriple Six → WorldOfSpectrum
Credits
- John George Jonescredited
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Scores
In the magazines
- Sinclair User #411985 · Overall3/5
- Sinclair Programs #351985 · Rating56%
- Crash #191985 · Overall70%
Elsewhere on the web
- WorldOfSpectrum 38 votes7.61
In the magazines 11
Your Spectrum #18Sep 1985 · p.451/5 MISS3/5 MISS2/5 MISS
Rick Robson 1/5 MISS
Roger Willis 3/5 MISS
Ross Holman 2/5 MISS
JOYSTICK JURY Have we got some great software lined up for you! But first a surprise - the hairy hacker is taking his annual rest (he calls it that 'cos it usually lasts a year!) so we welcome a new joystick juror to the bench, Rick Robson. Now join the three Rs - Rick, Roger Willis and Ross Holman as they find out where the arcade action is! What's the score? Well, the marks out of five at the end of each review is a shorthand way of summing up what each reviewer thought of the game. But will it be a commercial success? For that you'll have to check out the HIT and MISS system. Simple, eh? GO TO HELL 666 Software £6.99 Ross: Now you've got to be getting desperate to come up with a new angle like this. All the bumph on the game pushes the gruesome content and ghoulish goings-ons very hard (Is this what's meant by things that go bumph in the night? Ed.). When it comes down to it, though, you won't need to perform any diabolical deeds. This is really just another maze game, spiced up with a backdrop of ghostly (and ghastly) graphics. Through fifty screens, your task is to find a friend and free him from eternal damnation. (Sounds like a sort of nonstop sesh on JSW! Ed). You must guide your little man through narrow passage ways, avoiding the deadly walls and the floating fiends that'll pass through anything. In true Hammer horror style, your only defence is your crucifix - use it when you get very cross! The hope is that you'll presumably gasp at the gory graphics as you go on your rounds. You'll see people being sawn up, stretched on racks and having their heads crushed. The game may not keep you awake for long but I can't see anyone having nightmares over it.
Sinclair Programs #35Sep 1985 · p.1556%56%
Rating 56%
Colette McDermott 56%
PRICE: £6.99 It was a bad move to tell your best friend to Go To Hell. Now you will have to got to hell to save him. Another variation of the maze game, with much in common with Metabolis, also reviewed this month. Your aim is to collect six crucifixes hidden in hell and then to collect the seventh and final cross from Beelzebub's lair. Graphics are excellent, the outlines of the maze are made up of tortured souls. Larger graphics dotting the maze show heads eternally shattered by spikes, helpless bodies writhing on the rack, and many other gruesome forms of punishment. Other graphics are variable in quality, from the wonderful animated head of Beelzebub to some rather more blocky villains. Still, the game is original and fun. Keep an eye open for Triple 666 in future. Produced for the 48K Spectrum by Triple 666, [redacted].
C&VG (Computer & Video Games) #47Sep 1985 · p.334/102/101/102/10
Graphics 4/10
Sound 2/10
Value 1/10
Playability 2/10
MACHINE: Spectrum SUPPLIER: Triple Six PRICE: £6.95 The blurb for this game says it's unbelievably difficult. Well, that's true. It also says the game "will tax almost every reflex you ever imagined you had". It only taxed my patience. The basic idea is to save your best friend from Hell by collecting the power from seven crosses and confronting the Devil in his lair. You have to explore 50 "hellish" screens complete with some tacky graphics of heads being sawn in two by giant saws, damned souls being stretched on racks and other pretty juvenile "horrifying visions" of that nature. The graphics are crude and the sound even worse. I found it difficult to play and ended up wondering why I was bothering. The best thing about this game - apart from the packaging - is the animated intro screen showing an evil looking monk who blinks at you. If Go to Hell is an attempt at producing a "controversial" game that your mother wouldn't like, then it fails. Even bad taste software has to have style At least you know where to send it!
Sinclair User #41Aug 1985 · p.243/53/5
Overall 3/5
Chris Bourne 3/5
Publisher: 666 Price: £6.99 Memory: 48K Joystick: Sinclair, Kempston, Cursor Bad taste carried to extremes is the concept of the first release from Triple Six, an ominous name if ever there was one. Hell is a 50 screen maze, garish and full of cute little animated scenes of torture. Heads explode in gouts of red as spikes crush them. Bodies are stretched on racks, decaying faces are sawn into pieces. The walls are composed of the bodies of the damned, or fiery pits, and the whole vile picture is set against a background of sound which can best be described as a sinister squelching, like somebody walking in squeaky shoes over pieces of raw liver. The game is difficult and addictive, but there are no great ideas and programming involved. Spiders pursue you with webs, and other nasties hurl missiles at you. The quest involves finding seven giant crucifixes culminating in a friendly chat with Beelzebub. For all their horror, the graphics are very much based on the UDG format, with a certain amount of flicker. Buy it for the sicko humour rather than the game, and you'll not be disappointed.
Crash #19Aug 1985 · p.4562%72%65%69%72%74%70%
Use of Computer 62%
Graphics 72%
Playability 65%
Getting Started 69%
Addictive Qualities 72%
Value For Money 74%
Overall 70%
Unknown
Unknown
Unknown
Producer: Triple Six Software Memory Required: 48K Retail Price: £6.99 Language: Machine code Author: J. Jones(!) Your fate, in this game, seems to have arisen by the unfortunate use of the phrase 'Go to Hell'. You must have cursed someone, a person near and dear to you, with the result that they actually went to Hell. Now you must follow, and rescue them. The game takes the form of a complex maze. The walls are 'built' from such strange graphics that one can get lost following the same wall from screen to screen. To rescue the person you cursed you must scour the maze looking for seven crosses; only a complete collection allows you to escape. The search for the crosses is hazardous, riot least because contact with the walls and all stationary objects rapidly drains the life force from you, and once drained you will have to re-start from the beginning. Your energy will also be depleted when you are hit by one of the wide variety of gruesome objects being hurled at you by an even larger collection of gruesome creatures anything from large hairy spiders to mad headless monks. Your only defence against these creatures is a well aimed mini-cross, and a direct hit will replenish your energy a touch. In this nightmare world you will be distracted by the horrible events taking place around you; heads being crushed, victims on the racks, heads being sawn through and masses of other equally revolting scenes. COMMENTS Control keys: Q/A up/down, O/P left/right, M to fire Joystick: cursor, Interface II and Kempston Keyboard play: fine Use of colour: varied, lots of attribute problems Graphics: novel, fairly well drawn Sound: lots of chewing and sniffing sounds Skill levels: one. Lives: three Screens: over fifty
A rather green Alice Cooper look-alike on the front screen of GO TO HELL, Activision's anonymous attempt at the bad taste bandwaggon.
Sawing through a skull, in the maze of Hell.
Full-page ad2
- Crash #19Aug 1985 · p.65
- C&VG (Computer & Video Games) #46Aug 1985 · p.121
Review2
- Computer Gamer #5Aug 1985 · p.69
- Home Computing Weekly #120Jul 1985 · p.15
Information1
- SSD-IISep 1999
News/Note1
- ZX Computing #21Oct 1985 · p.12
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