Andy Capp
Adventure Game: Graphic · ZX-Spectrum 48K/128K · 1 players · English
Mirrorsoft Ltd · 1988 · Pound sterling 7.95
Discussion
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Music References
Includes the following music: Dvořák, Symphony №9 in E minor, Op. 95 "From The New World" II - Largo
- Control Option
- Cursor, Interface 2 (left), Kempston Joystick
Releases
- 1988Mirrorsoft LtdPound sterling 7.95
- 1988Alternative Software Ltd
- UnknownEDOS
- 1988MCM Software S.A.Spanish peseta 875.00
Play
- andycapp.rzxRZX playback file
- AndyCapp.tzx.zipTape image English48 KB
- AndyCapp.tap.zipTape image English28 KB
- AndyCapp(AlternativeSoftwareLtd).tzx.zipTape image English24 KB
Documents
- AndyCapp.txtInstructions English3 KB
- AndyCapp(MCMSoftwareS.A.).pdfInstructions Spanish20 KB
Music
- AndyCapp.ay.zipRipped in-game/theme music in AY format 3 KB
- AndyCapp.mp3.zipSampled in-game/theme music in MP3 format 3,583 KB
Other files
- Andy Capp (1988)(Mirrorsoft).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Nigel Browncredited
- Jim Trippcredited
- Jas C. Brookecredited
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Scores
In the magazines
- Sinclair User #711988 · Overall7/10
- Your Sinclair #271988 · Overall8/10
- Crash #491988 · Overall73%
- ACE (Advanced Computer Entertainment) #61988 · Ace Rating635/1000
Elsewhere on the web
- WorldOfSpectrum 25 votes7.91
In the magazines 23
Your Sinclair #27Mar 1988 · p.318/108/108/108/108/108/10
Graphics 8/10
Playability 8/10
Value For Money 8/10
Addictiveness 8/10
Overall 8/10
Richard Blaine 8/10
Mirrorsoft £9.95 Reviewer: Richard Blaine Howay, pet, what's all this then? They've gone and poot mi in ay computaa gaem. Thass norron, pet - unless they're gonna pay me ay munnai. Whaat? Ay pocket full of brass to ay Mirrorsoft? Ay well, worrcanyi expect of ay paper Flo reads all ay time... (Angry Geordies who wish to complain about the above feeble attempts to convey the full flavour of their own inimitable style should complain to the editor.) Andy Capp is Me latest, but by no means the last computer game published as the result of a licensing deal. The only (slightly) interesting thing about this latest little coup de marketinge (as they call it in France) is that the company licensed to produce the game, Mirrorsoft, is owned by the same person, Robert Maxwell, as the paper, the Daily Mirror, which owns the copyright to the character the game is based upon- Andy Capp. Simple, really, innit? What we have here is a graphic, icon driven adventure. Your objective is to survive a week in the life of our favourite typical Geordie stereotype, Andy Capp. What this means is that you have to a) beat Flo up every so often - after all you wouldn't want her getting uppity, would you? b) beg, borrow and steal enough money to keep yourself ahead on the rent; c) throw your money away on the dogs; d) stay as drunk as you possibly can; e) avoid getting thrown in chokey by the police; f) enjoy a flirtation with your fancy bit. So there we have it in order to score as many points as possible, you have to be violent, criminal. sexist, alcoholic, and a spendthrift. And the sociologists say that the problem with youth today is that they need role models! What more could one want from a hero? Actually if you can ignore our Andy's personality defects - and let's face it, only Guardian readers wouldn't be able to forgive the lovable Northern tyke, right? - then Andy Capp looks like being an excellent arcade adventure. Great fun, simple but effective graphics and tough gameplay. Everything you need really. The top half of the screen is a graphics window. In it you will see Andy and his present location, in glorious black and sort of off-white. Andy and the other characters are about half the window high, which means that the programmers have been able to get a pleasing amount of graphic detail in without making the sprites clumsily large. Each location is the width of the screen; walk off one side, and you move to the next location. Every so often, you can walk oft at right angles to the screen - just get Andy to face away from you and press up and you're in another location. Below the graphics window, you have a collection of different icons, along with other information. This display panel tells you the day and time, how many kisses you have left in your armoury (very important - see further on), how drunk you are, how much money you have and what your score is. Then there are four special icons which you use to get Andy to perform unusual activities - wallet, speech bubble, boxing glove and exclamation sign. The wallet is for transactions - buying, betting, paying rent etc; the speech bubble is for speaking, (believe it or not); the glove is for when you want to have a punch-up; and the exclamation mark is for when you want to check your pockets, examine something or use an item. When you transact, talk or use your brain, the program will give you a list of options. Highlight the one you want with the cursor keys, then hit fire and bingo. Child's play. A couple of tips: try and avoid the policemen - they seem yo sover you up quicker when you walk past one; buy yourself a racing paper, as you need a tip to win some money; and don't forget that every street has two sides which you can walk down. In conclusion, Mirrorsoft has come up with the goods here; clever but unfussy graphics, simple gameplay with challenging problems and all wrapped around a character that everybody loves to hate - and I don't mean the rent collector. No matter what his personal life might be like, on the small screen Andy Capp is a winner. Howay the lad!
ACE (Advanced Computer Entertainment) #6Mar 1988 · p.567/106/104/107/10635/1000635/1000
ACE (Advanced Computer Entertainment)
Graphics 7/10
Audio 6/10
IQ Factor 4/10
Fun Factor 7/10
Ace Rating 635/1000
Andy Smith 635/1000
Newspaper capers from Mirrorsoft. Heroes come in all shapes and sizes and just to prove it, hot from The Daily Mirror where he stars in his own comic strip, comes Andy Capp. He's the laziest, most conniving skiver north of the Humber, and the transition from print to pixels hasn't changed him one bit. Andy's debut on the micro has him in an arcade adventure viewed side-on, where he attempts to recover his stolen Giro. You've only got a week to guide Andy around on his icon-driven adventures before Flo's gonna hop it back mother's. So time is of the essence, and with very limited funds it's not going to be easy - especially since you still owe money to the rent man, and he wont be put off for much longer. Andy's limited funds at the start of the game simply aren't enough to keep his 'alcometer' topped up for the week, and should he dry out - well, it's game over. The game's full of puzzles like trying to find out how to beg, borrow or steal some extra dosh, and how to get rid of the rent man who bars your entrance to the pub. The gameplay is tough to begin with because it's hard to find your way around. Nice touches added to the game, like the changing background colour to signify the time of day (though a twenty-four hour digital clock is always on-screen) add atmosphere, making the game fun to play, at least until the novelty wears off. The adventuring side of things is somewhat limited and Tai Pan springs immediately to mind as a comparison. Avid followers of the comic strip will easily identify all of Andy's traits, but dedicated arcade adventurers may find the game too simplistic and too easy to complete to keep them interested for any length of time. Reviewer: Andy Smith RELEASE BOX Spec, £9.95cs, C64/128, £9.95cs, £12.95dk, Amstrad, £9.95cs, £14.95dk, Atari ST, £19.95dk, Mar/April Amiga, £19.95dk, Mar/April Predicted Interest Curve 1 min: 75/100 1 hour: 78/100 1 day: 70/100 1 week: 50/100 1 month: 30/100 1 year: 5/100
Amstrad: It's no wonder the Policeman's looking stunned, our hero's just blown him a kiss.
Spectrum: Just how is Andy going to sneak past the rent man and get into the ale house?
AMSTRAD VERSION Almost identical to the Spectrum version. Gameplay and objectives are the same. Sound is the same as for the Spectrum version, but the effects are of a slightly higher quality. Graphics: 6/10 Audio: 6/10 IQ Factor: 4/10 Fun Factor: 7/10 Ace Rating: 641/1000 Predicted Interest Curve 1 min: 65/100 1 hour: 78/100 1 day: 70/100 1 week: 50/100 1 month: 30/100 1 year: 5/100
SPECTRUM VERSION Though it's mostly monochrome it's very atmospheric. Sound is limited to a title tune and Andy's footsteps (which tend to irritate after a while), but that doesn't detract from the gameplay, which is easy to pick up. A fun game to play that unfortunately doesn't have sufficient in it to hold your interest for any great length of time.
Crash #49Feb 1988 · p.2365%70%75%73%73%68%73%77%
Presentation 65%
Graphics 70%
Playability 75%
Addictive Qualities 73%
Overall 73%
Bym Welthy 68%
Mike Dunn 73%
Nathan Jones 77%
Producer: Mirrorsoft Retail Price: £9.95 Author: Blitter Animations Andy Capp, the flat-capped Northerner of Daily Mirror comic-strip fame, is once more in financial trouble. His precious dole chequehas been stolen, and his ever tolerant wife Flo is demanding money again. Andy has a week in which to retrieve his cheque AND raise some money to keep Flo off his back. On leaving his house, our antihero finds himself in the familiar surroundings of his neighbourhood, where he walks along the many streets, and enters unlocked buildings such as the pub, police station and even the local Job Centre. The Lancashire lad must find out who has stolen his cheque by gathering as much information as he can from the characters he meets. Poor old Andy needs a drop of Dutch courage before interrogating his friends though, so a visit to the local pub is the first order of the day. Andy's state of inebriation is constantly monitored by an 'alcometer' shown below the main screen. Actually getting into a pub can be difficult, since the rent man frequently waits at the door to collect Andy's money. There are others who also give Andy a hard time, especially the local bobby who knows that Andy is on his wanted list. If Andy feels that an individual should be taught a lesson, he can use the boxing glove icon at the bottom of the screen to engage in some gentlemanly fisticuffs. Punch-ups quickly reduce his alcohol level, however, and a pub must be found fast! If he engages in too many rounds of boxing he can find himself up before the judge with a hefty fine to pay. He must also be careful that in the scuffle, he doesn't lose his wallet. Such things can only worsen Andy's sad plight. so to augment his scant financial resources, Andy can take a chance on picking the winner of the next horse race, and with a bit of luck scrounge some cash from the barman or get away with Flo's handbag without her knowing. If all else fails, he can always get a job! COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: cartoon-type characters and backgrounds, accurate to Reg Smythe's original Sound: simple title tune and very poor in-game effects
Andy Capp: the Daily Mirror character accurately reflected.
Sinclair User #71Feb 1988 · p.547/107/10
Overall 7/10
Graham Taylor 7/10
Label: Mirrorsoft Author: Butler Animations Price: £9.95 Memory: 48K/128K Joystick: various Reviewer: Graham Taylor I wasn't much convinced of the idea of an Andy Capp computer game. I always associated the cartoon with old men in pubs. It doesn't have quite the same grab factor as, say, Top Gun. I expected tedium and, well, at least it's not quite like that. The first point is the game looks exactly like the cartoon strip. Big characters, smoothly animated, and the backdrops are authentic-looking, all grim streets and dingy pubs. It even retains another important visual aspect of the strips - yep it's in black and white, otherwise we'd be in attribute clash city an' no mistake. The cartoon is pretty sexist and so is the game but then I guess the character of Andy himself is pretty sexist too. The plot revolves around getting your dole cheque and giving it to your loyal wife Flo'. This seemingly simple objective actually turns out to be astoundingly complicated. For a start, one of your first objectives is to actually make some money - this apparent contradiction is because you'll need, as Andy Capp, to keep your energy levels up by drinking beer. One of your first objectives therefore, is to find a pub. That's when you're going to need some money, unless, of course, you fancy a bit of thieving ... Thieving - ie not paying for anything in a shop or pub or taking an object you want for someone who wants something in return - is going to cause you to be arrested by PC Plod. Get arrested and you'll need yet more cash to pay your way out of jail. The Andy character spends much of his time drinking, second only to drinking as a pastime is fighting. It's worth fighting people just for the sheer joy of seeing the authentic whirl-of-arms-and-legs-in-cloud-of-smoke fighting animation. Spiffing. There's a nifty icon-select system that runs along the bottom of the screen. Standard options: Use object, Inventory, Examine, Speak, it's always worth trying Examine in the most unlikely places - the papershop, for example, yields unexpected rewards. Graphics are excellent, although the basic simplicity of the cartoon doesn't require a lot of detail. Still Mirrorsoft deserves credit for making the graphics so large, accurate and smooth. If there is a problem with the game, aside from any doubts about the very basis for the licence, is that the gameplay is a touch slow. I was beginning to lose interest in the thing after about an hour. Still, that could be my prejudice and if you like the cartoon strip you may be more impressed.
PROGRAMMERS Andy Capp is the combined work of Nigel Brown, Jim Tripp and Tim Macarthy with Nigel and Jim doing most of the work on the Spectrum version. The graphics were by Nigel and the coding was the joint work of Nigel and Jim. New projects on the way include Night Creatures a magic and sorcery game featuring sprites 'bigger than Dark Sceptre' and Inner Space 'a zappy shoot 'em up featuring stormtroopers'. Softography: Ball Crazy (Mastertronic, 1987)
Review3
- MicroHobby #176Sep 1988 · p.44
- C&VG (Computer & Video Games) #76Feb 1988 · p.36
- Popular Computing Weekly #51Dec 1987 · p.20
Preview3
- MicroHobby #175Aug 1988 · p.59
- Sinclair User #69Dec 1987 · p.138
- Your Sinclair #23Nov 1987 · p.11
Full-page ad3
- Your Sinclair #25Jan 1988 · p.81
- C&VG (Computer & Video Games) #75Jan 1988 · p.145
- Crash #48Jan 1988 · p.27
Tips2
- Your Sinclair #29May 1988 · p.24
- ACE (Advanced Computer Entertainment) #7Apr 1988 · p.78
Map2
- Crash #50Mar 1988 · p.39
- Your Sinclair #27Mar 1988 · p.42
News/Note2
- ACE (Advanced Computer Entertainment) #4Jan 1988 · p.8
- C&VG (Computer & Video Games) #75Jan 1988 · p.9
Hack/Poke1
- YS Smash TipsAug 1988 · p.67
CompoResult1
- Sinclair User #74May 1988 · p.63
Solution1
- ACE (Advanced Computer Entertainment) #7Apr 1988 · p.78
CompoEntry1
- Sinclair User #71Feb 1988 · p.29
Licensed from
- Andy CappComicMirror Group Newspapers Ltd
Related
- Versions
- Fuller Box (Supports)
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsWikipediaMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro GamingSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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