Gold Rush
Arcade Game: Action · ZX-Spectrum 16K · 1 players · English
Thorn EMI Video Ltd · 1983 · Pound sterling 6.95
Discussion
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- Control Option
- Kempston Joystick
Releases
- 1983Thorn EMI Video LtdPound sterling 6.95
- 1984Compulogical S.A.Spanish peseta 1550.00
Play
- GoldRush.tzx.zipTape image English6 KB
- GoldRush_2.tap.zipTape image English8 KB
Documents
- GoldRush(EN).txtInstructions English5 KB
Other files
- Gold Rush (1983)(Thorn EMI Video).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Martin Harriscredited
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Scores
In the magazines
- Crash #11984 · Overall63%
- Crash #21984 · Overall63%
- Crash #31984 · Overall63%
Elsewhere on the web
- WorldOfSpectrum 8 votes6.62
In the magazines 13
Crash #3Apr 1984 · p.7663%
Overall 63%
Producer: THORN EMI, 16K £6.95 (1) Author: Martin Harris The gold mines of Oron are bottomless caverns where gold nuggets rain down from the roof. The Oronian miners place girders across the caverns to catch the nuggets and direct them into buckets. Life would be pleasant were it not for the skulls that float about eating Oronians and moving the girders around - and of course the falling nuggets can be very painful to an unprotected Oronian head! The screen is split into three equal segments, a safe home to the right to which an Oronian cannot return, a store for the girders to be used on the left, and in the centre the cavern itself. Directional keys move the Oronian about and the firing key positions the girder. Nuggets may roll to the left or the right when hitting a girder, so some strategy is required to keep the structure working to your advantage. Points are scored for a nugget hitting a girder, and more for getting one into a bucket at the base of the screen. At the higher skill levels the skulls will eat the nuggets as they fall. Unfortunately, there's no sound, but the graphics are smooth and colourful, an unusual and medium addictive game, two keyboard positions. Overall CRASH rating 63% M/C.
Crash #2Mar 1984 · p.5863%
Overall 63%
Producer: THORN EMI, 16K £6.95 (1) Author: Martin Harris The gold mines of Oron are bottomless caverns where gold nuggets rain down from the roof. The Oronian miners place girders across the caverns to catch the nuggets and direct them into buckets. Life would be pleasant were it not for the skulls that float about eating Oronians and moving the girders around - and of course the falling nuggets can be very painful to an unprotected Oronian head! The screen is split into three equal segments, a safe home to the right to which an Oronian cannot return, a store for the girders to be used on the left, and in the centre the cavern itself. Directional keys move the Oronian about and the firing key positions the girder. Nuggets may roll to the left or the right when hitting a girder, so some strategy is required to keep the structure working to your advantage. Points are scored for a nugget hitting a girder, and more for getting one into a bucket at the base of the screen. At the higher skill levels the skulls will eat the nuggets as they fall. Unfortunately, there's no sound, but the graphics are smooth and colourful, an unusual and medium addictive game, two keyboard positions. Overall CRASH rating 63% M/C.
Crash #1Feb 1984 · p.3160%58%68%75%58%60%63%
Use of Computer 60%
Graphics 58%
Playability 68%
Getting Started 75%
Addictive Qualities 58%
Value For Money 60%
Overall 63%
Unknown
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Producer: Thorn EMI Memory Required: 16K Recommended Retail Price: £6.95 Language: machine code Author: Martin Harris Gold Rush does not take place in California as you might expect but on the far off planet of Oron. The gold mines of Oron are bottomless caverns where gold nuggets rain from the roof. Oronians, it seems, have an odd way of collecting the gold. Two pots are placed in suspension between the walls and then girders are used to direct the falling nuggets into the pots. It's a dicey task because should a nugget hit an Oronian it kills him, and the mine is full of monsters that find Oronians make a tasty meal. The playing screen is split into three vertical segments. In the centre is the mine shaft divided into an 8 by 9 character square checkerboard of red and black. At the base, evenly spaced, are the two collecting pots. To the right is a blue sector where the girders are positioned, ready for use. To the right is another blue area, a safe home from which your Oronians start off, but to which they cannot return. The monsters are gaping, yellow skulls which float up and down and from side to side, mouths agape. What you do is take an Oronian out into the mine and, using the directional keys, place him where you want a girder to be. Pressing the fire key then slots a yellow girder in position. When a nugget hits one, it will roll to the right or to the left, so the construction has to be well thought out to keep those nuggets a-comin' into the pots. Points are scored for every nugget that hits a girder and many more for getting one into a pot. In their efforts to prevent you collecting gold the skulls will move the girders about and, on the highest level, eat the nuggets. COMMENTS Keyboard positions: two options, both slightly odd, the Sinclair keys 6/7/8/9 and zero. or Q/O left/right, I/W up/down and P to fire. Joystick options: Kempston, Sinclair Keyboard play: very responsive and smooth Use of colour: fairly good Graphics: simple but smoothly moving Sound: none Skill levels: 5 Lives: 3
Catch the nuggets, avoid the skulls - GOLDRUSH.
Advert7
- Personal Computer Games #4Mar 1984 · p.3
- Crash #1Feb 1984 · p.33
- Personal Computer Games #3Feb 1984 · p.9
- Sinclair User #22Jan 1984 · p.63
- Your Computer #1Jan 1984 · p.19
- C&VG (Computer & Video Games) #27Jan 1984 · p.93
- Personal Computer News #39Dec 1983 · p.29
News/Note2
- C&VG (Computer & Video Games) #26Dec 1983 · p.13
- Home Computing Weekly #39Nov 1983 · p.3
Review1
- Home Computing Weekly #48Feb 1984 · p.8
Related
- Same entry at
- Spectrum ComputingZXInfo
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