Sinclair Library

Gotcha

Arcade Game: Platform · ZX-Spectrum 48K · 1 players · English

Blaby Computer Games · 1983 · Pound sterling 5.50

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Control Option
Kempston Joystick

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Files and rights

Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedBlaby Computer Games → WorldOfSpectrum

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Scores

In the magazines

  • Crash #11984 · Overall77%
  • Crash #21984 · Overall77%
  • Crash #31984 · Overall77%

Elsewhere on the web

  • WorldOfSpectrum 19 votes5.11

In the magazines 26

Crash #3Apr 1984 · p.7177%

Crash

Overall 77%

Producer: Blaby, 48K £5.50 (1) You're Ernie, an old lag just broken out of prison. In the first screen you must escape from the prison compound, avoiding the guards and their torches, get through the opening and closing gates and into a life of crime in the second screen. This is a nightmare of platforms, littered with Hitachi stereos and other valuable goodies to be collected, but the screen is dissected vertically by 6 gates which ride up and down the screen, all out of time with each other. Once committed, Ernie cannot stop until he gets to the other side and climbs up a level. There's also a mean copper on the loose who, if he catches Ernie, sends him to the bottom of the screen after beating him up! Timing is the essence in the very difficult and attractive looking game. Not one for beginners! Sensible control keys, joystick: Kempston, reasonably smooth compiled machine code. CRASH rating: overall 77% recommended.

Read it at Crash - The Online Edition

Crash #2Mar 1984 · p.5477%

Crash

Overall 77%

Producer: Blaby, 48K £5.50 (1) You're Ernie, an old lag just broken out of prison. In the first screen you must escape from the prison compound, avoiding the guards and their torches, get through the opening and closing gates and into a life of crime in the second screen. This is a nightmare of platforms, littered with Hitachi stereos and other valuable goodies to be collected, but the screen is dissected vertically by 6 gates which ride up and down the screen, all out of time with each other. Once committed, Ernie cannot stop until he gets to the other side and climbs up a level. There's also a mean copper on the loose who, if he catches Ernie, sends him to the bottom of the screen after beating him up! Timing is the essence in the very difficult and attractive looking game. Not one for beginners! Sensible control keys, joystick: Kempston, reasonably smooth compiled machine code. CRASH rating: overall 77% recommended.

Crash #1Feb 1984 · p.1373%75%80%73%85%78%77%

Crash

Use of Computer 73%

Graphics 75%

Playability 80%

Getting Started 73%

Addictive Qualities 85%

Value For Money 78%

Overall 77%

Unknown

Unknown

Unknown

Producer: Blaby Memory Required: 48K Recommended Retail Price: £5.50 Language: machine code compiled Author: Garry Capewell The first thing you notice about Gotcha! is the attractive loading title page, a near exact replica of the inlay cover. Garry Capewell has written a number of successful Blaby games and this is another feather in his cap. You're Ernie, an old lag who has just broken out of the nick. First obstacle to freedom is the searching guards outside the jail. There are five of them, their torch beams sweeping the various jail yards. Ernie must get safely past them and then through two jail gates that rise and fall very quickly. On this first screen you learn the cruel nature of Gotcha! - timing. It's crucial. The second screen shows you just how much too. A nightmare platform screen reminiscent of Manic Miner Willy's worst nightmare greets you. Seven levels with six green gates riding up and down the screen at a frightening pace, and all out of time with each other. On the platforms and other screens are all sorts of stashed goodies such as swag bags, safes, Hitachi stereos, cameras and the like. A mean programming trick here is that once committed to crossing the screen Ernie keeps on moving until he reaches the other side. Getting the right moment to move is the skill. Once on the move, however, reversing his direction can save you from instant crushing by a falling gate. But there's a copper about as well. If he nicks Ernie, it's back to the bottom of the screen. COMMENTS Keyboard positions: sensible Z/X left/right, K/M up/down Joystick options: Kempston Keyboard play: responsive Use of colour: very good Graphics: reasonably smooth, compiled Sound: continuous, good Skill levels: 1 Lives: 6

Ernie in screen one, about to be caught in the glare of publicity.

Screen two of GOTCHA! Ernie is in the middle on the 2nd floor. Mind the gate!

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