Grand Prix Driver
Arcade Game: Race 'n' Chase · ZX-Spectrum 48K · 1 players · English
Britannia Software Ltd · 1983 · Pound sterling 6.95
Discussion
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Credits
Cover art signed "Steven".
- Control Option
- Interface 2 (left), Kempston Joystick
Releases
- 1983Britannia Software LtdPound sterling 6.95
- 1983VentamaticSpanish peseta 1490.00
- 1984Aackosoft
Play
- GrandPrixDriver.tzx.zipTape image English13 KB
- GrandPrixDriver.tap.zipTape image English13 KB
Other files
- Grand Prix Driver (1983)(Britannia Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedVentamatic → WorldOfSpectrum
Credits
- Chris Webercredited
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Scores
In the magazines
- Crash #11984 · Overall55%
- Crash #21984 · Overall55%
- Crash #31984 · Overall55%
Elsewhere on the web
- WorldOfSpectrum 7 votes3.29
In the magazines 13
Crash #3Apr 1984 · p.7655%
Overall 55%
Producer: Britannia, 48K £5.95 (1) Author: Chris Weber Along with Thorn EMI's Road Racer and DK Tronics' Speed Duel, a contender for the 3D Spectrum 'Pole Pole Position' game. The effect of the road winding about and the moving landscape in the background is quite good in this version, and the hollow graphics of the racing cars also works quite well, but the main drawback is that your car is quite hard to control. When overtaking, an indicator at the bottom tells you which way the car to be overtaken will veer, but to get past safely it is essential to come almost to a halt. If you manage to pass the 30 cars on the track then a little man appears and wavers a flag to tell you that you've won. Good, if overlong, explosions on crashing. General feeling was that this game can become repetitive quite quickly. Good keyboard positions, joystick: Kempston and Sinclair (Interface 2). Fair to average, overall CRASH rating 55%. Compiled M/C.
Crash #2Mar 1984 · p.5855%
Overall 55%
Producer: Britannia, 48K £5.95 (1) Author: Chris Weber Along with Thorn EMI's Road Racer and DK Tronics' Speed Duel, a contender for the 3D Spectrum 'Pole Pole Position' game. The effect of the road winding about and the moving landscape in the background is quite good in this version, and the hollow graphics of the racing cars also works quite well, but the main drawback is that your car is quite hard to control. When overtaking, an indicator at the bottom tells you which way the car to be overtaken will veer, but to get past safely it is essential to come almost to a halt. If you manage to pass the 30 cars on the track then a little man appears and wavers a flag to tell you that you've won. Good, if overlong, explosions on crashing. General feeling was that this game can become repetitive quite quickly. Good keyboard positions, joystick: Kempston and Sinclair (Interface 2). Fair to average, overall CRASH rating 55%. Compiled M/C.
Crash #1Feb 1984 · p.7467%56%57%65%50%35%55%
Use of Computer 67%
Graphics 56%
Playability 57%
Getting Started 65%
Addictive Qualities 50%
Value For Money 35%
Overall 55%
Unknown
Unknown
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Producer: Brittania Memory Required: 48K Recommended Retail Price: £5.95 Language: machine code Author: Chris Weber There have been some amazingly realistic race track games in the arcades. Newcomers to the personal computer are probably most bitterly disappointed when they see the state of the art in the computer car racing. We've always noticed that any program which promises a race track like Turbo Driver, Race Fun or even Ultimate's Tranz-AM, always sells well. Obviously these games are popular and everyone's searching for the one that will look like the arcade versions. Of course the limitations of the Spectrum prevents any serious comparison being made, but the art of programing is improving enormously and perhaps it won't be too long before someone really does approximate the arcade. Meanwhile, we'll have to make do with what we've got! And after that preamble on to Grand Prix Driver. This is the first program to have a serious go at giving a real 3D effect of the road winding about and with a moving horizon. It isn't in the solid, glowing colour of the arcade original, rather more the coloured outline drawing of, say 3D Combat Zone - well a little bit more filled in than that. You're controlling a formula 1 racing car against 30 other cars, controlled by the computer. Naturally the idea is to overtake and avoid crashing with the other cars and be the first one to cross the finishing line. To make life more difficult there are oil patches dotted about on the road. If you manage to pass the 30 cars and remain in one piece a little man appears waving a chequered flag. As our reviewers soon found, there are some idiosyncracies in the game which rather spoil its attempts at realism, and while they all found the program to be interesting in itself, they agreed that once mastered it loses much of its point. COMMENTS Keyboard positions: Caps Shift/Z left/right, Symbol shift/space brake/accelerate. Quite well laid out. Joystick options: Kempston, Sinclair Interface 2. Keyboard play: responsive Use of colour: average Graphics: good, slightly shaky on character scrolling Sound: mixed feelings from poor to good (!) Skill levels: one Lives: four
Burn rubber and become a GRAND PRIX DRIVER.
Advert9
- Sinclair Answers #1Sep 1984 · p.92
- Personal Computer Games #10Sep 1984 · p.22
- Personal Computer Games #4Mar 1984 · p.45
- Crash #1Feb 1984 · p.58
- Popular Computing Weekly #1Jan 1984 · p.48
- Popular Computing Weekly #2Jan 1984 · p.37
- Popular Computing Weekly #3Jan 1984 · p.50
- Popular Computing Weekly #4Jan 1984 · p.28
- Popular Computing Weekly #39Sep 1983 · p.45
Feature1
- Crash #16May 1985 · p.45
Related
- Versions
- Currah MicroSpeech (Supports)
- Ports
- (Amstrad CPC)
- Tags
- Formula One
- Elsewhere
- The TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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