Sinclair Library

Gremlins 2: La Nueva Generación

Arcade Game: Action · ZX-Spectrum 48K · 1 players

Topo Soft · 1990 · Spanish peseta 1100.00 · Spanish peseta 1995.00 disk

Also known as Gremlins 2: The New Batch (English), Gremlins 2: The New Generation (English)

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Releases

  • 1990Topo Soft Sold as Gremlins 2: The New GenerationSpanish peseta 1100.00 · Spanish peseta 1995.00 disk
  • 1990Elite Systems Ltd Sold as Gremlins 2: The New BatchPound sterling 9.99 · Pound sterling 15.99 disk
  • 2020Topo Siglo XXIPound sterling 13.00

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedTopo Siglo XXI → WorldOfSpectrum

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Scores

In the magazines

  • Your Sinclair #631991 · Overall72%
  • Crash #851991 · Overall86%
  • Crash #961992 · Gremlins 284%

Elsewhere on the web

  • WorldOfSpectrum 25 votes6.65

In the magazines 22

Your Sinclair #63Mar 1991 · p.2068%73%72%69%72%72%

Your Sinclair

Life Expectancy 68%

Instant Appeal 73%

Graphics 72%

Addictiveness 69%

Overall 72%

James Leach 72%

Elite £9.99 cass/£15.99 disk Reviewer: James Leach They're back! just when you though it was safe to go into the kitchen, you get assaulted by a manic horde of slimy little creatures intent on only one thing. Destruction. Oh, and having themselves a really good time. (So that's two things, actually.) HIDEOUS LITTLE REPTILEY THINGS! It's been several years since the carnage caused by the hideous little reptiley-things, when Gizmo, that loveable little Mogwai. was taken back into the care of the old Chinese shopkeeper. The action's now moved from Kingston Falls to New York where a tycoon called Daniel Clamp is busy developing up the town (which probably means a lot of destruction of his own - bit of ecology, there). Somehow loads of not-so-nice Grems escape from their lab, start to run amok in his building (Clamp Tower) and all flipping heck breaks loose! This is where you come in. As Billy, you're now trying to rescue Gizmo before night comes (which makes them even horribler, remember?) so off you trot to the lab where the party's in full swing. The plan is to collect a some objects with which to make a sort of anti-Gremlin device, and needless to say you're racing against the clock before all the uglis go out and, erm 'take Manhattan'. RAD AND MAD! And, er, that's the plot. The game is a sideways-scrolling platformy type thing, with a large shoot-'em-up element thrown in for good measure. You're armed with a simple flashlight at first (Gremlins can't stand light), but can pick up other, more powerful variations along the way. The torch throws out little chunks of light that could easily pass for laser beams. The effect is the same - you kill the Gremlins. As you progress from right to left you find that the Gremlins come in many different forms. Some walk, some fly, some ride skateboards (these are described as "rad and mad for some reason, it's a bit depressing really) and some even turn up in whopping great bubbles. These last ones are impossible to kill by the way, although you can always send them off in the other direction with a few bursts of flashing torchlight. The problem you'll come across very soon is one of size. You're pretty large on the screen, and the Gremlins aren't exactly small, so avoiding them is very difficult - it's like being stuck in a can of sardines! in fact you'll be lucky to get very far at all in the first few plays, because whole crews of nasties will descend on you, making your flashlight virtually useless. HEY GIZMO! If you get far enough you can pick up a three-way beam torch. This sprays light around the place, zapping everyone out of your way. Another very useful way to clear the screen of baddies is to find a Rambo-Gizmo icon. Collect it and you'll summon Gizmo himself. He'll fly in on a parachute, spraying what look like toy arrows at all the Gremlins. Hurrah! Gremlins 2 has nice graphics (they're certainly large enough), but they become unclear whenever all the moving sprites and things get near to each other. The screen easily gets confused, and you repeatedly lose lives because you can't see what's going on. The movement is a bit sticky, too. There isn't any pin-point accuracy, and Billy doesn't respond very well to your control. All this combines to make Gremlins 2 rather irritating. It isn't particularly fast, so you can't dash around using your reflexes to avoid the attacking baddies. You are limited to jogging left and right, with the occasional jumps onto the platforms above. And it just doesn't come off. The game is a pretty difficult right-to-left scroller, and requires both practice and a method. But it's also annoying, and you won't have a hell of a lot of inclination to continue playing.

And here's one jumping on you now. Quick! Out with the fresh Duracells!

Keep your torch handy - it'll come in useful for melting the little critters when they attack.

Some are hidden behind the computer waiting for you!

The library section. It's pretty quiet now, but things'll soon hot up!

This is the lift where you'll appear. From now on your in Gremlins country.

This poor guy has really been done up like a turkey by the mischievous Gremlins. To the right is an extra time icon, to the left a flashlight. But watch out for the pogo-ing Gremlin behind.

Torchlight won't harm the ones in bubbles.

Under attack from a skateboarding baddie.

Read it at Your Sinclair Rock'n'Roll Years

Crash #85Feb 1991 · p.5284%87%80%82%84%86%86%87%

Crash

Presentation 84%

Graphics 87%

Sound 80%

Playability 82%

Addictivity 84%

Overall 86%

Mark Caswell 86%

Nick Roberts 87%

Elite £9.99 We all remember the original Gremlins story where the little devils drank, smoked, watched Snow White, terrorised grannies and generally had a naughty time. Now it's a few years later and little Gizmo has gone back to the old Chinese bloke, Mr Wing. Not for long though: Mr Wing's passed away and the large Camp Plaza has been built where his shop used to stand. 'But what happened to poor little Gizmo?' I hear you all shout. He was put in a cage (awww!) and sent to have experiments done on him (boohoo!). That is until a workman accidentally dropped water on the chap's head… Four new Gremlins were born: The New Batch! Gremlins 2 - The New Batch is an arcade adventure, steeped in graphical animation and plenty of levels to clear of pointy-eared vermin. There are now separate Gremlin characters looking and sounding a lot like the seven dwarves. Each have a different way of torturing you - from pogoing on your head to electrocuting your toes! The weapons you can use against them are mainly torches. Not a very dangerous weapon on humans, but deadly to your average Gremlin! You can also collect tomatoes to throw at them (big deal!), extra lives, bonus points and time addition icons. Visually, Gremlins 2 is excellent. All the characters are perfectly drawn and animated and the backgrounds are packed with colour and detail. At first I thought the game was impossible to play, it just seemed so hard to get anywhere without being massacred by the little b… blighters. But when you've memorised where they appear from and had a taste of what they do, you can soon get further into it all. I got almost to the end, but then I'm a superstar (hem, hem - Ed)! Gremlins 2 - The New Batch is action packed. It can get very frustrating when you keep getting killed in the same places but that's all part of the fun, isn't it? NICK 87%

Movie Premiere carries this game and has 6 references of its own.

Tips6
Hack/Poke5
Review3
Preview2
News/Note2
Full-page ad2

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Related

Ports
(Amstrad CPC), Gremlins 2: The New Batch (Commodore 64), (MSX), Gremlins 2: The New Batch (Amiga), Gremlins 2: The New Batch (Atari ST)

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