Matrix
Arcade Game: Action · ZX-Spectrum 48K · 1 players · English
Salamander Software · 1984 · Pound sterling 6.95
Also known as Matrix: Gridrunner 2 (English)
Gridrunner, 2 of 2
Discussion
Nobody has started a thread about this yet.
- Control Option
- Cursor, Kempston Joystick
Releases
- 1984Salamander Software Sold as Matrix: Gridrunner 2Pound sterling 6.95
- 1984Zafi Chip
Play
- Matrix_2.tzx.zipTape image English8 KB
- Matrix.tap.zipTape image English8 KB
Other files
- Matrix (1984)(Salamander Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- S.A.T.credited
- Jeff Mintercredited
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Crash #61984 · Overall60%
- Sinclair User #301984 · Gilbert Factor7/10
Elsewhere on the web
- WorldOfSpectrum 6 votes7.00
In the magazines 27
Sinclair User #30Sep 1984 · p.77/107/10
Gilbert Factor 7/10
Chris Bourne 7/10
Memory: 48K Price: £6.95 Joystick: Kempston, Cursor Matrix from Salamander is the second in Jeff Minter's Grid Wars series, and is based on the arcade classic Centipede. The centipedes move along a grid, which is gathering solar energy for Earth, and as well as attempting to collide with your spaceship they may also drop bombs on you. At later levels the droids are aided by deflector shields which send your laser fire scattering in all directions except the one at which you aimed, and the now notorious cosmic cameloids, whose presence on the screen decreases your score until you have eliminated them. Spectrum owners accustomed to the complex graphics and vast playing areas may feel dismissive about the Minter style. He writes simple games which are challenging and appeal particularly to zapper addicts. The real strength of Matrix is its sheer speed of operation and the delicate game balance, which seems pitched at just the proper level to convince you that you could easily improve your high score if only you had another attempt. That is one of the core secrets of an addictive game.
Crash #6Jul 1984 · p.6157%51%64%80%55%58%52%60%
Use of Computer 57%
Graphics 51%
Playability 64%
Getting Started 80%
Addictive Qualities 55%
Originality 58%
Value For Money 52%
Overall 60%
Unknown
Unknown
Unknown
Producer: Salamander Software Memory Required: 48K Retail Price: £6.95 Language: Machine code Author: Jeff Minter In our earliest issue we reviewed Gridrunner by Jeff Minter. This new game is subtitled Gridrunner 2. It is ten years since the terrible Grid Wars shook humanity (Gridrunner) and now the terrible Droids have returned - and they are not alone. The droids now drop bombs at crazy angles and generate force fields which deflect fire, sometimes straight back at you. They also have a psychological weapon, which makes the pilot think he's seeing camels running down the grid. Your mission is to defend 20 sectors of the Grid. The grid is tastefully designed to be easy on the eye for once - dark blue squares on a black background. The droids come down the screen, zig-zagging left to right, and, when hit, break their chain, the damaged segment forming a pod. They may drop bombs, and when reaching the base of the screen, begin to move diagonally. A pod will remain after forming until it has been blasted to smithereens, or until it has mutated into something nastier, in which case it will fall down the grid on top of you. To the left of the grid, and along the bottom, there are two Zappers. These move back and forth, firing into the screen. Where their beams meet they form a pod. The beam from the base Zapper is deadly. If the snitch is above you and the Zapper below, the Zapper will fire out of sequence and get you. Some screens have deflectors, big screens in the centre which deflect your shots, Cosmic Cameloids appear on their own and with droids. On their own they decrease your score while they're on the screen, but with droids they are harmless, although they get in the way. COMMENTS Control keys: I/P left/right, Q/A up/down and O to fire Joystick: Kempston, AGF and Protek Keyboard play: quite good positions, very responsive Use of colour: average, good use of contrast Sound: fair to average Skill levels: 20 Lives: 5 Originality: new features to make an old game more complex
The Grid Wars are back - can you stay alive on the grid with Zappers, Snitches and Camels?
Advert19
- Crash #11Dec 1984 · p.60
- Big K #9Dec 1984 · p.54
- Crash #10Nov 1984 · p.121
- Crash #9Oct 1984 · p.112
- Big K #6Sep 1984 · p.70
- Popular Computing Weekly #30Jul 1984 · p.6
- Popular Computing Weekly #28Jul 1984 · p.6
- Sinclair User #28Jul 1984 · p.8
- Big K #4Jul 1984 · p.21
- Sinclair User #27Jun 1984 · p.22
- Popular Computing Weekly #25Jun 1984 · p.9
- C&VG (Computer & Video Games) #32Jun 1984 · p.74
- Popular Computing Weekly #24Jun 1984 · p.8
- Popular Computing Weekly #18May 1984 · p.19
- Popular Computing Weekly #20May 1984 · p.4
- Popular Computing Weekly #19May 1984 · p.12
- Sinclair User #26May 1984 · p.14
- C&VG (Computer & Video Games) #31May 1984 · p.4
- Popular Computing Weekly #16Apr 1984 · p.19
News/Note3
- ZX Computing #14Aug 1984 · p.37
- Computer ChoiceJun 1984 · p.9
- Personal Computer News #57Apr 1984 · p.7
Review3
- Home Computing Weekly #65Jun 1984 · p.5
- Popular Computing Weekly #24Jun 1984 · p.12
- Popular Computing Weekly #18May 1984 · p.57
Licensed from
- CentipedeSoftwareunofficialAtari Games Ltd
Related
- Ports
- (Commodore 64), (Commodore Plus/4), Matrix (VIC-20)
- Elsewhere
- MobyGamesThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No description recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

