Gutz
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Ocean Software Ltd · 1988 · Pound sterling 7.95
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1988Ocean Software LtdPound sterling 7.95
- 1988Erbe Software S.A.Spanish peseta 875.00
Play
- Gutz.dsk.zipDisk image English36 KB
- Gutz.tzx.zipTape image English33 KB
- Gutz.tap.zipTape image English35 KB
- Gutz(ErbeSoftwareS.A.).tzx.zipTape image English28 KB
Documents
- Gutz.txtInstructions English4 KB
Music
- Gutz.ay.zipRipped in-game/theme music in AY format 2 KB
Other files
- Gutz (1988)(Ocean Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- James Bagleycredited
- Charles Daviescredited
- Keith Tinmancredited
- Bob WakelinInlay/Poster Art
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Scores
In the magazines
- Sinclair User #761988 · Overall64%
- Your Sinclair #321988 · Overall7/10
- Crash #531988 · Overall62%
- The Games Machine #81988 · Overall70%
Elsewhere on the web
- WorldOfSpectrum 16 votes5.62
In the magazines 33
Your Sinclair #32Aug 1988 · p.656/107/107/108/107/107/10
Graphics 6/10
Playability 7/10
Value For Money 7/10
Addictiveness 8/10
Overall 7/10
Sean Kelly 7/10
Special FX £7.95 Reviewer: Sean Kelly 'A giant mega-being is approaching earth. It's as big as the moon! Arms as big as Africa! A mouth as big as Malaysia! Teeth as big as, er, Tunbridge Wells. And it's going to eat the earth. WAAAH! it makes me feel like doing something really stupid like volunteering to jump into a rocket, whiz up to it, jump inside its stomach and disable all the major body functions like the kidney, hear, lungs and brain. What? No, no, I didn't mean it! Stop... Where are you taking me. What's that?... Waah! A rocket. Nooo... Yup, there you were, having a bit of a josh with your mates when they actually started to take you seriously. So now you're stuck in the innards of a mega-being, squibbly bits everywhere, to say nothing of all those nasty anti-bodies, uncle bodies and second cousin twice removed bodies floating round trying to kill you. All you have to do is duff up this intergalactic Billy Bunter to prevent it eating the earth. Fortunately, by applying your superior intellect, dazzling ingenuity, and especially by reading the inlay card, you have a pretty good idea about how to go about it. One vital organ of this mammoth nastie, lies on each of four levels, each level being made up of four sections interconnected by long tubes. Yuk! The organ lies in a specially protected womb, which can only be entered by finding all the pieces of the special 'get-into-the-vital-organ-room' weapon. Fortunately, there are a number of things to do and find which will help you achieve this aim. On each of the four sections of a level, there are weapons holds in the walls which give you progressively meaner anti-body bullets. These initially kill only a few of the anti-bods, but eventually make mincemonster of everything in sight. Grabbing the crystals which lie few and far between, will give repeat fire for three minutes, and the spare helmets will protect you against bullets, gas and some anti-bods for two and a half minutes. Last, but not least, there's the map capsule to be grabbed early on, which will show your position, and if there are any of the above mentioned goodies in the same area. Careful how you go with this one, though, 'cos if you use it for more than three minutes, cor blimey matey and blow me down peeps if it don't go and pack up on you. The scenario of Gutz has got to be one of the best I've read for ages, and perhaps owes a teensy weensy bit to Innerspace methinks? What it boils down to however, is a pseudo 3-D maze games, where you charge around killing all and sundry, grabbing everything which lies in your path, and generally having great fun. The main figure and all the wibbly wobbly anti-bodies are well animated, and the scrolling is excellent. Each section of a level has different design, and the part of the game played in the interconnecting tubes is also well done and fun to play. The only drawback is the monochrome walls. A bit of colour wouldn't have gone amiss. Gutz has the vital 'one more go' element, and its speed add to the addictiveness. Stand still for more than a second, and you'll get sprayed in a hail of bullets. The package is also very well presented, and the pause mode will blow your socks off. I don't remember ever seeing my Speccy do that before! This game should keep mapping types happy for ages, and proves there's life on the old maze game yet.
Grab the box to get the first part of the door opening weapon, but avoid all the wibbly wobbly meanies.
The Games Machine #8Jul 1988 · p.5470%
Overall 70%
Spectrum 48/128 Cassette: £7.95, Diskette: £14.95 REVIEWED on the Commodore 64 in TGM006, the Spectrum version of Gutz is programmed by Jimmy Bagley, with graphics by Chas Davies. The inspiration for Gutz came when Special FX's graphic artist, Andy Rixon had a medical checkup which resulted in some very pretty pictures of his own guts being revealed! Gutz is set in the internal organs of a space monster which has swallowed you whole. Gutted, to say the least, you decide on an escape, and the alien's mouth seems the best place to aim for. The four levels are split into three regions, connected by arterial tunnels. To get out, you need to run through each section of the alien body, collecting parts of a Super Weapon required to defeat the alien's end-of-level major organs. More powerful weapons can be collected en route to defeat the parasites and germs infesting the body. A map can be used to work your way round each level and helmets provide extra shields. The monochrome screen of Gutz adds to the atmosphere of being within the dark caverns of an alien lifeform. The walls of the alien insides are reasonably effective, although end-of-level organs are graphics more in the style of medical views than that of the gory Alien Syndrome. The tune playing throughout is really sound effects strung together to form a sort of music. The eight-directional scrolling is smooth, although it's easy to get stuck turning corners and in narrow corridors, making parasites almost impossible to avoid. The gameplay is enjoyable but repetitive after a while, mainly because each level is the same in style. This together with the combination of a too-large main character, narrow passages and tiny bullets fired by parasites makes it a difficult game in which skill takes a backseat to luck.
Sinclair User #76Jul 1988 · p.2664%58%67%52%64%64%
Graphics 64%
Sound 58%
Playability 67%
Lastability 52%
Overall 64%
Tamara Howard 64%
Label: Special FX Author: Special FX Price: £7.95 Memory: 48K/128K Joystick: various Reviewer: Tamara Howard Next time you've overdone it on the Chinese takeaway front, and you're up half the night with your stomach gurgling, "No more monosodium glutamate perleeaase!", just take time to spare a thought for the poor alien in Gutz. I dunno, he's just swallowed a teensy weensy spaceman, and all of a sudden he's being attacked left right and centre by a guy with a popgun. If that's not enough to give him rumble-tum then I don't know what is. Gutz is the latest release from Special FX, and it's that sort of a game which requires you to play the part of a small swallowed space man and shut down the major organs of aforementioned alien. S'peasy, isn't it? You begin in the kidneys (well, it could be the heart, or the brain or the lungs, one piece of offal looks much like another to me) exploring a maze of corpuscles and capillaries. Jigging about in the goo are various other noxious nasties, spidery-wormy-creepy things which spit amino acids and all sorts of other noxious substances at you. And you can't do a thing about it. What you need boy, is a weapon. (Fnar - JD). Lurking in one of the walls is what looks to be a bit of corruption, this is in fact your ammo. Go up to it, twizzle your joystick around a little bit, and whammo, you've got a dirty great gun. Now go waste the nasties. Once you've got the weapon, you can concentrate on finding the three components of a mega weapon, which is the only thing capable of shutting down the organ. Pick up three boxes per organ, and Bob's your whatsit. Protective womb of organ annihilated. ('Scuse me, I think I'm going to be sick - JD). Along the way there are also bonus helmets to collect, which offer two and a half minutes protection against poisonous gases and bullets. Get some crystals too, they'll give you extra boosty fire power so you can mash loads more aliens. And keep a close eye out for the key, that'll get you into the room which houses the mega weapon needed to bump off the organ in question. You'll also find a map (particularly useful if you're a boy scout and into things like that). So am I chucking up about Gutz? (What a ridiculous sentence. Go back and write again - GT) Oh, all right. What do I think about Gutz in general, all things considered, weighing it all up and taking the price of fish into consideration? (That's marginally better, but not much - GT). Um. It's quite nice really. Bit of a larf. But nothing spectacular. Call me difficult to please if you will, but I didn't find Gutz very challenging. After Firefly and its great SU cover game I was prepared to lick Special FX's collective shoes every time it threw a release in my lowly direction, but to be perfectly honest, that'd just be a waste of lick. The graphics are OK, the gameplay's just about there, but you'll not be swallowing your joystick, or a spaceman for that matter, in desperation to play it. There's not enough, "Just one more go,' about Gutz. It's simply a perfectly reasonable game. And being a completely unreasonable person, I didn't like it half as much as I'd have liked to. (Wah? - GT)
Crash #53Jun 1988 · p.1379%60%64%61%62%69%57%60%
Presentation 79%
Graphics 60%
Playability 64%
Addictive Qualities 61%
Overall 62%
Kati Hamza 69%
Nick Roberts 57%
Paul Sumner 60%
Producer: Ocean/Special FX Retail Price: £7.95 Author: Jim Bagley and Chas Davies You've been swallowed up by a ten million ton space being with an equally large appetite. This mega-monstrosity also has its greedy eye on Earth, so you have no choice but to try and escape by shutting down the body's major organs - otherwise your home planet is about to end life as an undignified midday snack. The treacherous quest takes place over four levels, inside a vast four-way scrolling complex of interconnecting tubes. Each of the four major organs (kidneys, lungs, heart and brain) must be destroyed in turn. As they are each encased in a tough membrane, an appropriately powerful weapon needs to be assembled first, and its three parts are found around different sectors of each level. Antibodies attack from all sides shooting pellets. Contact depletes energy, and once it reaches zero one of four lives is lost. A variety of weapons are collected by moving over weapon holds hidden in the tissue walls. Other bonus icons include spare helmets, for extra protection and increased fire-power. Keys enable you to open the Super Weapon door hidden inside each of the major organ rooms. A map of the current quadrant can be called up via the keyboard. A status display indicates score, gives a large-scale grid map of the playfield, show energy and lives remaining. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: detailed characters and backgrounds, with little colour and limited animation Sound: above average title tune Options: tune or spot effects during game
Hack/Poke7
- Sinclair User #117Nov 1991 · p.22
- Your Sinclair #45Sep 1989 · p.38
- Your Sinclair #36Dec 1988 · p.34
- Crash #58Nov 1988 · p.45
- C&VG (Computer & Video Games) #84Oct 1988 · p.101
- Your Sinclair #34Oct 1988 · p.33
- Your Sinclair #33Sep 1988 · p.42
Full-page ad7
- Your Sinclair #30Jun 1988 · p.28
- C&VG (Computer & Video Games) #80Jun 1988 · p.123
- The Games Machine #6May 1988 · p.53
- ACE (Advanced Computer Entertainment) #8May 1988 · p.66
- Crash #52May 1988 · p.99
- C&VG (Computer & Video Games) #78Apr 1988 · p.65
- Your Sinclair #28Apr 1988 · p.62
Review4
- MicroHobby #174Jul 1988 · p.32
- ACE (Advanced Computer Entertainment) #9Jun 1988 · p.63
- C&VG (Computer & Video Games) #80Jun 1988 · p.18
- The Games Machine #6May 1988 · p.51
Preview3
- MicroHobby #172Jun 1988 · p.14
- Sinclair User #75Jun 1988 · p.102
- The Games Machine #5Apr 1988 · p.18
CoverGame2
- Sinclair User #115Sep 1991 · p.4
- Sinclair User #108Feb 1991 · p.5
Advert2
- C&VG (Computer & Video Games) #81Jul 1988 · p.94
- Crash #54Jul 1988 · p.12
News/Note2
- Your Sinclair #28Apr 1988 · p.7
- Popular Computing Weekly #16Apr 1988 · p.18
Map1
- Your Sinclair #36Dec 1988 · p.26
Offer1
- Sinclair User #76Jul 1988 · p.30
Related
- Compilations
- Sinclair User issue 108: Six of the Best 4, Sinclair User issue 115: Fab Four, Poke City, ZX-Spectrum Vega
- Ports
- GUTZ (Commodore 64)
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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