Hampton's Caught!
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
B.Sides Software · 1984 · Pound sterling 5.50
Also known as Hampton's Caught (English)
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- Control Option
- Kempston Joystick, Redefineable keys
Play
- HamptonsCaught.tzx.zipTape image English14 KB
- HamptonsCaught.tap.zipTape image English14 KB
Files and rights
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Credits
- Brian Sidescredited
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Scores
In the magazines
- Crash #71984 · Overall43%
Elsewhere on the web
- WorldOfSpectrum 5 votes5.00
In the magazines 5
Crash #7Aug 1984 · p.1244%47%38%57%30%42%43%
Use of Computer 44%
Graphics 47%
Playability 38%
Getting Started 57%
Addictive Qualities 30%
Value For Money 42%
Overall 43%
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Producer: B.Sides Software Memory Required: 48K Retail Price: £5.50 Language: Machine code As you might well guess from the punning title, Hampton's Caught is a maze game - a rather large one. Your job is to guide poor old Hampton out of the maze in which he's been caught. Hampton is shortsighted and something of an explorer - this may be a nonsequitor but it's relevant. As in a traditional maze there is a start and a finish. At the beginning of each game we see Hampton walking into the enticing looking garden, the door slamming shut behind him - and he's trapped. There are four objects somewhere within the maze. Three are obligatory to find and one is helpful. The first is a map. As the maze is some fifty time the screen area, this is pretty essential if you are to find your way out. Helpfully, it is normally to be found within a few moves from the start - if you know which way to start looking. The second object is a pair of spectacles which cures Hampton's short-sightedness and brings the third vital object into view on the map - the key to the exit. The fourth object is an alarm dock which adds a few vital minutes to the time limit against which the stirring escape is played. That's about all there is to the game, except to say that the mazes (a different one is drawn each game) are extremely complex - a glance at the map is enough to terrify. The walls of the maze are seen from above in a simple form of perspective with the screen area scrolling as Hampton moves about. On the overall map Hampton's position and that of the key are shown as red dots. COMMENTS Control keys: cursors Joystick: Kempston, Protek, AGF Keyboard play: not very responsive and awkward to control at times Use of colour: reasonable Graphics: no real use made of 3D, main character animation is inventive Sound: poor Skill levels: 1 Lives: against the clock Originality: the concept is as old as the hills of course
Hampton's Caught and without his glasses he's not likely to get out.
Advert3
- Personal Computer News #69Jul 1984 · p.53
- Popular Computing Weekly #23Jun 1984 · p.43
- Popular Computing Weekly #19May 1984 · p.36
News/Note1
- Personal Computer News #69Jul 1984 · p.36
Related
- Elsewhere
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- Spectrum ComputingZXInfo
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