Sinclair Library

Handy Andy

Arcade Game: Action · ZX-Spectrum 48K · 1 players · English

CRL Group PLC · 1984

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedCRL Group PLC → WorldOfSpectrum
  • AllowedOmega Software Ltd → WorldOfSpectrum

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In the magazines

  • Personal Computer Games #131984 · Overall2/10

Elsewhere on the web

  • WorldOfSpectrum 14 votes3.29

In the magazines 1

Personal Computer Games #13Dec 1984 · p.543/101/105/101/102/102/10

Personal Computer Games

Graphics 3/10

Sound 1/10

Originality 5/10

Lasting Interest 1/10

Overall 2/10

Bob Wade

Martyn Smith 2/10

Steve Spittle

MACHINE: Spectrum 48K CONTROL: Kemp, Keys, Prot, Sinc FROM: Omega, £1.99 VIDEO NASTY The software market is a strange one. It is incredible that such a huge gap exists between the best and the worst. At one end is superb software such as Sabre Wulf, Jet Set Willy and Lords of Midnight and at the other end in the value for money stakes the wooden spoon goes without a doubt to this awful program. I had the honour of reviewing the last Omega release, and yes folks - this is even worse. We are told that Andy the caretaker is looking after a toy warehouse and suddenly the dolls come to life and try to escape (well who can blame them). Guess who has to try to catch them. You take the title role and can move around the screen in any direction dodging the other horrors of the night - there are loads of these which are very hard to dodge - and catching the dolls by running over them. Other toys that are picked up give a bonus on your score. Each screen consists of different nasties which are well animated and move very smoothly. There is just one skill level but the control keys are good. The graphics of Andy and the dolls are very detailed though the animation is pretty poor. The sound is really bad, for the most part - just clicks and barely audible. The death sequence will really have you tearing your hair out - a tombstone springs up and a high pitched tune 'plays' for about ten seconds. This holds up the game and you may find yourself reaching for the plug. The main problem with the game is the fact that the whole wretched program consists of only one screen of action, which would not even qualify for being a part of any top game. Prehistoric compared to the standard of software which people will buy and a complete waste of time, money, and effort on Omega's part.

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ZX-Spectrum Vega

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