Sinclair Library

The Happiest Days of Your Life

Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English

Firebird Software Ltd · 1986 · Pound sterling 1.99

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedFirebird Software Ltd → WorldOfSpectrum

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In the magazines

  • Sinclair User #571986 · Overall3/5
  • ZX Computing #311986 · OverallGood
  • Crash #341986 · Overall64%
  • Your Sinclair #131987 · Overall6/10

Elsewhere on the web

  • WorldOfSpectrum 18 votes6.06

In the magazines 10

Your Sinclair #13Jan 1987 · p.847/107/107/106/106/106/10

Your Sinclair

Graphics 7/10

Playability 7/10

Value For Money 7/10

Addictiveness 6/10

Overall 6/10

Rachael Smith 6/10

Firebird £1.99 Reviewer: Rachael Smith Nowadays, if a game isn't Willy, it's Wally, though to be accurate this one is more Billy! Billy Bunter, that is, because it combines the Skool Daze setting with Wally Week-style gameplay. Happiest Days Of Your Life though? Yarroo! Not for me. The mere thought of school brings me out in an allergy rash. My only memory of the place is unremitting agony. They pulled my hair. They called me names. They set fire to my duffle coat - while I was still wearing it. And that was just the teachers. Glad to say this cheap and cheerful offering isn't that painful. Somebody's done their homework and studied previous arcade adventures, so it's quite a comprehensive effort... even if it is cribbed from other sources. The headmaster's wallet has gone missing, and it's up to you to prove your innocence. That's just the sort of plot that made Greyfriars so colourful. It means roaming all over the crumbling college, picking up and using various objects. The puzzles shouldn't be too complex, even for the Fattest Owl of the Remove. But it's all quite witty and there are lots of locations, so it'll keep you occupied for a term or two. There are no fellow pupils to interrupt your efforts, but the school is haunted by an unusual set of objects, such as flying chest expanders in the gym. The art master won't be too pleased with the attribute clash and apart from the opening screen, it looks like this pupil has skipped music class! My report is 'could try harder!' Still. I've seen far worse, so if you're mourning the disappearance of one Wally Week from the world of games, you could do worse than enrolling for a testing time here, even if it hasn't got true class.

Hic! Cor, this is the life. I say, chaps , look here, I'm in the Jolly old boozer... Ow! What's that, some little beggar just cracked me on the nut! A bottle? Golly, watch out for them, boys!

Sinclair User #57Dec 1986 · p.843/53/5

Sinclair User

Overall 3/5

Graham Taylor 3/5

Label: Firebird Author: Martin Sherlock Price: £1.99 Joystick: various Memory: 48K/128K Reviewer: Graham Taylor The Happiest Days of Your Life is another conveyor belt Firebird title put out presumably on the scatter gun marketing technique which can be roughly translated as 'surely one of these things will sell if we put enough out there'. It's not easy to get much idea of the game from the outside box: 'clear your name to avoid a thorough caning' and 'screen pictures shown may be different machine versions of game' is all you get. The former doesn't make it sound very exciting (except to masochists who may try to lose). As to the pictures, I can say that they are exactly like the Spectrum version of the game. It's a sort of Skool Daze minus originality meets Wally games with marginally inferior graphics. Your objective is to wander around the school and environs picking up objects putting down other objects and by putting objects with other objects to get further objects. For example, putting a tape in the tape recorder gets you a recorder 'running' which may be useful in conjunction with the computer. There are things spinning around, things bouncing up and down, things wizzing from side to side - all of them sapping your energy. Some places seem to restore energy levels and most of the puzzles require logical association of objects ie taking the betting slip to the betting shop sounds a good idea... Graphics are fair, quite big, quite chunky though with a sublime disregard for attribute problems that not even Mikro-Gen could equal. It isn't badly programmed but there really isn't anything exciting about it. On the other hand it is a budget title. If you absolutely must have another Wally style, collect-the-bits game I've seen worse and this is cheap.

C&VG (Computer & Video Games) #62Dec 1986 · p.366/104/105/104/10

C&VG (Computer & Video Games)

Graphics 6/10

Sound 4/10

Value 5/10

Playability 4/10

Tim Metcalfe

MACHINE: Spectrum SUPPLIER: Firebird PRICE: £1.99 The best thing that can be said about this pretty average arcade adventure is that it's big. Lots of locations, lots of things to collect and shuffle about in the manner of every arcade adventure ever written. It's set in a school which looks like a private one to me. I guess loads of you out there have been to a expensive establishment, like this - with quadrangles, studies and big musty libraries full of Latin texts. This is definitely not Grange Hill. Your task is to find the headmaster's stolen wallet. Hang on, maybe it IS Grange Hill... It's all predictable stuff, served up lukewarm like a dodgy school dinner. The graphics aren't badbut uninspiring. The puzzles are uninspiring too. All in all a game that doesn't make you WANT to play it. It lacks any sort of atmosphere and you end up not caring very much if your find the wallet or not. Ironically, if Firebird's current batch of budget games - which include gems like Bombscare and Olli and Lisa - weren't so good the inadequacies of this little offering wouldn't show up so much. Playing this game won't make you very happy - much like having to go to school really...

ZX Computing #31Nov 1986 · p.38ZX Computing GlobertGood

ZX ComputingZX Computing Globert

Overall Good

Firebird Silver £1.99 Firebirds latest pocket money game is a schoolboy caper featuring an animated scally-wag out to retrieve the headmasters wallet that he's nicked and then lost. Can he avoid expulsion? This largely depends on your ability to steer him through the school building and grounds searching for clues to the whereabouts of the heads dosh. All the basics of the game work well enough, the graphics are large and bright and despite the odd annoying attribute clash, quite pleasing to look at. The number of rooms and outside locations is quite surprising and it's quite a lot of fun just exploring. There are no really nasty surprises as the flying energy sappers such as hovering canes and twirling jellies in the school kitchen present little hazard. You can pick up any two objects of which there seem to be an almost unlimited supply. Quite which objects were meant to help you eluded me and all you get from the instructions are some rather cryptic hints such as, "map your way to the secret passage turning over a new leaf en-route." However if you like problem solving games in the hunt the object type vein this will probably appeal. Well worth the price on presentation alone it may not give you the happiest day of your life or even a wildly exciting one but it you want to settle for an afternoon of quiet diversion this game will do.

Crash #34Nov 1986 · p.3465%68%65%69%64%69%64%

Crash

Use of Computer 65%

Graphics 68%

Playability 65%

Getting Started 69%

Addictive Qualities 64%

Value For Money 69%

Overall 64%

Unknown

Unknown

Unknown

Producer: Firebird Retail Price: £1.99 Author: Martin Sherlock The Happiest Days of your Life is a sort of academic Who Dunnit? with you playing the role of chief suspect schoolboy. The Headmaster has had his wallet stolen and is understandably rather miffed about the whole affair. Because you're known as a bit of a tearaway the blame falls naturally on you. A severe caning, a very sore rump and expulsion are all on the cards unless you can clear your name. The only way to prevent this chain of events from taking place is by roaming around the school and town, collecting items and taking them to the right place to help prove your innocence. There is something very strange about this school. Instead of meeting fellow students, all the hero encounters are weird objects which suddenly spring to life when he walks into a room and do their best to keep him away from essential objects. Contact with the nasties results in the loss of energy, displayed on a bar in the status area. Grub can be collected here and there for a boost, but once the bar reaches zero one of the three lives is lost. As in the MIKROGEN classic, Everyone's A Wally, the hero can only carry two objects at a time, and walking over a collectable item swaps it for one of the objects shown in the status area. This particular schoolboy can walk left and right or jump into the air - useful if you want to avoid swapping objects in a location. A wide variety of items can be found in the game, including chalks, a mortar board, a pound note and a betting slip! Each location has a name - which sometimes helps to identify the task that needs to be undertaken there ... Some of the locations in town are not exactly the sort of place a schoolboy should find himself in - including a pub, betting shop and dingy nightclub. The aim of the game is to find the headmaster's wallet and maybe collect a little bit of photographic evidence to prove your innocence while you're at it. Making a map would be a good starting point... COMMENTS Control keys: O,U,T,E,Q left; W,R,Y,I,P right; CAPS SHIFT, SPACE jump: A,S,D,F,G enter/exit doorway; H,J,K,L,ENTER pause; CAPS SHIFT and SPACE abort game Joystick: Kempston, Interface 2 Keyboard play: responsive Use of colour pretty locations but lots of clash Graphics: in the Wally Week style Sound: tune at the beginning of the game Skill levels: one Screens: 64

Carrying a UB 40 and an empty cassette deck the schoolboy hero of THE HAPPIEST DAYS OF YOUR LIFE finds himself in Dolesville.

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