Harry Goes Home
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
Pulsonic · 1984 · Pound sterling 2.95
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Play
- HarryGoesHome.z80.zipSnapshot image English3 KB
- HarryGoesHome.tzx.zipTape image English3 KB
Documents
- HarryGoesHome(EN).txtInstructions English1 KB
Files and rights
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Credits
- Andrew Bondcredited
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Scores
In the magazines
- Crash #51984 · Overall32%
- Sinclair User #271984 · Gilbert Factor6/10
Elsewhere on the web
- WorldOfSpectrum 10 votes3.10
Awards and competitions
Cambridge Awards 1983
- ZX Spectrum Game
In the magazines 2
Crash #5Jun 1984 · p.3735%30%35%40%28%32%
Use of Computer 35%
Playability 30%
Getting Started 35%
Addictive Qualities 40%
Value For Money 28%
Overall 32%
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Producer: Pulsonic Memory Required: 48K Retail Price: £2.99 Language: BASIC Author: Andrew Bond Harry Goes Home is a poor man's version of Ian Andrew's game Mined-Out. Mined-Out, however, was a very clever game. Harry Goes Home is less so. The object is to get Harry to his front door safely. He must cross a blank screen sowed with hidden mines, collecting his door key on the way. If he does get home, the next screen has more mines. COMMENTS Control keys: cursors Joystick: Protek, AGF Keyboard play: slow Use of colour: very poor Graphics: very poor Sound: Very poor Skill levels: more mines on subsequent screen
Out of his mind, Harry's a Mined-Out.
Sinclair User #27Jun 1984 · p.76/10
Gilbert Factor 6/10
Memory: 48K Price: £2.95 An ingenious idea saves Harry Goes Home from Pulsonic from being altogether negligible. Written in Basic, the program features primitive graphics and slow action but it provides an absorbing game which calls for some fine strategic thinking. Harry has for some reason to cross a minefield, picking up a key on his way, to enter his house. The mines are not shown but at the top of the screen after each move is a report telling you whether there are one, two or no mines beside Harry. With care and forethought, it is possible to pick one's way through the mines but getting Harry home leads only to another more difficult screen with more mines. At the end of each screen, you can press a key to see where the hidden mines were. You are also told how many moves you made before reaching home or being blown up. Clear presentation adds appeal to a simple game which makes good use of the response potential of the computer.
Remakes
- Harry Goes Home1998Java
Stephen Smith
Related
- Elsewhere
- UVL
- Same entry at
- Spectrum ComputingZXInfo
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