Sinclair Library

Havoc

Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English

Dynavision · 1984 · Pound sterling 7.95

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Cursor, Kempston Joystick

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In the magazines

  • Sinclair User #351985 · Gilbert Factor2/10
  • Crash #131985 · Overall59%

Elsewhere on the web

  • WorldOfSpectrum 15 votes4.27

In the magazines 21

Crash #13Feb 1985 · p.12762%68%62%48%57%54%59%

Crash

Use of Computer 62%

Graphics 68%

Playability 62%

Getting Started 48%

Addictive Qualities 57%

Value For Money 54%

Overall 59%

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Producer: Dynavision Memory Required: 48K Retail Price: £7.95 Language: Machine code Author: Terry Mayhew One thing to be aware of with Havoc is that the screen pictures on the cover are from the CBM64 version which might be misleading, although there is a note to the fact on the cover. It is the year 2024 and you are an operative of the World Peace Force (WPF). Being a peace force, you are equipped with a powerful interceptor which flies from its assigned bunker, with which you may deal death and destruction. Mustapha Fracas (the Mad Mullah) has secretly purchased discarded Cruise Missiles (they have a long life) and has declared total war on his enemies. Your task is to intercept and destroy incoming missiles as each one getting through will destroy 10% of your homeland. The screen display is continuously scrolling at about 60 degrees, with your interceptor shown in the centre. It can be moved left or right as well as up and down, height being judged by the shadow on the ground and a level indicator on the left of the screen. The only other instrumentation is a fuel bar at the base of the screen. Refuelling is accomplished by the time-honoured tradition of shooting fuel tanks on the ground. If you hit a missile or a tank, the explosion results in debris, which may be as dangerous as a direct hit. In addition to the missiles and tanks, walls periodically stretch across the flying route with holes or gaps in them, which must be accurately negotiated. COMMENT Control keys: Q/A up/down, O/P left/right Joystick: Kempston, AGF, Protek Keyboard play: responsive enough, but sluggish movement overall Use of colour: poor Graphics: jerky scrolling, large but undetailed Sound: poor Skill levels: 1 Lives: 3 Screens: scrolling

Sinclair User #35Feb 1985 · p.362/102/10

Sinclair User

Gilbert Factor 2/10

Richard Price 2/10

HAVOC Dynavision Memory: 48K Price: £7.95 Joystick: Kempston, Cursor Havoc may well have been wonderful on the CBM 64 but the Spectrum version, far from being stunningly realistic as advertised, is just stunningly shoddy. The game takes the Zaxxon format and you must pilot your intercepter over walls and through groups of pillars and other obstacles. The aim is to shoot down incoming cruise missiles and get fuel along the way by blowing up fuel dumps. Given the current state of the art the graphics are dreadful - there is little use of colour and the scrolling landscape flickers and jerks along. The plane and the missiles look more like doodles and become almost invisible when they pass across bits of skyscraper in similar shades. There is no detail in the general design and the whole program has the air of a rushed job. Dynavision should wake up and realise that Spectrum owners now expect a lot more for their money and won't be palmed off with this abysmal rehash of a famous game. Serve with chestnut stuffing and cranberry sauce.

Read it at Sinclair User Magazine Online

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