Havoc
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Dynavision · 1984 · Pound sterling 7.95
Discussion
Nobody has started a thread about this yet.
- Control Option
- Cursor, Kempston Joystick
Play
- havoc_dyn.rzxRZX playback file
- Havoc.tzx.zipTape image English9 KB
- Havoc.tap.zipTape image English9 KB
Other files
- Havoc (1984)(Dynavision).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Terry Mayhewcredited
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Sinclair User #351985 · Gilbert Factor2/10
- Crash #131985 · Overall59%
Elsewhere on the web
- WorldOfSpectrum 15 votes4.27
In the magazines 21
Crash #13Feb 1985 · p.12762%68%62%48%57%54%59%
Use of Computer 62%
Graphics 68%
Playability 62%
Getting Started 48%
Addictive Qualities 57%
Value For Money 54%
Overall 59%
Unknown
Unknown
Unknown
Producer: Dynavision Memory Required: 48K Retail Price: £7.95 Language: Machine code Author: Terry Mayhew One thing to be aware of with Havoc is that the screen pictures on the cover are from the CBM64 version which might be misleading, although there is a note to the fact on the cover. It is the year 2024 and you are an operative of the World Peace Force (WPF). Being a peace force, you are equipped with a powerful interceptor which flies from its assigned bunker, with which you may deal death and destruction. Mustapha Fracas (the Mad Mullah) has secretly purchased discarded Cruise Missiles (they have a long life) and has declared total war on his enemies. Your task is to intercept and destroy incoming missiles as each one getting through will destroy 10% of your homeland. The screen display is continuously scrolling at about 60 degrees, with your interceptor shown in the centre. It can be moved left or right as well as up and down, height being judged by the shadow on the ground and a level indicator on the left of the screen. The only other instrumentation is a fuel bar at the base of the screen. Refuelling is accomplished by the time-honoured tradition of shooting fuel tanks on the ground. If you hit a missile or a tank, the explosion results in debris, which may be as dangerous as a direct hit. In addition to the missiles and tanks, walls periodically stretch across the flying route with holes or gaps in them, which must be accurately negotiated. COMMENT Control keys: Q/A up/down, O/P left/right Joystick: Kempston, AGF, Protek Keyboard play: responsive enough, but sluggish movement overall Use of colour: poor Graphics: jerky scrolling, large but undetailed Sound: poor Skill levels: 1 Lives: 3 Screens: scrolling
Sinclair User #35Feb 1985 · p.362/102/10
Gilbert Factor 2/10
Richard Price 2/10
HAVOC Dynavision Memory: 48K Price: £7.95 Joystick: Kempston, Cursor Havoc may well have been wonderful on the CBM 64 but the Spectrum version, far from being stunningly realistic as advertised, is just stunningly shoddy. The game takes the Zaxxon format and you must pilot your intercepter over walls and through groups of pillars and other obstacles. The aim is to shoot down incoming cruise missiles and get fuel along the way by blowing up fuel dumps. Given the current state of the art the graphics are dreadful - there is little use of colour and the scrolling landscape flickers and jerks along. The plane and the missiles look more like doodles and become almost invisible when they pass across bits of skyscraper in similar shades. There is no detail in the general design and the whole program has the air of a rushed job. Dynavision should wake up and realise that Spectrum owners now expect a lot more for their money and won't be palmed off with this abysmal rehash of a famous game. Serve with chestnut stuffing and cranberry sauce.
Advert14
- Crash #11Dec 1984 · p.143
- Personal Computer Games #13Dec 1984 · p.81
- C&VG (Computer & Video Games) #38Dec 1984 · p.14
- Sinclair User #33Dec 1984 · p.177
- Personal Computer Games #12Nov 1984 · p.100
- Popular Computing Weekly #48Nov 1984 · p.35
- Personal Computer Games #11Oct 1984 · p.36
- C&VG (Computer & Video Games) #36Oct 1984 · p.85
- Popular Computing Weekly #40Oct 1984 · p.28
- Popular Computing Weekly #41Oct 1984 · p.25
- Popular Computing Weekly #42Oct 1984 · p.33
- Personal Computer Games #10Sep 1984 · p.52
- Popular Computing Weekly #38Sep 1984 · p.43
- Popular Computing Weekly #39Sep 1984 · p.43
Review2
- Home Computing Weekly #98Feb 1985 · p.38
- Popular Computing Weekly #48Nov 1984 · p.67
Feature1
- Home Computing Weekly #105Mar 1985 · p.19
News/Note1
- Personal Computer Games #14Jan 1985 · p.20
Full-page ad1
- C&VG (Computer & Video Games) #37Nov 1984 · p.69
Related
- Compilations
- Load 'n' Run issue 14
- Ports
- (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro GamingSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No description recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

