Highlander
Arcade Game: Beat-em-up/Solo · ZX-Spectrum 48K · 2 players · English
Ocean Software Ltd · 1986 · Pound sterling 7.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1986Ocean Software LtdPound sterling 7.95
- 1986Erbe Software S.A.
Play
- Highlander.rzx.zipRZX playback file 61 KB
- Highlander.tzx.zipTape image English64 KB
- Highlander.tap.zipTape image English59 KB
Documents
- Highlander.txtInstructions English11 KB
- Highlander(MULTI-LANG).pdfInstructions Multi-language: English, French, German2,974 KB
Other files
- Highlander (1986)(Ocean Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Roy Gibsoncredited
- Simon Butlercredited
- Steve Caincredited
- Martin Calvertcredited
- Bob WakelinInlay/Poster Art
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Scores
In the magazines
- Sinclair User #581987 · Overall2/5
- Crash #371987 · Overall57%
Elsewhere on the web
- WorldOfSpectrum 36 votes2.24
In the magazines 21
Crash #37Feb 1987 · p.11475%62%53%54%53%57%
Presentation 75%
Graphics 62%
Playability 53%
Addictive Qualities 54%
Value For Money 53%
Overall 57%
Ben Stone
Mike Dunn
Paul Sumner
Producer: Ocean Retail Price: £7.95 Author: Roy Gibson/Canvas Highlander is based on one of last year's more unusual films. Immortals it seems aren't just the stuff of rumour or legend - they actually exist and roam through time in an endless battle with one another. Ultimately 'there can be only one'. Highlander the game is based on just one element of the film - the sword fighting sequences. During these, the hero, McLeod, has to confront and kill three other immortals. The only possible method of executing an Eternal is to behead him, and this is McLeod's aim when he faces opponents. The immortal who finally triumphs becomes the holder of 'the knowledge', and consequently the saviour or destroyer of the world. The game can be played in two ways: you can be McLeod who must fight against a series of increasingly competent competitors. Alternatively two players can fight each other in a head-tohead, one playing McLeod and the other taking on the character of one of his adversaries. Each of the three levels is loaded separately and has a different setting and a different immortal for McLeod to try to decapitate. The first section features Ramirez, the least skilled of the immortals. Fizir is the second opponent - an ancient and skilled contender who is malicious and uncompromising in his fighting. If his head is removed then it's on to the final level which is set on rooftop in New York where McLeod faces the most deadly of all the immortals - the dreaded Kurgen. Kurgen is the most proficient swordsman of the everlasting fraternity, and killing him confers the 'knowledge' onto McLeod and the World is safe again. Failure however has disastrous consequences... McLeod has fourteen different sword fighting moves at his disposal, accessed in traditional beat 'em up style. McLeod can move right or left across the screen and can attack or retreat, crouch down or leap into an attack position ready for the kill. Most of the fighting takes place with McLeod in a standing position. In this position McLeod has two defensive moves to protect his neck and body along with six attacking positions. In the kneeling position there are three attack modes glowing McLeod to defend his neck, head and feet. Energy bars at the bottom of the screen indicate the status of the two combatants - fighting and taking hits costs energy while resting restores it slowly. COMMENTS Control keys: Player One- W up, D right, X down, A left, S fire; Player Two- U up, M down, K right, H left, J fire Joystick: Kempston, Cursor, Interface 2 Use of colour: bleak; mainly black and white with a coloured border Graphics: extended pixel graphics which look blocky and awkward Sound: spot effects (but not many) Skill levels: three Screens: one main screen on each level
Fizir gets the better of you as you battle it out in the underground car-park.
The final scene, will McLeod decapitate Kurgen and earn 'the knowledge'?
Sinclair User #58Jan 1987 · p.522/52/5
Overall 2/5
John Gilbert 2/5
Label: Ocean Author: Canvas Price: £7.95 Joystick: various Memory: 48K/128K Reviewer: John Gilbert 'There can be only one' says the cassette inlay but the game of Highlander, sadly just ain't it. It's all been loosely based around the patchy movie in which Conner MacCieod has to kill all his brother immortals to win a mysterious prize - which in the film turns out to be fertility. And the mode of execution? Nothing less than blood-squirting decapitation. In the three-part game you train as an expert Samuri swords player before you can despatch your opponent and take your just rewards. There are three game Loads the difference being a new background is loaded as a Screens and a new opponent. Only the top third of the backdrop contains an illustration and the rest of the screen is kept black to avoid colour clash with the main figures which one big (about half-Dark Sceptre size) and well animated. Your first opponent is Ramirez. He's a Spanish gay blade and, as your teacher, he knows he's unlikely to survive. You get a sword-play hint sheet but it turns out to be next to useless once you start to play. The basic move is duck, joystick down, and perhaps advance, joystick left. Highlander is all about energy and, in the film, when you win a fight you take on the life force of the vanquished. It's not a fact which has been assimilated by the programmers. If you kill your quarry his blood - and little else - spurts all over you after his head's toll off - screen with a unique splatter sound effect which can only be found on the Spectrum. You can tell you're losing when MacCleod sits down on the job and refuses to get up. Shortly after your energy slips into the red sector - not good. Kill Ramirez with a dazzling display of attack, timing and position and your move on to the next background, in modern day New York. He's a shady character called Fizir. Here the game and film part company. MacCleod does battle a Saracen at the beginning of the film but his name's Fasil, not Fizir. Yet more attacking play and you're through to the final conflict between you and the evilsome Kurgen. It was here I was defeated. The third battle is very difficult to win, and you'd think the challenge would make a good game. You'd be wrong. The three parts to the game are virtually identical and I was losing interest long before I got to the third part. And there's almost no technique or finesse required in the fighting. Relentlessly slam the joystick and keep on till you win. Let up for a second and you're dead. So's the game.
Full-page ad6
- C&VG (Computer & Video Games) #61Nov 1986 · p.40
- Your Sinclair #11Nov 1986 · p.40
- Sinclair User #56Nov 1986 · p.71
- Computer Gamer #19Oct 1986 · p.2
- Crash #33Oct 1986 · p.6
- Your Sinclair #10Oct 1986 · p.106
News/Note4
- ZX Computing #29Sep 1986 · p.6
- Computer Gamer #18Sep 1986 · p.8
- Sinclair User #54Sep 1986 · p.7
- Your Sinclair #8Aug 1986 · p.4
Tips3
- YS Smash TipsAug 1988 · p.24
- Your Sinclair #22Oct 1987 · p.27
- Crash #41Jun 1987 · p.51
Advert2
- C&VG (Computer & Video Games) #62Dec 1986 · p.140
- Sinclair User #57Dec 1986 · p.114
CompoResult1
- Your Sinclair #20Aug 1987 · p.79
Hack/Poke1
- Crash #39Apr 1987 · p.71
CompoEntry1
- Your Sinclair #13Jan 1987 · p.44
Feature1
- Sinclair User #56Nov 1986 · p.66
Licensed from
- HighlanderMovie20th Century Fox
Related
- Compilations
- Screen Heroes
- Ports
- (Amstrad CPC), (Commodore 64)
- Tags
- Simultaneous
- Same entry at
- Spectrum ComputingZXInfo
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