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Aquasquad

Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English

Atlantis Software Ltd · 1988 · Pound sterling 1.99

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Scores

In the magazines

  • Sinclair User #831989 · Overall40%
  • Your Sinclair #391989 · Overall4/10

Elsewhere on the web

  • WorldOfSpectrum 12 votes6.08

In the magazines 7

Your Sinclair #39Mar 1989 · p.414/104/10

Your Sinclair

Overall 4/10

Marcus Berkmann 4/10

BARGAIN BASEMENT What's going cheap this month? (Make any bird jokes, and you're dead, Ed). Certainly not Marcus Berksquawk. (BLAM!!) AQUASQUAD Atlantis £1.99 Reviewer: Marcus Berkmann This one's by the same geezer who wrote Gunfighter and Tank Command, which should warn anyone who was expecting a decent game. Aquasquad's a sort of arcade adventure-cum-shoot 'em up, neither one thing nor the other, and profoundly less than gripping. You guide your little ship through an undersea maze of heavily armed caverns, avoiding jagged rocks, deadly undersea creatures and anything that looks remotely like a missile. The idea is to destroy the whole installation, and to do this you need to collect four nuclear containers - but you'll long since have got completely bored and given up before you get that far in this lifeless and derivative game. It's not been that badly programmed - few things are, these days - but there's no spark of originality, nothing to make you want desperately to see the next screen, or even the screen you're on in most cases. Of minimal interest.

Sinclair User #83Feb 1989 · p.4573%55%30%35%40%40%

Sinclair User

Graphics 73%

Sound 55%

Playability 30%

Lastability 35%

Overall 40%

Tony Dillon 40%

Label: Atlantis Author: In-house Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon Mariiinaaa. Aqua Mariiiinaaa! Yes folks, it's return of the Stingray-esque game and this is the most Stingray-ish game I've ever played. This Stingray feel is produced because: i) It's under water, ii) The animation is dreadful, iii) It somehow manages to look quite good, iv) It gets tedious after you've seen it once. Your mission is to find four somethings before storming the installation where the evil what'stheirnames are leading their domination of the world's air and shipping lanes. Nothing original there eh? So, you set off in your NATO designed Aquaslashkickmain kill-a-tron, and what do your find? Well, no Aquaphibians for a start, which shattered illusions about Stingray, but to make it worse, the graphics are badly handled so the game quickly becomes uninteresting. The sprites for all the enemies are very slow to get anywhere near you, but considering that you also move around at around 1 mile every zillion years, and your torpedoes also move at roughly half the speed of Sylvester Stallone's brain (we are talking SLOW here) there is not much in the way of eyeball dangling action. The sound coming over the hydrophones - no! speakers (sorry it's just another attack of the Stingrays) is wimpish beyond belief. Beeps and farts don't come into it here, are talking clicks, and nothing else. You have to your ship very, very precisely or you'll just end up dead on the first few screens every time, just like me. Atlantis have a knack of producing good looking games (remember The Sceptre of Bhagdad) but should include more interesting features in this game. A few different weapons wouldn't go amiss. Below average even for a budget game, I personally wouldn't recommend it, but some people quite like simple games (even if they are mind bogglingly boring).

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Related

Versions
Cybernoid (Inspired by), MCoder II (Authored with)
Compilations
ZX-Spectrum Vega

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