Howzat
Sport Game: Management · ZX-Spectrum 48K · 1 players · English
Wyvern Software · 1984 · Pound sterling 5.50
Discussion
Nobody has started a thread about this yet.
Releases
- 1984Wyvern SoftwarePound sterling 5.50
- 1987Alternative Software LtdPound sterling 1.99
Play
- Howzat.tzx.zipTape image English15 KB
- Howzat.tap.zipTape image English15 KB
- Howzat(AlternativeSoftwareLtd).tzx.zipTape image English15 KB
- Howzat(AlternativeSoftwareLtd).tap.zipTape image English15 KB
Documents
- Howzat.txtInstructions English3 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Scores
In the magazines
- Crash #71984 · Overall53%
- Personal Computer Games #91984 · Overall5/10
- Sinclair User #291984 · Gilbert Factor8/10
- Sinclair User #601987 · Overall2/5
- Crash #371987 · Overall11%
- Your Sinclair #901993 · Howzat12%
Elsewhere on the web
- WorldOfSpectrum 14 votes6.71
In the magazines 16
Sinclair User #60Mar 1987 · p.552/52/5
Overall 2/5
John Gilbert 2/5
Label: Alternative Software Author: Wyvern Price: £1.99 Reviewer: John Gilbert Cricket is not the liveliest of games and that could be why Howzat, originally released at full price by Wyvern Software, is such a lame duck. You'd expect, maybe, the atmosphere of hot, sticky, June days. Batsmen and bowlers would be controlled by joystick and there would be action packed bird's and wicket's eye views of the grounds. Instead, Howzat! is played by rigid little matchstick men - I think they're men - who are almost invisible against a sickly green green. Admittedly, at the start of the game you get to select the event and your team, but that's about all the action you'll see: it's a bit like watching Geoffrey Boycott in a particularly bad year. You can take part in a one day test or in a series such as the Benson and Hedges League or the Texaco Trophy. Your choice of event is unlikely to influence on play - it doesn't make the darndest bit of - difference but it's nice to add that extra bit of authenticity to the game. Teams can be made up of county or test stars, or your own, specially created, players. When you choose your 'own' team you type in their names and give each batting and bowling ratings between zero and ten. It's possible to build up the ultimate team, who all have top marks and can thrash the opposition, but that rather defeats the purpose of the simulation. There should have been some sort of restriction on allotting rating points. Once you've chosen the captain and wicket keepers of both teams the toss decides the order of play. The bowling team has all the cards as the batting team can only decide which two players should go in and whether to run after a successful swing of the bat. The bowling team, on the other hand, can position fielders and start a bowling run. You can't, however, decide what sort of bowling action you want or the force of delivery. Some simulation where everything's randomly generated! Play actions are randomly generated on the batting side as well. Once the bowler's pitched the ball you'll either hit it or not, it and either will or won't be caught. You then have the choice - Yes/No - of making a run. As cricket simulations go - usually very slowly - Howzat is certainly LBW, even with the budget price tag. The game would have been just as exciting it it played with itself.
C&VG (Computer & Video Games) #65Mar 1987 · p.225/105/108/108/10
Graphics 5/10
Sound 5/10
Value 8/10
Playability 8/10
Tim Metcalfe
MACHINE: Spectrum SUPPLIER: Alternative Software PRICE: £1.99 If you were inspired by England's victory against Australia in the Ashes series over Christmas, then here's the game for you - it's a horribly addictive cheapo from a new budget label, Alternative Software. It's an accurate representation of our national summer game and all for under £2. OK, so the graphics aren't up to much - the display of the field is inhabited by little pin men - but the strategy element is there in full as is the little random bits of luck or misfortune which happen in all real cricket matches. You can choose to play a one or two player game, select any one of the 17 county squads or seven test teams, enter your own special team, play test matches, one day matches, league matches - you name it! You can call up a detailed scoreboard, detailed analysis of batting, bowling statistics, and print out of the scoreboard or scorecard at any time on your trusty Speccy printer. Random extras, like byes, wides etc, are included. When batting you can choose to run or stay at the crease - and yes, you can get run out if you're not careful. If you decide to field you can place your men, select bowlers etc. Just like the real thing. Each player has a skill rating which you can alter at will. Howzat! isn't a spectacular game - just very good value for money. It's more a strategy game than an out and out arcade thrash - but if you're into cricket then you won't want to miss this neat budget release.
Crash #37Feb 1987 · p.12634%9%13%7%15%11%
Presentation 34%
Graphics 9%
Playability 13%
Addictive Qualities 7%
Value For Money 15%
Overall 11%
Ben Stone
Mike Dunn
Paul Sumner
Producer: Alternative Software Retail Price: £1.99 Author: Wyvern Software Howzat! is a two player cricket simulation with plenty of options, presented on a series of menus. The first decision to make is whether to play one-day or first class cricket. There are sixteen county sides and seven test sides to choose between, depending on the level of cricket chosen, and if none of them meet with your approval names of your own choice may be input. Opting for an existing team calls up a squad of eleven players automatically. Some fine tuning is possible and when a team has been finalised, its members are given a batting and bowling rating from one to ten. After the teams have been accepted, the computer randomly selects the winner of the toss. The batting side has to choose the opening batsmen and conversely, the fielding side needs to choose the bowler. The screen then changes to show a birds-eye-view of the cricket pitch, the two batsmen, the bowler and the ten fielders. Fielders may be repositioned at any stage of the match. At the end of an over the score card appears and the batting card, the bowler' s analysis and the innings report may be accessed. Choose another bowler and the match continues. The computer automatically tells you if the batsman has scored four or six runs, if the ball goes to the wicket keeper or if it's a wide. If the ball can be seen on the pitch after it is struck then it's down to you on how many runs you wish to attempt. COMMENTS Control keys: cursor keys to move cursor and individual keys to make selections Joystick: n/a Use of colour: white players on green field Graphics: very basic Sound: nothing much Skill levels: one Screens: menus plus the pitch
Crash #7Aug 1984 · p.1370%38%50%53%48%58%53%
Use of Computer 70%
Graphics 38%
Playability 50%
Getting Started 53%
Addictive Qualities 48%
Value For Money 58%
Overall 53%
Unknown
Unknown
Unknown
With the summer season well under way, we thought we would take a look at two games on the subject of cricket. The noble English institution has been covered before by games for the Spectrum but these two are new. Of the two games Howzat comes in the more professional looking packaging with a full colour insert containing two pages of brief notes. Cricket has a yellow card insert with a line drawing on it and no instructions, but is accompanied by a large booklet containing playing instructions and many details on playing cricket in general. In keeping with its packaging, Cricket is the less sophisticated program, although it has plenty of options, allowing play against 18 county sides. Howzat allows play against or selection from 17 county sides and 7 Test squads. Both games allow the player to select his own side and name them. In simulations of this sort, a printer is very useful - almost essential in the case of Cricket, and both games allow this facility. CRICKET Producer: T.J. Owen Memory Required: 48K Retail Price: £6.95 Author: David Owen On completion of loading you are asked to put CAPS LOCK on, as the program only accepts input in capitals. This seems a little primitive these days. You are also asked to type in '1' if using a printer, but there is no screen prompt to tell you anything else, although ENTER moves things along. A 12-option menu allows you to select a team, load or save one, play a county side, play another invented team and several other things like change the Over limit. Selecting your own team means typing in the name of 16 players, they are then given their various qualities and strengths and when playing another team or county side you may select which 11 to choose. Cricket offers a pitch analysis before taking the toss and informing you who has won. If it is you, you may elect to bat first or bowl. The game is non-visual - you select how many balls the game is to continue for, and the computer reports on each ball. When the number of balls selected for play are over it is possible to see the scoreboard and partnership details. HOWZAT Producer: Wyvern Software Memory Required: 48K Retail Price: £5.50 Language: Machine code Author: Not Known Howzat is a graphics type game, which shows you the field and the position of the fielders, batsmen etc. In this respect it resembles CRL's Test Match. As the player you may select the bowler and set or change your field positions, moving them via the keyboard. Two games are provided for, one day cricket or a first class match. You may select a team from the options provided or create your own. The selected team is then displayed with the standard players and rest of squad, from which you may select the players you want. When this is done, the players' strengths in batting and bowling are displayed, but the skill factors may be altered if so wished. When the toss has been decided, the field appears. Using the cursor keys it is possible to place a cursor over any player and move him to a new position. Between each ball it is possible to reset the field or see the scoreboard. Pressing the 'B' key results in the bowler running up and bowling. The stroke is taken automatically and the batsmen asked if they want to run or not.
The pitch in Howzat.
Personal Computer Games #9Aug 1984 · p.583/101/108/106/105/105/10
Graphics 3/10
Sound 1/10
Originality 8/10
Lasting Interest 6/10
Overall 5/10
Jeremy Fisher 5/10
MACHINE: Spectrum 48K CONTROL: Keys FROM: Wyvern, £5.50 Howzat, as you've probably guessed, is a cricket simulation. Unfortunately Wyvern fail to tell you that it's for two players, and knowledge of the real game is helpful. After a brief introduction, the game gets underway with the option of one day or first class cricket. If you choose one day cricket you can play in a variety of matches from the John Player League to the Texaco Trophy. On the other hand, if you choose first class cricket you have the option of playing in County or Test cricket or going on tour. Following this, you pick your team. All of the 17 first class county squads and the seven test squads are available for you to select from. Alternatively, you can choose your own team from the squads or enter your own set of names. Each player has his own changeable skill ratings. After choosing your opening batsman your opponent positions his fielders and selects a bowler. The actual playing screen consists of a white boundary line inside which are the players and wickets (also white). Graphical quality is minimal as the players are simple stick figures with poor animation. Other displays such as the scoreboard, bowling analysis and scorecard are all set out like the real thing and are just as good. In testing this program one major bug was found. When choosing the teams it is possible for the same player to play in both sides and also it's possible for one team to play itself, for example: England vs England or England vs Somerset in which Botham plays for both sides. Wyvern could have easily prevented this by including a simple check in the program.
Sinclair User #29Aug 1984 · p.568/108/10
Gilbert Factor 8/10
John Gilbert 8/10
SOFTWARE FOR THE SPECTRUM SPORTSMAN John Gilbert goes for gold in a bid to find the best computer sports simulations. OLYMPIMANIA Memory: 48K Price: £6 OLYMPICS Memory: 48K Price: £6.95 WORLDCUP FOOTBALL Memory: 48K Price: £6.95 FOOTBALL MANAGER Memory: 48K Price: £6.95 UNITED Memory: 48K Price: £6 TROON Memory: 48K Price: £6.95 NEW BIRKDALE Memory: 48K Price: £6.95 ROYAL BIRKDALE Memory: 48K Price: £5.90 SUPER SOCCER Memory: 48K Price: £7 SUPER-LEAGUE Memory: 48K Price: £6.50 ASHES Memory: 48K Price: £1.99 CRICKET CAPTAIN Memory: 48K Price: £4.95 HOWZAT Memory: 48K Price: £6.95 TEST MATCH Memory: 48K Price: £5.95 GOLF Memory: 16K Price: £5.95 Summer is here, or so we are told by the weathermen, and instead of spending hours in front of a television set watching the Olympics or a Test match, why not spend hours creating your own little piece of history with one of the Spectrum sports packages on the market? The Olympic Games have always brought with them a mass of souvenirs, ranging from flags to cuddly toys. This year is the same but there is an added dimension as computer software companies have tried to cash in with high-pressure selling of their sports programs, including ones which simulate Olympic events. Automata, of Pimania fame, has a spoof version of the Games with the Pi-man working his way to gold in five events. The events include the Pi-Jump, Alpi-Skiing, Steepi-Chase, the Pitathlon, and the Butter-Pi, which is the swimming contest. Each contest is animated smoothly and the graphics are detailed down to the last member of the crowd. After every contest has been lost or won the awards are given on the familiar three-position pedestal. If the Pi-man wins he takes a bow but if he loses he runs round the stadium shaking his fist at the crowd. Pi-man may have learned to be an athlete but he is certainly no sportsman. Olympimania, being from Automata, is a joke but should provide the usual hours of fun if you can suffer the inane humour of the Pi-man. You might also like to try the experience of listening to the soundtrack of the Pi-Land International Anthem on the reverse side of the cassette. The game should also appeal to people who find the real Olympics dull but if you take a more serious interest you will want to run Olympics, which is another spin-off from CRL. The program includes 14 events and is LOADed in two 48K parts. Side one of the cassette includes events such long jump, discus, shot putt and javelin. The other side contains six events which are held outside the stadium. They include cycling, swimming, canoeing and yachting. A marathon has also been included, run in five sections, each part between the other events. In the standard game you will take the part of the British team. The computer will challenge the might of three other teams consisting of the United States, the Soviet Union and the Rest of the World - this might be the only opportunity you have to see the Soviet Union compete in the Games. Once you have been through the first half of the Games the medals your team has won will be added to the score you accumulate in the second half. Unfortunately, only gold medals are awarded and you receive no points for being second or third. That detracts from authenticity as the Olympics are not the same without silver and bronze. The graphics which show the events taking place are not so good as those of Olympimania but the ways in which the athletes compete in terms of skill and energy levels have been well thought out. Sufficient realism has been incorporated into the program that athletes will start to slow during the events if you over-stretch their limits. The games are written in Basic with a corresponding slowness in the speed of graphics and the way in which results are calculated. Olympics will interest fans who buy anything to do with the Games but will disappoint others who are looking for good sporting software. The World Cup is to football enthusiasts what the Olympics is to athletics fans. Artic Computing has decided to produce its own World Cup Football for the Spectrum two years early. You take the part of one of the teams playing in the cup and take it through a series of games to reach the final. Each game has the usual time-scale, including injury time if necessary, but the time factor is scaled-down so that each game takes about five minutes to play. The graphics representation of play shows part of the field and the life-like actions of the players. The players even return to the dressing rooms at half-time. Your control is limited to the footballer who is nearest to the ball in your team. That player will light up when in possession of the ball. World Cup Football can be played at nine levels and there are 40 teams in contention. The game is addictive and should even be of interest to people who know nothing about football. United, from CCS, on the other hand is a poor relation of the Addictive Games Football Manager and has none of the thrills of the Artic game. The four league tables are there, you can pick your team, and you can spy on the other teams to find their weak spots. The only people who will like it, however, are those who like looking at tables of figures, as the graphics displayed when games are taking place are appalling, having a green background with little pin-men making a brave effort to keep contact with the ball. United is so uninteresting that it cannot be recommended, even to beginners. If you want a good game buy Football Manager, which is still the best value for money. Super Soccer is much the same as United. It is poorly-presented, slow, and we also had difficulty in LOADing our copy, which could point to the use of low-quality cassettes for reproduction. Winters is a small company which exists solely because of its range of sports programs. Super Soccer is not one of its better efforts, which is a pity, as some thought appears to have been put into the game. It can be obtained from Winters Ltd, 24 Swannington Close, Cantley, Doncaster, South Yorkshire DN4 6UA. Super-League, for the 48K Spectrum, is from Cross Software and, thankfully, different from the other play-and-get-to-the-top-of-the-league games. At the start you have to decide the skill level at which you are to play. That is based, as ever, on the league position but, in the case of Super-League, you have either to finish in the top six, in the top half, or avoid relegation. Unfortunately the game is limited, as there is only one division in which to play. If you are relegated you join the losers and the game finishes. Like many other football games on the market, the program is just a database which manipulates numbers to produce the league results. It would not be half so bad if the players were shielded from all the calculations by more varied methods of input but numbers have to be balanced on the skill sheets to provide marks for dribbling skill, strength of kick and supporting energy in attack and defence. Everything is entered as numbers and the computer then plays the game for you. That is followed by a 30-second wait for results, which would deter the strongest of us from football for life. It is obvious that the major criticism of the game is that you are not given sufficient involvement during play. Although Super-League will become tedious for hunters for action, there are sufficient aspects in it to hold the attention of a fanatic. It is pity that most of the game is played by the computer but if you prefer to plot strategy quietly and slowly, Super-League is for you. The cricket season is in full swing and there are many games for the Spectrum which will support fans when their teams have walked off out of the rain. Ashes, from Pulsonic, is the cheapest in the range at £1.99. It provides a good graphic simulation of the game for the 48K Spectrum. At the start you are given a choice of venues. There are 10 of them, five in England and five in Australia. Your choice will, of course, affect the type of bowlers you can select. Each team has 11 players you can choose, or you can use the two teams which are already in the computer. You can specify the type of bowler you require as fast, swing/seam or spin. The toss is made and the winner automatically bats first. If you are not batting you will have to field your players to take advantage of the ground and particular batsmen. Positioning is limited as you can choose only from those positions indicated by the computer. Like so many sports games, Ashes relies heavily on numeric input. If you are batting you have to match your stroke with the way the bowler pitches at you by entering a numeric option. The same is true of bowling. You must press a number to signify your choice of line and length. Howzat, from Wyvern Software, is one of the best cricket games available. The graphics display is freer than Ashes, as you can decide where you want to put your players without restriction on field areas. You can also change the field if you think it is necessary at most points in the game. Wyvern has opted for realism as it has included 17 first-class county squads and seven Test squads with which you can play. As with Ashes you can choose a standard team or select one of your own. Howzat, however, has an edge over Ashes as you have a wider range of teams from which to select your 11 players. Details of matches and information about the state of players is given quickly and efficiently. Wyvern has even included a realistic scoreboard to show the events while play is taking place. Its depth of play and proximity to the real thing could not be beaten even by such games as Test Match, from CRL, or Cricket Captain, from Allanson Computing, which aim to produce the same effect. If your game is golf rather than cricket, there are many simulations of courses round Britain, including the Troon and New Birkdale classics from Hornby Software. Among the newer releases Royal Birkdale, from Ocean, is one of the best. The game takes you to the famous course which has hosted the Open championship and has been the haunt of many famous players. At the start you are given the opportunity to alter the wind speed conditions. You then select your club and take a position at the first tee. There are 10 clubs in all, the first being a driver and the last a sand iron. Directions are entered using a clock-face technique in which 0 and 360 degrees point north. That is the method used by all computer golf games, although some vary the directions round the clock. The instructions on the cassette insert are more than adequate and provide hints on how to play in the rough and which clubs to use on any occasion. The course is laid out hole by hole and when your ball hits the green a close-up of the hole is given so that you have a better chance of holing the ball. The only criticism is that the graphics representing the course are too detailed and the different areas of the course tend to clash with each other. If you can tolerate the cluttered screen display, Royal Birkdale should give you many hours of pleasure. Like any of the other sports games on the Spectrum it can be just as much fun for a non-sports player as for an enthusiast. Virgin has recently issued its version of Golf but, unlike most of the other companies specialising in sports, it has aimed its program at the 16K Spectrum. The game, for one to four players, scores points on graphics display, which is more inviting and easier to read than that of Ocean, but it does not have the same feel of a real course Royal Birkdale offers. The Virgin version offers play at a varying number of holes, from one to 18, and will allow you to use one of six clubs for each shot. Wind direction and speed are not taken into account so noticeably during the game but the names of the clubs and strength with which you hit the ball are important factors. Golf uses the same direction input system as Royal Birkdale but is more precise as to the points of the compass in relation to the player. It is certainly a match for Royal Birkdale but the Ocean game wins for its authenticity. If we were to apply a rule that all sports games had to be representative of reality, none of those reviewed would be worth playing. The best, such as World Cup Football, Troon and Royal Rirkdale, are just barely simulations. A fairer rule to apply would be that all the games provide entertainment for people who enjoy real sports, and most of those reviewed clearly do. Games using soccer, golf or cricket for their basis are not meant as full simulations and they are more likely to be played by computer users and sporting computer owners than sports enthusiasts. Undoubtedly few Spectrums have been bought solely to play sports games and if they have that is a sad prediction for the future of the sporting world, which relies heavily on co-operation and team spirit. Computer games can go nowhere near to simulating that type of experience. Most sports are outdoor activities and, like nothing else, lose much in translation to computer. Computers are limited in the way they store information and cannot take all the variables of game play into account. Most sports programs are, therefore, very limited in what they achieve. Players using computers to play football or golf may be trying to ind a substitute for the real thing. If you are satisfied with that substitute, the games available for the Spectrum should keep you entertained. None of the so-called simulations on the market, however, is anywhere near the real thing.
Olympics
Olympimania
Royal Birkdale
Test Match
World Cup Football
4 Most Super Sports carries this game and has 1 reference of its own.
Feature3
- Crash #16May 1985 · p.45
- Sinclair User #29Aug 1984 · p.56
- Your Computer #7Jul 1984 · p.56
News/Note2
- ZX Computing #34Feb 1987 · p.6
- C&VG (Computer & Video Games) #64Feb 1987 · p.8
Full-page ad2
- Personal Computer Games #8Jul 1984 · p.121
- Your Computer #4Apr 1984 · p.40
Review1
- Your Sinclair #90Jun 1993 · p.27
Advert1
- C&VG (Computer & Video Games) #63Jan 1987 · p.46
Letters1
- Sinclair User #31Oct 1984 · p.16
Licensed from
- Brian RosePeople
Related
- Compilations
- 4 Most Super Sports, ZX-Spectrum Vega
- Ports
- (BBC Micro)
- Elsewhere
- UVL
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No credit, description, tag recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

.png)
