Sinclair Library

Fruit Machine

Casual Game: Gambling · ZX-Spectrum 48K · 1 players · English

Zeppelin Games Ltd · 1990 · Pound sterling 2.99

Also known as Arcade Fruit Machine (English)

Inlay - Back 1 of 5
Inlay - Back
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Releases

Play

Documents

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Sinclair User #961990 · Overall58%
  • Your Sinclair #531990 · Overall55%
  • Crash #751990 · Overall59%
  • C&VG (Computer & Video Games) #1021990 · Overall39%

Elsewhere on the web

  • WorldOfSpectrum 15 votes7.00

In the magazines 6

Your Sinclair #53May 1990 · p.4255%55%

Your Sinclair

Overall 55%

Marcus Berkmann 55%

BARGAIN BASEMENT Another delve into the recesses of Speccy softstuff with Dr Marcus "stand very still and try not to scream" Berkmann. ARCADE FRUIT MACHINE Zeppelin £2.99 Reviewer: Marcus Berkmann Yet another fruit machine sim on the market (I think we all know what computer programmers spend all their money on, don't we?), but Arcade Fruit Machine is not, sadly, one of the best. It's playable enough, as you'd expect - the graphics are perfectly acceptable and I have no complaints about speed. But with some of the more recent sims becoming really rather advanced - and needing about as much concentration and brainpower as a flight sim - this could be a little too straight forward for modern tastes. I suppose we've just been spoilt really - CodeMasters' recent Fruit Machine Simulator 2 is light years ahead, and Zeppelin is probably just nine months late. At £2.99, too, it's a touch on the pricey side. For younger players only perhaps (if, that is, you don't mind younger players mucking around with fruit machines). For the rest, the CodeMasters title is a better bet.

C&VG (Computer & Video Games) #102May 1990 · p.6239%

C&VG (Computer & Video Games)

Overall 39%

Zeppelin Spectrum £2.99 Here's one for the bandit addicts out there - a whole fruit machine inside your computer! It's got three reels, skill chance, gambles, repeat, and a loadsamoney jackpot! However, even though it's got all the features you'd find on an average fruit machine, I honestly cannot see any point whatsoever in playing it. The attraction of a bandit is to win money, not points. And saying that, this isn't a particularly good machine either - it's frustratingly tight with the feature holds, and the repeat function is completely obscure. A complete and utter fruit machine nutter might glean a few hours entertainment from this, but after that it becomes incredibly tedious to play.

Crash #75Apr 1990 · p.4759%59%

Crash

Overall 59%

Nick Roberts 59%

BIG BUDGET BONANZA Welcome to this month's roundup of pocket money buys, and DJ Nicko is joined by an assistant to help him wade throught the swamp that is the budget bonanza - it's his new 'girlie' Julie! Let's hear it for Julie! (Hurrah! - Ed). Well, actually Julie didn't do anything apart from stare lovingly into Nicko's eyes and provide the jokes (Oi! The jokes are mine! - Nicko). Enough of teenage romance. On with the show... ARCADE FRUIT MACHINE Zeppelin Games £2.99 Oh no! All I seem to do these days is play either arcade quiz games or arcade fruit machines! I know so much about all the machines from playing these budget releases I might as well move into the local arcade. So exactly what has Arcade Fruit Machine got to offer that the other fruit machine sims left out? Nowt much. Despite having a slightly different screen display to a game I played recently (mentioning no names!), it's almost identical. You get 50p to start off with and have to nudge and gamble your way to the jackpot of £1.50, woo! Some features on this fruit machine are unique. You can choose whether you want a reverse or forward start to spin the reels, and there are of course the usual 'special' features like cash pot and skill run. The general idea is to light up all the letters in the 'CASH 'n' GRAB' then select your special feature and win hoards of cash. All the fruit and coins are quite well drawn in a cartoon style. The scrolling is also very smooth on the reels, but not so on the message at the beginning - yuk! The best graphics in the whole game are on the loading screen, they're really neat. Sound wise, well there is some sort of attempt at a tune on the start screen and the odd 'zoop' effect when something is won. Arcade Fruit Machine's reel let down (groan) is the lack of excitement: you can go for ages without winning a sausage. While definitely not one of the best fruit machine simulations about, you can get some enjoyment out of it.

Sinclair User #96Mar 1990 · p.6956%57%64%54%58%58%

Sinclair User

Graphics 56%

Sound 57%

Playability 64%

Lastability 54%

Overall 58%

Chris Jenkins 58%

Label: Zeppelin Author: Dented Designs Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins Just what the world needs. Another fruit machine simulator. Whilst there's already a glut of turgid simulations filling the toilet of the budget's it's amazing that yet another chocolate log can be produced. I suppose the production meeting went like this; "OK lads, we need a really big budget success. What's been at the top of the budget charts for the last eleven decades? Oh, Codemasters' One-Armed Bandit simulator. They're easy to write, aren't they? Three rolling graphics, a couple of flashy lights, a few bloopy noises and you're there. Get Daz, Gaz and Waz onto it, and we'll have it in the shops the day after tomorrow." Well, they got it in the shops alright, and it's a perfectly good fruit machine simulator: you can give yourself up to 99 credits to start with, hold the reels, roll them forwards or backwards, (so long as you ignore the wrong control key given in the instructions), go for the Cash 'n' Grab bonus by lighting up the letters along the top of the reels, nudge, win spins, use the Feature control to stop the reels at a particular point, and all that stuff, but what is the ruddy point? Surely the idea of a fruit machine is to lose all your money, and since you don't have that excitement on the micro version, it all seems rather silly. In any case, anyone mad enough to want to play fruit machines on a computer will already have the Codemasters game, and Zeppelin's isn't sufficiently better to make it worth the effort. Admittedly, if you're so addicted to one-armed bandits that you pour all your money into them, this might be a cheap way to break the habit. Unless you're a Fun City psycho I really can't see any point in bothering with this one.

Hack/Poke2

Licensed from

Related

Versions
MCoder II (Authored with)
Ports
(Amstrad CPC), Arcade Fruit Machine: Cash 'n' Grab (Commodore 64), Arcade Fruit Machine (Amiga), Arcade Fruit Machine (Atari ST)

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry78% complete

No description, tag recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?