Sinclair Library

I, Ball

Arcade Game: Action · ZX-Spectrum 48K · 1 players · English

Firebird Software Ltd · 1987 · Pound sterling 1.99

IBall, 1 of 2

I Ball II

Game map 1 of 8
Game map
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Known Errors

The introductory digitized voice is partially corrupted. The data is stored on the loading screen, and Firebird published the game by using the Bleepload loader, which places a counter and other text on the screen, overwriting the code.

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedFirebird Software Ltd → WorldOfSpectrum

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Awards

Scores

In the magazines

  • Sinclair User #621987 · Overall4/5
  • Your Sinclair #191987 · Overall7/10
  • Crash #391987 · Overall90%

Elsewhere on the web

  • WorldOfSpectrum 42 votes7.67

In the magazines 13

Your Sinclair #19Jul 1987 · p.727/106/108/107/107/107/10

Your Sinclair

Graphics 7/10

Playability 6/10

Value For Money 8/10

Addictiveness 7/10

Overall 7/10

Rachael Smith 7/10

Firebird £1.99 Reviewer: Rachael Smith Rachael... and Me, Rachael. Or should that be I. Rachael, I'm not sure. (Where's your grammar? Ed). At home with me grampar, actually! Back from me hols and what do they give me? A damn difficult, vertical scrolling shoot 'em up full of colour and bubbles and mostly balls. Can I resist the temptation to get my revenge with the odd, well chosen pun? (You'd better! Ed). So, lets get this load of sphericals on the road. Evil Terry Ball has kidnapped Glow Ball, Eddy Ball. No Ball and the one they named after me, Lover Ball (Oh please, Ed). It's up to you, the eponymous and egotistical I, to go get 'em. You're sort of a rolling Rambo. You start almost nekkid (Eeek!) but as you progress through the sixteen layers your Speccy will scream at you (or whimper, if you're still possessed of a wimpish rubbery model) 'Power Disc!'. This means it's time to stop shooting and pick up the aforementioned object, which will bestow great gifts upon you, such as turbo thrust or additional weapons. It would all be fairly easy if not for the fact that you're a big ball (which reminds me, why do firemen have bigger balls than policemen? Because they sell more tickets) and the hazards are similarly scaled. It's rather too easy to bounce off the walls into a deadly doughnut or an electrified shelf. Things are made worse at first by the fact that you can only fire vertically. This makes any nasty that drifts in from the side almost impossible to avoid. You just have to zoom on up at top speed because the enemy remains harmless for a split second after it appears. I must confess I found this initial difficulty rather badly balanced, but things do perk up when you achieve your first new weapon, which is a side-ways firing laser. It's not plain sailing even then though because you'll lose it again when you lose your life. So, is it the ultimate challenge or just frustrating? It's a big colourful game with some neat digitised sound but I'm not sure I'd rather be back on the sand than sitting in front of a Spectrum. Still, if I could move my micro down to the shore it might be a brilliant beach ball!

Read it at Your Sinclair Rock'n'Roll Years

Sinclair User #62May 1987 · p.554/54/5

Sinclair User

Overall 4/5

Jack Daniel 4/5

Label: Firebird Author: Timothy Closs Price: £1.99 Joystick: Kempston, Sinclair, Cursor Memory: 48K/128K Reviewer: Jack Daniel The good news is that you'll love I, Ball. Lots of great colour and zippy sound effects (which include some digitised Daleks) in this game where you must rescue your four ball-like friends, Lover-Ball, Eddy-Ball, Glow-Ball and No-Ball (the fifth would have been Policemans-Ball, bets) who have been captured by... who the hell cares... Just blow them away! It's a smooth vertical scroller, with the object being to reach the end of each stage without being killed by the animated, kamikaze nasties that appear on the screen. You have to weave your way around some nicely designed obstacles - but watch out if they're glowing - one touch is fatal. Starting off, you only have a single stream of bubbles with which to zap and they are maybe), but as you make your way through the screens, you can pick up Power Discs, that will add to your armoury, until you become... yup, invinsea-Ball! These powers include Turbo Boost, Multiple Lasers, etc. but each time you loose a life, you loose the best. It plays like a dream, it's technically competent, just about the right level of difficulty, and its uncannily addictive. I have the odd doubt about its long term last term lastability, but at the price, who cares?

Crash #39Apr 1987 · p.112Crash Smash87%86%86%89%93%90%

CrashCrash Smash

Presentation 87%

Graphics 86%

Playability 86%

Addictive Qualities 89%

Value For Money 93%

Overall 90%

Ben Stone

Mike Dunn

Richard Eddy

Producer: Firebird Retail Price: £1.99 You have entered the strange and peculiar space-world of the Balls. In this two-dimensional place live a race of multi-coloured ball-people, quite content to bounce from day to day. But all is not well in this haven of rotundity. The evil Terry Ball has captured Lover Ball, Eddy Ball, Glowball, and No Ball and is threatening to deflate them. In fact the only Ballboy left around is I, Ball, and he alone can save his compatriots from puncture. To do so there are 16 screens to negotiate, each made up of an obstacle course of metallic denture sets, angular metallic structures, blocks arranged in steps and rotating crosses. As I, Ball picks his way through a world resembling a lunatic scrap-metal merchant's yard, he's attacked and bombarded by lethal devices unleashed by the evil Mr Ball - micro wave ovens, crabs, roulette wheels and Polo mints come after him thick and fast. At first some of these devices present no danger, but soon they lose their benevolence and become lethal. Now, failure to avoid or destroy them means I, Ball loses a life with every contact. I, Ball is a resilient little bouncer though, blessed with four lives with which to rescue his friends. And for defence there's a bubble-gun that sprays opponents with destructive force. However it only blows bubbles vertically, making I, Ball vulnerable to attack from devices that follow like evil puppy-dogs in his wake. The gun overheats with prolonged use and has to cool down before it fires effectively again. On occasions a chance to acquire a power disc is presented. By touching a disc I, Ball can increase his range of weapons and abilities - turbo boost allows greater movement speed through a section, while single- and twin- lasers shoot attackers to the sides. Not only weapons, but extra scores and extended time are awarded when a power disc is taken. A status panel shows which weapons are currently in I, Ball's possession. Unfortunately, power discs can be destroyed by the bubble-gun, and when that happens, the weapon or feature it offers is also lost. Some power discs are faulty, picking one up means that the last gathered weapon is lost. The computer gives verbal encouragement, throaty congratulations greet each new level achieved, and rasping commiserations blast each loss of life. I, Ball's friends are imprisoned at regular intervals, simply reaching the correct level ensures their release. But speed is essential if he's to get through each section before the countdown runs to zero. COMMENTS Control keys: Z/X left/right, O/K up/down, P to fire Joystick: Kempston, Interface 2 Use of colour: excellent Graphics: large, well-defined and smooth Sound: good tunes and spot FX, recognisable speech Skill levels: one Screens: 16 stages

"...Like a rubber ball, come bouncin' back to me-a-he-he..." (with thanks to Kim Wilde's dad).

Ball continues his perilous upwards struggle to defeat the evil Terry Ball.

Read it at Crash - The Online Edition

20 Chart Busters carries this game and has 6 references of its own.

Hack/Poke6
News/Note1
Feature1
Tips1
Review1

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Ports
(Amstrad CPC), (Commodore 64)

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