I.C.U.P.S.
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
Thor Computer Software · Jul 1986 · Pound sterling 8.95
Also known as International Commission for Universal Problem Solving (English)
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Play
- ICUPS.rzx.zipwithheld by rights holder
- ICUPS.tzx.zipwithheld by rights holder
Documents
- ICUPS(EN).txtInstructions English3 KB
Music
- I.C.U.P.S..ay.zipRipped in-game/theme music in AY format 2 KB
- I.C.U.P.S..mp3.zipSampled in-game/theme music in MP3 format 1,351 KB
Other files
- I.C.U.P.S..jpgAdvertisement 136 KB
- I.C.U.P.S..pngGame map 742 KB
- ICUPS_Back.jpgInlay - Back 270 KB
- ICUPS.jpgInlay - Front 280 KB
- I.C.U.P.S..scrLoading screen 7 KB
- ICUPS_Media.jpgMedia scan 82 KB
- I.C.U.P.S. (1986)(Thor Computer Software).pokPOK pokes file 0 KB
- I.C.U.P.S..gifRunning screen 5 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- PartialThor Computer Software → WorldOfSpectrumAll titles denied, except early titles ('Mega Fruit', 'Night Stalker', 'Spiders Web', 'Twilight Zone') where copyright belongs to freelance authors
Credits
- Steve Parry [2]Code
- Tommy LanniganCode
- Stuart James FotheringhamIn-game Graphics
- Keith TinmanMusic
- Gerry FisherInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #541986 · Overall3/5
- Your Sinclair #101986 · Overall6/10
- ZX Computing #301986 · OverallGrim
- Crash #331986 · Overall74%
Elsewhere on the web
- WorldOfSpectrum 9 votes6.00
In the magazines 16
Your Sinclair #10Oct 1986 · p.768/105/105/105/106/106/10
Graphics 8/10
Playability 5/10
Value For Money 5/10
Addictiveness 5/10
Overall 6/10
Peter Shaw 6/10
Thor £8.95 Reviewer: Peter Shaw I grew up to learn that if you hold your breath and count to ten, hiccups would go away. This one didn't, which isn't surprising since the cassette case is a little hard to swallow. The obviously cosmopolitan ICUPS comes with an instruction sheet in French, German, Spanish, Italian, Dutch and Danish. That's nice, but it would've been nicer if there had been some instructions in English to aid people like myself who took absolutely no notice of what their French teacher was babbling on about. Maybe this is all part of the game? So, armed only with a brief chat with the man from Thor, who didn't seem to get on with the game very well either, and an even briefer knowledge of German courtesy of the Ed who knows such things, I battled on through what seemed at first to be a simple shoot em up. But things in life aren't that simple and one can never seem to cold-start a C5 in the morning. You see, in this Spy Hunter style shoot 'em up, the yellow meanies kill you on impact, the V-shaped meanies fire at you once you've passed them, the red blob meanies drop bombs on you, the meany with the two turrets is indestructable and you'll probably get as bored as I was if I go into that any further. If you can manage to get past this first stage of ICUPS then a second and final level awaits you. I must confess that I've never come even close to that level, but if the man from Thor is to be believed, stage 2 is far more interesting. There you must avoid more flying meanies, but this time, at least you have an aim in life. Four parts of a bomb are scattered around the play area and you must steal them from their protective domes and then use it to blow up the station you're in. A little self destructive, maybe, but then computer games are like that. Not the world's greatest game, but even if it doesn't cure your hiccups at least it'll take your mind off them.
ZX Computing #30Oct 1986 · p.35ZX Computing Glob MinorGrim
ZX ComputingZX Computing Glob Minor
Overall Grim
Thor £8.95 In case you are wondering I.C.U.P.S. stands for the International Commission for Universal Problem Solving. Now you know that you can forget it immediately. The inlay blurb blathers about your special mission etc but doesn't even claim that the game is real. You are not 'at the controls of a Hypermegathruststrike fighter' as per usual in this type of game, instead it rather tamely tells you that these are computer games to test your skill and decide whether you can become an agent for I.C.U.P.S. In short what we have here are two unrelated bits of game stuck together with a poor attempt at giving it some sort of unifying idea. First off is a brisk shoot em up in three sections of space tunnel. The mothership dumps you and you have to blast/avoid/outrun the enemy ships and get to the end where you enter phase two controlling a "Hostile Environment Anthrobot" who must find four parts of bomb hidden in his starship. The robot glides nicely through a rather unpopulated maze of decks but even the inevitable nasties are halfhearted and don't seem too intent on inflicting damage. This is a very poor product for a full price game which seems to have been thrown together with the thought that if one tired formula idea won't work maybe two will. Unfortunately it doesn't and emphasising that you are just playing another computer game is surely a mistake. Aren't computer games about creating illusions? Who wants to be play a game about playing a computer game? You guessed it.
Crash #33Oct 1986 · p.11978%82%73%80%73%74%74%
Use of Computer 78%
Graphics 82%
Playability 73%
Getting Started 80%
Addictive Qualities 73%
Value For Money 74%
Overall 74%
Unknown
Unknown
Unknown
Producer: Thor Retail Price: £8.95 Author: The Thor Team ICUPS, the International Commission for Universal Problem Solving, are looking for special agents of the highest calibre. Obviously, they feel they have to test the ability of any prospective agent and so this prominent organisation has devised two tests designed to assess just how well a would-be agent functions under stress. It's no good having any Tom, Dick or Harry or even a Wally when there's an important mission to complete. The game falls into two sections, both of which are designed to test you to the limit. The action begins in a space tunnel with you in control of an Interstellar Escort Ship. The screen scrolls downwards as you travel up-screen through three sections of space which ultimately lead to the enemy starship. Along the way you must dodge and weave a way through swarms of remote control alien craft. At times it's very much like aerial bumping cars as enemy craft, not lethal in themselves, try to nudge you into the concrete walls either side of the tunnel or into the more lethal yellow craft. A collision with one of these is enough to lose one of your four lives, and there are the usual torpedoes to avoid. The yellow flying saucers cannot fire but must be avoided as collision is fatal. The other yellow craft cannot be destroyed so it's really a matter of keeping clear. As you proceed through the three sections the score and the area (either A. B or C) are indicated. The tunnel walls of each section are different in colour so it's clear when one section has been completed. A small window in the right hand corner shows a laughing face when you lose a life - just to rub it in. Lives are indicated by icons of the Interstellar Escort Ship in a panel on the left-hand side of the screen. Following the straightforward shoot em up of the first part comes the second test. Having reached the enemy starship, you find yourself in control of a DEEN Mk II - a Hostile Environment Anthrobot no less. Four parts of a bomb which have been secreted somewhere within the enemy ship must be found. Insect-like nastier we determined to get in the way and need to be avoided or zapped with your laser gun... There are 64 screens in all so there's a great deal of exploring to do and you can move in any direction using the same keys as previously. In the weightlessness of the enemy spaceship there's an altogether different speed from the previous section. The robot floats up and down, turning this way and that in his attempt to find the four parts. In addition to the flying insects, he meets a Jaw-Head, a Bolt-Head, and a duck that sproings about in kangaroo fashion. At the end of the two tests, an assessment is given of overall performance as well as a total score. Only by completing the tests to the examiners'satisfaction will you be accepted as an elite member of the ICUPS team. Good luck! COMMENTS Control keys: top row fire, second row thrust/accelerate, third row decelerate, alternate bottom row left/right Joystick: Kempston, Cursor, Interface 2 Keyboard play: fast and responsive Use of colour: very good, with limited amounts of clashes Graphics: nice sprites, and good scrolling Sound: ace tune on the title screen, with spot effects during the game Skill levels: one Screens: three areas in the first part of the game, with 64 in the second section
Flying through the maze in the second phase of ICUPS, your droid is about to collect one of the bomb components - it lurks under that dome which has to be blasted away before you get you mitts on it.
Sinclair User #54Sep 1986 · p.283/53/5
Overall 3/5
Clare Edgeley 3/5
Label: Thor Price: £8.95 Joystick: Kempston, Cursor Memory: 48K Reviewer: Clare Edgeley ICUPS - International Commission for Universal Problem Solving - has got rid of the infamous Charlemagne Fortheringham Grunes, and has got another sucker to do its dirty work - yup, it's you. Very different from the slick graphics of Nodes and Arc of Yesod, ICUPS is really two games in one, both shoot 'em ups - their only link being the rather tenuous storyline. The first half is a straight 'Blast-everything-that-moves' as you fly up a seemingly never ending tunnel, beset on all sides by alien aircraft. These are colour coded and it'll take you no time to learn what does what and how it does it: yellow craft are indestructible and lethal on contact, green shoot down on you, blue fire up at you etc. Beware the ones that shunt you sideways into electrified walls where instant death awaits. It's pretty simple both graphically and visually reminding me vaguely of Imagine's now historical Arcadia. You get a bird's eye view of the tunnel with you flying up the screen and the aliens flying down. One word of warning: if you slow too much and hover at the bottom of the screen, yellow nasties tend to fly up from behind and zap you. What saves the first part of the game is the difficulty factor. Some experienced zappers will, I'm sure, complete it almost immediately. But if you've got two left hands, like me, you'll find it a tricky job to get through all three tunnel sections unscathed. Eventually I got there, and entered the space ship and the second half of the game. You've got to find four parts of a bomb and this time you control a sort of flying pig - described as a DEEN Mk II robot on the cassette inlay. It's even got a jet pack on its back and bounds around the maze avoiding robopods and hopping faces. The space ship is planned out in corridors with exits leading up and down. Very confusing as all the corridors look alike and it might be a good move to map this one out. The pig's got five lives and each ends when its energy, which drains away each time it comes into contact with a pod, falls to zero. There's nothing spectacular about either of the two parts of the game. The graphics are very average and the gameplay is old hat. Embarrassing to admit then that I rather enjoyed it and I didn't want to stop playing.
Edgeley goes for broke. The third and final section ot the suicide tunnel. Beware the green meanies they drop bombs on you.
Full-page ad4
- C&VG (Computer & Video Games) #59Sep 1986 · p.40
- Sinclair User #53Aug 1986 · p.39
- C&VG (Computer & Video Games) #58Aug 1986 · p.80
- C&VG (Computer & Video Games) #57Jul 1986 · p.23
Advert4
Preview2
- Crash #32Sep 1986 · p.98
- Sinclair User #53Aug 1986 · p.98
Hack/Poke1
- Crash #34Nov 1986 · p.86
News/Note1
- Popular Computing Weekly #34Aug 1986 · p.41
Related
- Ports
- (Commodore 64)
- Tags
- Multi-Genre, Robots
- Elsewhere
- Speccy Screenshot MapsMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeSpectrum Computing RZX - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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