Implosion
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
Cascade Games Ltd · 1987 · Pound sterling 8.95
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1987Cascade Games LtdPound sterling 8.95
- 1987Alternative Software Ltd
- UnknownEDOS
- 1987System 4Spanish peseta 875.00
Play
- Implosion128.z80.zipSnapshot image English27 KB
- Implosion48.z80.zipSnapshot image English19 KB
- Implosion.tzx.zipTape image English43 KB
- Implosion(AlternativeSoftwareLtd).tzx.zipTape image English22 KB
- Implosion(System4).tzx.zipTape image English22 KB
Documents
- Implosion(System4).txtInstructions Spanish2 KB
- Implosion(EN).txtInstructions English1 KB
Music
- Implosion.ay.zipRipped in-game/theme music in AY format 2 KB
Other files
- Implosion (1987)(Cascade Games).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Paul Laidlawcredited
- Damon Redmondcredited
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Scores
In the magazines
- Your Sinclair #241987 · Overall6/10
- Sinclair User #701988 · Overall7/10
- Crash #481988 · Overall38%
- ACE (Advanced Computer Entertainment) #41988 · Ace Rating694/1000
Elsewhere on the web
- WorldOfSpectrum 9 votes4.33
In the magazines 17
ACE (Advanced Computer Entertainment) #4Jan 1988 · p.87694/1000
ACE (Advanced Computer Entertainment)
Ace Rating 694/1000
Cascade, £8.95cs C64 version reviewed in Issue 3 - ACE Rating 702 Monochrome it may be, but the scrolling on this shoot-em-up's satisfyingly fast and smooth for such a tricky conversion subject. The Uridium-style flipover is gone and the sound's pretty uninspired stuff, but the gameplay's still intact making it good, simple fun.
Sinclair User #70Jan 1988 · p.907/107/10
Overall 7/10
Tony Dillon 7/10
Label: Cascade Author: Paul Laidlaw Price: £8.95 Memory: 48K/128K Reviewer: Tony Dillon According to the blurb, the world that you been have uttered from is under attack, so you naturally 'fight back'. All to do is fly your ship over a series of seven grids, each harder than the previous one, shooting nasties and some funny dome-shaped things. And when you have shot the requisite amount of FDST (Funny Domed Shaped Things), you get transported to the next grid. Occasionally, an item appears under the grid, so you must use the Dive button to go under the grid, collect the thingumibob and climb back up. When you've destroyed all seven grids, then it's off to the city again to cause a lot more mass destruction. Graphically, it's dull. Aurally it's dull. Even the playability isn't up to much. So I can't understand why I quite like it. Maybe because it can be fun. Approach it with the right attitude and it is FUN. Just one more thing. It claims to be 360° scrolling. I'm sure it only scrolls in eight direction.
Crash #48Jan 1988 · p.1450%43%37%32%38%45%30%39%
Presentation 50%
Graphics 43%
Playability 37%
Addictive Qualities 32%
Overall 38%
Mike Dunn 45%
Nick Roberts 30%
Robin Candy 39%
Producer: Cascade Games Retail Price: £8.95 Author: Paul Laidlaw A white dwarf - a dying star - has been plucked from its position in space by an unknown force and propelled towards Earth on a collision course. Panic grows. This renegade star must be stopped. You are the pilot and air warrior charged with that task. Something or someone has set up a series of eight defence grids around the white dwarf. To destroy the approaching colossus these must be stripped away. You have a space fighter which can rotate, accelerate and decelerate, dive and climb. More importantly, it's equipped with a forward-firing double cannon. Pure energy spheres drift in and out of the protective gridwork that surrounds the star. Cannon fire will make these spheres explode, and you can collect some energy crystals from the exploding spheres. Then you have a fresh source of energy for your shields and lasers. You can also pass inside the grid, but it's very risky. When all of the white dwarf's protective layers have been stripped away, the trench that leads to the centre of the star is revealed. You can now get to the core, where the final part of the mission has to be completed. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: monochromatic and unimaginative Sound: not worth mentioning Options: definable keys
Implosion: simple, too simple.
Your Sinclair #24Dec 1987 · p.748/105/105/106/106/106/10
Graphics 8/10
Playability 5/10
Value For Money 5/10
Addictiveness 6/10
Overall 6/10
Tony Worrall 6/10
Cascade £8.95 Reviewer: Tony Worrall This game has got the kind of instructions I like - destroy everything! Short and sweet But then Implosion doesn't really need any more info than that. It's just a zapping arcade game from start to finish. Don't be taken in by the marketing bluff - "the most exciting multi-screen scrolling game ever", it says on the cover. Give me a quid for every time I've heard that! It's well produced and very good to look at, but the gameplay just isn't there chaps. Okay, let's take a closer look. The aim is to liquidate every passing alien craft you come across. When one defence grid is cleared the next opens up, until all the grids have been polished off. Then the unlucky planet will implode, hence the name of the game. The action takes place above and below a massive grid. Your ship is in the centre of the screen and in true Asteroids style the screen performs a smooth 360 scroll when you move about. In fact Implosion is very similar in style to US Gold's Last Mission, but it's nowhere near as involved or hectic. The aliens tend to travel in packs and sometimes creep up behind you, sapping your energy as they pass. If you like a little non-stop, mindless blasting then check it out by all means, but don't blame me if you get bored! It's a bit pricy as well. Nuff said!
Advert4
- Crash #48Jan 1988 · p.43
- Sinclair User #69Dec 1987 · p.113
- C&VG (Computer & Video Games) #74Dec 1987 · p.131
- Crash #47Dec 1987 · p.99
Hack/Poke3
- YS Smash TipsAug 1988 · p.25
- Your Sinclair #26Feb 1988 · p.46
- Sinclair User #70Jan 1988 · p.21
Review2
- ACE (Advanced Computer Entertainment) #3Dec 1987 · p.66
- C&VG (Computer & Video Games) #74Dec 1987 · p.39
Full-page ad2
- C&VG (Computer & Video Games) #72Oct 1987 · p.41
- C&VG (Computer & Video Games) #71Sep 1987 · p.123
Tips1
- Your Sinclair #25Jan 1988 · p.38
News/Note1
- Your Sinclair #23Nov 1987 · p.7
Related
- Compilations
- 4 Most Airpower, El Paquetazo, Poke City, Load 'n' Run issue 47, ZX-Spectrum Vega
- Ports
- (Commodore 64)
- Same entry at
- Spectrum ComputingZXInfo
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