International Speedway
Sport Game: Action · ZX-Spectrum 48K/128K · 1 players · English
Silverbird Software Ltd · 1988 · Pound sterling 1.99
Discussion
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- Control Option
- Cursor, Interface 2 (left), Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1988Silverbird Software LtdPound sterling 1.99
- UnknownCode Masters LtdPound sterling 3.99
- 1989MCM Software S.A.
Play
- InternationalSpeedway.z80.zipSnapshot image English18 KB
- InternationalSpeedway.tzx.zipTape image English27 KB
- InternationalSpeedway(MCMSoftwareS.A.).tzx.zipTape image English26 KB
Music
- InternationalSpeedway.ay.zipRipped in-game/theme music in AY format 4 KB
Files and rights
Code Masters Ltd has refused distribution of its catalogue.
- DeniedCode Masters Ltd → WorldOfSpectrum
- AllowedSilverbird Software Ltd → WorldOfSpectrum
Credits
- Jim Gardnercredited
- David WhittakerMusic
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Scores
In the magazines
- Sinclair User #841989 · Overall30%
- Your Sinclair #411989 · Overall4/10
- Crash #621989 · Overall24%
- ACE (Advanced Computer Entertainment) #191989 · Ace Rating589/1000
- Sinclair User #1221992 · Overall59%
- Your Sinclair #741992 · Overall60%
- Your Sinclair #881993 · International Speedway57%
Elsewhere on the web
- WorldOfSpectrum 17 votes3.24
In the magazines 11
Sinclair User #122Apr 1992 · p.1956%54%71%62%59%59%
Graphics 56%
Sound 54%
Playability 71%
Lastability 62%
Overall 59%
Alan Dykes 59%
Tina Zanelli
Label: Codemasters Memory: 48K/128K Price: £3.99 Tape Reviewer: Big Al Dykes I've always thought of myself as a bit of a James Caan Rollerball freak. I mean, I've got the looks, I've got the body and I've certainly got the ability. The problem is... I don't have have a supercharged motorbike with spikey wheels! International Speedway has changed all that. Now I'm there with the boys, revving up my engine and generally creating trouble on the race track. The basic idea behind International Speedway is to get to the top of your local, national and continental speedway championships, beating all before you. It's actually very easy to progress to the top of the local and national tables, international is something else though. This is of course the theory. Unfortunately singularly uninspiring graphics and sound and repetitive gameplay means that you'll hardly want to progress to later levels. It's not that the game is too easy or too hard (there are three difficulty levels), but all the circuits are basically the same. The only things which actually change are the colour of the track, the position of your rider and the standard of the opposition. Control involves leaning left or right and making forward progress using normal throttle or a once off booster. This booster is useful for quick starts, or if you reckon you're a bit of a skill rider, for boosting past the opposition coming out of the first corner. International Speedway is enjoyable enough for the first hour or so and it actually gets quite competitive after a while, but unless you're a speedway freak you'll tire very quickly of it. Well, to be honest, even if you are one it won't last very long.
Your Sinclair #74Feb 1992 · p.1861%58%57%59%60%60%
Life Expectancy 61%
Instant Appeal 58%
Graphics 57%
Addictiveness 59%
Overall 60%
James Leach 60%
aaaaCodemasters £3.99 cass Reviewer: James Leach When I was a wee nipper, ooh, fewer years ago than I care to remember, I used to go to the Eastville Speedway circuit in Bristol every Wednesday night to watch the racing. I often came away disappointed because the Speedway was only on Friday nights. But just seeing the track was enough - I became a fan for life. And now the thrill of the dirt, the smell of the crowd and the noise of the hot-dogs has been recreated by the Codies in this budgets. Tremblingly, I loaded it up. When you start to play, you've got to type in your name. Fair enough, but you must also type in your nationality. Er, okay. You must also type in your continent. Oh, good grief! Once you've done that, though, it's time to a race. This is where things get even more exciting than they were before. That is as long as you thought they were exciting before. You race three other guys, and you view a 3D display of the track in the top half of the screen. The bottom half is taken up with a picture of your purple helmet and a top-view of the oblong-ish circuit. On this map there are four large blobs. These are the racers, so it's easy to see where everybody else is if you can't actually view them in the 3D action-packed screen above. Racing around the circuit is pretty simple in theory. You just twist open the throttle and hope for the best. When a corner comes up, you ease off on the speed a bit and swing the bike's botty out as fast as you can. It's all done using only two keys, or directions on the joystick, if you will. The idea is to keep on the racing line all the way round. Not only does this keep your speed up, it also stops the other dudes whizzing past (but they'll have a go anyway). One of the other guys is as fast as you, the other two are a bit slower. So if you do everything right, you should be able to beat them all. But this is where the problems start. I don't know about the copies on the streets, but ours in the Shed had a bit of a dodgy control system. It accelerated, seemed to slow down, went left a bit then decided to go straight for a while, took out a mortgage and set up a cosy cottage near Newmarket with its wife and children. Strange, eh? This apart, international Speedway is rather quick, smooth and playable. It's repetitive though, with just the one circuit to whizz round. I suppose that this shouldn't be too much of a surprise cos the real thing is exactly the same. If you're a great fan, which I've just decided I'm not, you might want to get hold of this. Before you do, here's a quick warning - it's just a bit boring.
Come back! Come back! The man hasn't said 'go' yet!
Hmm. The outside of the circuit doesn't seem to be the best place for overtaking. In fact, it's positively useless. We live and learn eh, readers?
Oh yes, Mrs Higginbotham! I'd love another helping of cranberry tart.
Your Sinclair #41May 1989 · p.504/104/10
Overall 4/10
Marcus Berkmann 4/10
BARGAIN BASEMENT Chirpy, chirpy, cheap, cheap, chirpy, chirpy, cheap, cheap, chirpy, chirpy, cheap, cheap, BLAM! Nuff of that it's time for another trip to Cheapsville, with Marcus "mothballs-in-the-wallet" Berkmann! INTERNATIONAL SPEEDWAY Silverbird £1.99 Reviewer: Marcus Berkmann How many variations on the race game are there? Not many, if this rather desperate entry in the stakes is anything to go by. Although, to give programmers Probe credit, they have at least given us two clapped out old genres for the price of one. International Speedway is, naturally, a race game set on a speedway track, in which you compete against four other riders, all of whom, on the face of it, are much better than you. So, you ask, is this one of those games where you see the track from road level, behind your rider, or is it one seen from above, a la Grand Prix Simulator? In fact, it's both - the screen is conveniently split in two - but as the track is so boring to look at from both angles and there's nothing else new about this game at all, you begin to wonder after about 0.00001 seconds, why you bothered to load it up. Snoresville.
ACE (Advanced Computer Entertainment) #19Apr 1989 · p.86589/1000
ACE (Advanced Computer Entertainment)
Ace Rating 589/1000
Spec, Amstrad, C64: £1.99 Probe Software returns to the budget scene yet again, with this unusual speedway simulation. Starting off in the local league, the aim is to progress through the national and continental leagues and, ultimately, reach the World Championship in order to make off with the trophy. Each race is viewed from behind the player's biker, and the oval course moves in perspective according to his position. Acceleration is achieved by pressing the fire button and one turbo-boost is available per race, to get out of trouble or simply try and catch up. International Speedway makes a good attempt at something different, and succeeds to a large extent. But the main problem is that it's only a one player game; competition against computer opponents tends to become jaded after a few races. The inclusion of a few more options - maybe even an engine tuning/bike design section - would have bolstered the lasting interest.
Sinclair User #84Mar 1989 · p.6130%30%30%30%30%30%
Graphics 30%
Sound 30%
Playability 30%
Lastability 30%
Overall 30%
Jim Douglas 30%
Label: Firebird Author: Probe Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Jim Douglas What possible good can Probe do themselves by releasing a game of such shockingly low quality? International Speedway captures the thrills and spills of a speed-meet as effectively as a Chinese take-away embodies eastern communist philosophy. I.S. is full of the really rather unacceptable things that people used to get away with (just) four years ago by putting them down to the "limitations of the machine". Pooh. This is downright shoddy. The track is presented as a 3D perspective affair stretching off into the distance. Now, speedway aficionados will probably know what the special speedway track is shaped like. It's a squashed circle. And it never changes. The result is that while other 3D race games could maybe excuse themselves some graphic ineptitude by having a very interesting course to negotiate, I.S. can't afford itself such luxuries. The graphics are very, very bad. How can I explain. They're really bad. Still, many a great game has lurked behind very poor graphics, although I can't quite call any to mind right now, so on with the race. Having selected what you want to be called and what nationality you want to be, you are allocated a race position (the inside lane to begin, moving further out the better you do in the heats) and presented with the stop-go indicators so loved by the speedway fraternity. With a wail of engines revving (well, a whistle) the three lights go green (ready) green (steady) and green (GOOOOO!) and yerroff. Well, all the others seem to be off while you're left standing at the start. Here's a point that annoys me about these games, it seems impossible to keep up with the computer controlled bikes to begin with. They scream away and you can't catch them 'til the first bend. Even the barging that goes on in the real thing isn't very well implemented. No matter how you attempt to knock off another player (kyak) or how unfairly they surprise you from behind (kyup) you always seem to come a cropper. Damned unfair. So, what do we think of International Speedway? It's a lot of old tosh and you'd have to be mad to spend even 20p on it.
Crash #62Mar 1989 · p.6824%
Overall 24%
BUDGET BUREAU £1.99 New on Mastertronic's 'flippy flippy' label this month is Nonamed (56%), a tale of kings, wicked wizards and courageous knights. You have to battle your way (ninja style) through the Castle With No Name which has been filled full of terrible ogres. All the graphics in the game are excellent and would do any full-price game proud, it's just a pity the gameplay isn't so good - it takes ages to get used to the continual attack by various nasty creatures. After a bit of practice you can get some enjoyment from just walking around and admiring all the locations. Another Mastertronic 'flippy flippy' game, with the Spectrum and Amstrad versions on the same tape, is Reveal (24%). The object of the game is to memorise an onscreen isometric pattern. Then, when the screen is plunged into darkness, you have to manoeuvre your object, lighting up the blocks again (sounds like fun, doesn't it?) Once they are all fully lit you can move onto the next screen and repeat the process. This soon gets extremely tedious, especially when aliens decide to darken the blocks on the opposite side of the screen again (fume!). I doubt whether anyone would find Reveal worth even £1.99. If, on the other hand, you'd rather suffer with blocky sprites and plenty of colour clash then Gamebusters have for the very thing. Zone Trooper (30%) is another arcade adventure but this time you're the lucky crew member chosen to collect plasma pods scattered across a spaceship. This involves bouncing around the ship - and surrounding landscapes - while popping the odd alien and collecting anything in sight. Some particularly nice sequences are the airlocks and the ship's computer but it's hardly worth buying just for those. Zone Trooper could provide an hours exploring for the hardened arcade adventure player, but it won't last long. If you liked the last two Atlantis titles - Gunfighter and Cerius - then the author's latest should prove welcomed. Called Tank Command (71%) it asks you to fight your way across an island in a tank, blasting away the enemy with a choice of either grenade or bombs. This may sound easy but you soon find out that if you don't bomb the enemies in the correct order you will end up in lots of little bits all over the screen. Simple sounding, but incredibly addictive. Tank Command is a pleasing mixture of arcade and strategy wih simple, but effective graphics. Well done, Atlantis. The new offering from Silverbird this month is a simplistic race game, International Speedway (24%). you have to test your streetwise racing skills in the world of league racing. All it involves is racing around track after track of simplistic graphics, the most exciting part is when you crash into another racer - not my idea of fun. If I had £1.99 knocking about this would be one of the last games I would buy, definitely not recommended. £2.99 Code Masters dominate the £2.99 slot this month with three games, the first of which is yet another of their famous cartoon adventures. This time it's called Bigfoot (47%) and stars a furry monster who goes by the name of Footsy! The graphics in the game are just mindblowing, not because they are any good, but because you just can't tell what's going on. There are three colour options to try but they are all pretty bad and cause clash unless you them totally monochrome. There just isn't enough in this game to keep me occupied for long and I don't recommend it unless you are a hardened Code Masters fan. What, another Code Masters BMX game?! Yes, I'm afraid so. The programmer that brought you 4 Soccer Simulators has now come up with BMX Freestyle (76%). It's a great improvement on the original BMX game that had an overhead view and tiny bikes but BMX Freestyle is just too hard. All the graphics are excellent (what I've seen of them); well-defined bikes and backgrounds on most sections with the usual jolly Code Masters tunes and effects. The only problem is that it's almost impossible to get past the first section (wheelies), I did it once, only to foul up and squash my mates on the ramp section that comes after (splurt!). If you think you are skilled enough to do well, give this one a whirl. Flushed with the success of winning the Embassy World Darts Championship Jocky Wilson has gone and got himself a darts game, Jocky Wilson's Darts Challenge (54%) courtesy of Zeppelin Games. It's one of theose games where all you do is aim the wobbling dart somewhere near the place you want it to go and hope for the best. You would have thought a beer drinking tournament would have been included but alas all you get is the screen where you throw the dart and an aerial view of some beer belly throwing a dart at the board. It's a fair simulation and I'm sure fans of the sport will rush out to buy it. Another Zeppelin Games offering is Rally Simulator (27%), a dire car racing game that just has no appeal at all. The car skids and slides about the monochrome play area seemingly out of control and it can even run over the houses causing hardly any damage. There are no decent sound effects to speak of and to complete even the first level is an impossibility. Rally Simulator would simply be a waste of money if you bought it, stay away! (No way! This is a great game - well, not bad. Phil and I had great fun struggling to complete the first, incredibly hard level. Level Two is extremely hard - Stu.) The final £2.99 priced game this month is from the Hewson budget label, Rack-It. Called into Africa (69%) it is, unsurprisingly, set in the jungles of Africa. If your Spectrum days go back a few years you may remember the classic strategy/adventure Lords Of Midnight, well into Africa is very similar in look and feel to that. The control method is the first thing that hits you, for some strange reason it has only three keys to select a whole host of options making it slightly difficult. The game itself should provide hours of play for adventure fans with forty controllable characters, eight radio operators and a massive landscape to explore.
Supersports Challenge carries this game and has 4 references of its own.
News/Note3
- FIFO #16Aug 1992 · p.34
- ACE (Advanced Computer Entertainment) #17Feb 1989 · p.70
- ACE (Advanced Computer Entertainment) #16Jan 1989 · p.124
Review2
- Your Sinclair #88Apr 1993 · p.14
- MicroHobby #189Jun 1989 · p.36
Related
- Compilations
- Supersports Challenge, Tips Amazing
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- MobyGamesThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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