Sinclair Library

Joe Blade II

Arcade Game: Adventure · ZX-Spectrum 48K/128K · 1 players · English

Players Software · Sep 1988 · Pound sterling 1.99

Also known as Joe Blade 2 (English)

Joe Blade, 2 of 4

Joe BladeJoe Blade III

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Remarks

Allows you to play Pac-Man while loading, code by Andy Severn, graphics by Martin 'Jabba' Severn, based on the original (C64) by Andrew Challis. A demo of this game was recorded with {Crime Busters|Players Software|0001155}, the 2nd release of {Joe Blade|Players Software|0002620}, {Metal Army|Players Software|0003141} and {Sword Slayer|Players Software|0005097}.

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In the magazines

  • Sinclair User #801988 · Overall55%
  • Crash #571988 · Overall90%

Elsewhere on the web

  • WorldOfSpectrum 24 votes5.86

In the magazines 12

Sinclair User #80Nov 1988 · p.6489%32%67%50%55%55%

Sinclair User

Graphics 89%

Sound 32%

Playability 67%

Lastability 50%

Overall 55%

Tony Dillon 55%

Label: Players Author: Colin Swinbourne Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon Oh dear, there's something wrong here. Our mate Colin Swinbourne couldn't have been responsible for this. Not the man who wrote the original Joe Blade, Deviants, and our own Brat Attack freebie game. But he has. It's not that it doesn't look fab. It does. The backgrounds of shattered buildings, detailed shops, looming doorways and littered streets are excellent. The characters are beautifully drawn; Joe Blade, our macho muscular hero, the leaping thugs and muggers (try saying that after a half a weak lager shandy), the shuffling inhabitants of the city, and the bouncing objects such as clocks and dustbins, are great. The animation is wonderfully smooth, and there's no attribute clash because each screen is rendered in one of a selection of monochrome colours. The prob, and it's a big prob, is that after playing for thirty seconds you'll have seen everything you're going to see in the game, and it just isn't very exciting. The plot. You, Joe, have to clear up a town ruled by rampaging hoodlums. At the same time, you have to rescue twenty innocent civilians by completing sub-games. As you flip from screen to screen, the muggers approach you from either side. You have to clobber them by leaping over their heads and kicking them into oblivion, gaining 200 bonus points and a feeling of satisfaction. Unfortunately, since they don't do you any harm if they hit you, there isn't much excitement involved in this part of the game. Collecting dustbins and clocks isn't too thrilling either. They just bounce up and down until you pass over them, to gain points and time bonuses. If you come across a shuffling civilian, colliding with him takes you into a sub-game. There are four varieties of subgame. but basically they all involve watching changing symbols on the screen, and hitting the fire button when they match the symbol at the side. You have a time limit of sixty seconds, but it shouldn't take you more than ten to solve the easier ones. To complete the game you have to clobber 100 thugs and save 20 civvies within the time limit. Apart from the thrill of mapping the game, to make sure that you've explored all the areas, there doesn't seem to be anything much more to it, which is a huge disappointment. Joe Blade II is a bit like watching a ballet; it's all very pretty and artistic, but you soon end up wishing someone would cut loose with a machine-gun. The music and sound effects are insignificant, and I didn't like being called a scumbucket on the high-score routine. Not a winner; let's hope the promised (threatened?) Joe Blade 3 is more up to scratch.

Crash #57Oct 1988 · p.30Crash Smash87%85%84%83%90%83%92%92%

CrashCrash Smash

Presentation 87%

Graphics 85%

Playability 84%

Addictive Qualities 83%

Overall 90%

Mark Caswell 83%

Nick Roberts 92%

Phil King 92%

Hit baddies very hard and not feel guilty. Producer: Players Out of Pocket: £1.99 Author: Colin Swinbourne Murderers, muggers, punks and other not very nice people fill the streets. It's 1995 and the public are being held hostage in their own homes. Who can rid us of these hooligans, guttersnipes and lovers of David Sylvian dirges? Need you ask? It's Joe Blade of course. After defeating the nefarious Crax Bloodfinger and his henchmen in Joe Blade (Issue 44, 84%), Blade (Joe), scourge of all nasty villains (ie Phil King and Nick Roberts), has returned in his never-ending fight for truth, justice, and the chance to hit baddies very hard and not feel guilty about it. So enter stage left Joe Blade - there are 20 citizens to be rescued within ten minutes, or it's roller blinds for you. With innocent bystanders wandering about, the powers that be have taken away Joe's gun, forcing him to alternative means of disposal. Now a press of the fire button sends Joe leaping into the air, until his boot gently collides with a baddie's bonce (scoring 200 points in the process). Most of the doors Joe passes through are unlocked, but some need opening with special keys, and 20 are provided at the start of the game, although more can be obtained (along with a 500-point bonus) when you collect five bouncing dustbins. Don't forget to rescue hostages - they can be found doddering on the streets in their 'Columbo'-style raincoats. Run into one of these unhappy citizens and you access the subgame. This is quite simple: rearrange the number code into its correct order in 60 seconds, or Joe dies (this ends the game, as you only have one life). Disaster also strikes if the timer runs out, although running into alarm clocks which are occasionally encountered, resets the timer to ten minutes. So hurry Joe, time's running out. Monochrome sprites and backgrounds cut out the risk of colour clash nicely, and the game's general appearance is fine. Although Joe has lost his gun he has little difficulty despatching the baddies with his ballet dancer leap. Sadly, though I prefer this to the previous offering, boredom once again soon grabbed me. The backgrounds are all detailed, but they look too similar, the search for citizens became tedious, and I found the puzzles (once sussed) very simple. But short term Joe Blade II's playable, which wins much of my vote. See what you think. MARK 83% Joysticks: Cursor, Sinclair, Kempston Graphics: Cutely-animated sprites on monochromatic backgrounds Sound: A host of 128K tunes throughout the game

Leap the thugs to save the Columbo lookalike

BOUNCING BOUNCES Let your timer get really low before you reset it, otherwise you'll end up running out of little clocks at a crucial moment. Only jump at the punks when they are walking as you get get 200 points for them then. When you reach a subgame don't panic just take it easy and you can complete any of them. If your 60 seconds is running down and you have a Multiface or other pause add-on, pause the game and think about what to do next. If you want to know where you've already visited, then leave a 200-point symbol bouncing on each screen.

Read it at Crash - The Online Edition

Crime Busters carries this game and has 5 references of its own.

Metal Army carries this game and has 5 references of its own.

Sword Slayer carries this game and has 3 references of its own.

Hack/Poke4
News/Note2
Letters1
Map1
Review1
Preview1

Related

Ports
(Amstrad CPC), (Atari 8-bit), (BBC Micro), (Commodore 64), (Commodore Plus/4), Joe Blade 2 (Amiga), Joe Blade 2 (Atari ST), (Acorn)

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