2003
Adventure Game: Text/Illustrated · ZX-Spectrum 48K · 1 players · English
DK'Tronics Ltd · 1984 · Pound sterling 4.95
Also known as 2003: A Space Oddity (English)
Discussion
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Play
- 2003.tzx.zipTape image English12 KB
- 2003.tap.zipTape image English13 KB
Documents
- 2003(EN).txtInstructions English1 KB
Other files
- 2003 (1984)(DK'Tronics).pokPOK pokes file 0 KB
Files and rights
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Credits
- Chris Fayerscredited
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Scores
In the magazines
- Crash #31984 · Overall49%
- Personal Computer Games #51984 · Overall1/10
Elsewhere on the web
- WorldOfSpectrum 18 votes3.78
In the magazines 9
Crash #3Apr 1984 · p.12355%60%43%55%35%45%49%
Use of Computer 55%
Graphics 60%
Playability 43%
Getting Started 55%
Addictive Qualities 35%
Value For Money 45%
Overall 49%
Unknown
Unknown
Producer: DK'Tronics Memory Required: 48K Retail Price: £4.95 Language: Machine code Author: Chris Fayers The on-screen instructions are quite amusing in explaining that due to a strange combination of weeties, milk and sugar you have materialised in another time and dimension (which relates to the cassette inlay design, showing a space ship approaching a black hole that presumably could manage three at a time). It goes on to tell you that on your way to earth you will encounter all sorts of monsters and nasties, and to be honest, you are likely to be grabbed by the ghoulies. The title includes the word 'Oddity' and that's just what this game is. It manages to combine some of the elements of a Star Trek game with that of a text/graphics adventure. The object, as stated, is to get back home and deepest space is treated a bit like a haunted manor house in a traditional adventure. There are doors in space, stairways going up and down, forcefields (which kill) and alien space ships which may or may not be empty. The top half of the screen contains the display, although it would hardly be accurate to describe this as graphics in the accepted sense - another of the oddities. It is actually a multicoloured panel containing description of options open along the lines of: WEST - FORCEFIELD; NORTH - ALIEN S/S; EAST - DOWN. Below is a second panel with a crude space scene in blue and white with hides drawings depicting simple outlines of what has been described above. Stargates, when they appear, are attractively animated. The lower half asks what you want to do. Heading for an alien ship results in your being told that there is an alien inside, what do you want to do - Go in - Leave - or Help. Help will tell you what's in there and how strong it is. If you go in you may combat the alien mentally or with a laser or you may run. Heading for doors offers you the option of going in or listening. Travelling through a stargate sends the screen into paroxisms of colour flashes before re-establishing the normal screen. COMMENTS Colour: even odder Graphics: rather odd, but reasonably effective Sound: maddening
Personal Computer Games #5Apr 1984 · p.813/103/104/105/101/101/101/10
Graphics 3/10
Sound 3/10
Ease Of Use 4/10
Originality 5/10
Lasting Interest 1/10
Overall 1/10
Chris Anderson 1/10
MACHINE: Spectrum 48K JOYSTICK: No CATEGORY: Adventure SUPPLIER: DK'Tronics PRICE: £4.95 The sub-title is 'A Space Oddity' but it's the game which is odd. You're supposed to be voyaging through space in search of treasure. But the program offers neither arcade action, nor adventure.
Advert6
- Sinclair User #22Jan 1984 · p.14
- Sinclair User #21Dec 1983 · p.22
- Your Computer #12Dec 1983 · p.228
- ZX Computing #10Dec 1983 · p.48
- Your Computer #11Nov 1983 · p.40
- Personal Computer News #32Oct 1983 · p.28
Review1
- Home Computing Weekly #41Dec 1983 · p.49
Related
- Elsewhere
- CASAThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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