Kickboxing
Arcade Game: Beat-em-up/Solo · ZX-Spectrum 48K · 1 players · English
Firebird Software Ltd · 1987 · Pound sterling 1.99
Discussion
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- Control Option
- Kempston Joystick
Play
- Kickboxing.tzx.zipTape image English36 KB
- Kickboxing.tap.zipTape image English31 KB
Documents
- Kickboxing.txtInstructions English1 KB
Other files
- Kickboxing (1987)(Firebird Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedFirebird Software Ltd → WorldOfSpectrum
Credits
- Soft Designcredited
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Scores
In the magazines
- Sinclair User #641987 · Overall1/10
- Your Sinclair #201987 · Overall6/10
- Crash #421987 · Overall41%
Elsewhere on the web
- WorldOfSpectrum 9 votes3.67
In the magazines 8
Crash #45Oct 1987 · p.4036%30%30%36%
Overall (Robin Candy) 36%
Overall (Richard Eddy) 30%
Richard Eddy 30%
Robin Candy 36%
KICK HIGH There's been an explosion in martial-arts sims since The Way Of The Exploding Fist, as RICKY EDDY and ROBIN CANDY observe in this good beat-'em-up guide. And the ninjas just won't lie down - all they want to do is... They started three years ago, when Bug Byte revealed an interesting little number called Kung Fu. It was an admirable wireframe attempt to produce a martial-arts simulation - 'probably the most unusual game to be seen on the Spectrum for a long while,' said CRASH in amazement. But sceptics thought the genre would never catch on. It took Melbourne House to show them the way - The Way Of The Exploding Fist, which sold more than 150,000 copies for the Spectrum and nearly half a million across all formats. Since then, nothing's kept the combat games down. They've been grotesque (Barbarian), skillful (Fist) and downright silly (Ninja Hamster). The genre soon caught the nickname 'beat-'em-ups', as the gameplay always involves a player beating up his opponent, whether the computer or another player. And with the advent of the 128s and their improved sound chips, the fighting effects became more hideous - the most disturbing beat-'em-up sounds must be the animal squeals on Ninja Hamster. But most of these martial-arts simulations are so unrealistic, set in pseudo-Oriental fantasy worlds, that it's just harmless surrogate violence - and everyone likes a bit of that. KICK BOXING Firebird 41% Issue 42 RICKY: Meet mean man Mick The Meat Kicker - it's a name to be reckoned with. But I don't reckon Kick Boxing is up to much. The playing area is done in isometric 3-D, but this doesn't affect the gameplay, apart from making it hard to see. You progress through the levels by killing off one opponent after another, and it's no more inspiring than it sounds. 30% ROBIN: I'd forgotten just how bad this is! Firebird's representation of the fast contact sport is appalling. The characters jerk around the screen drunkenly, performing poorly-drawn moves that appear physically impossible. There are better, similar games; Kick Boxing is cheap, nasty and almost unplayable. 36%
THOSE BEAT-'EM-UPS IN FULL The Way Of The Exploding Fist Fist II Gladiator Yie Ar Kung Fu Yie Ar Kung Fu II International Karate The Way Of The Tiger Amazon Women Kung-Fu Master Ninja Uchi Mata Barbarian Kick Boxing Ninja Hamster Renegade Sai Combat
Your Sinclair #20Aug 1987 · p.656/106/106/107/106/106/10
Graphics 6/10
Playability 6/10
Value For Money 6/10
Addictiveness 7/10
Overall 6/10
Rick Robson 6/10
Rainbird £1.99 Reviewer: Rick Robson Ai-eeee-gh-narrrrgha! if you're one of those heretics who thinks unarmed combat games are a load of chop suey, then Rainbird is fighting back with a kung-fu fury that shows there's nothing noodle under the sun. For Kick Boxing is a mega-double delight, combining the punch of pugilism with the kick of karate in a game that's more feet than fists of fury. The scenario a that the main challenger to Mick the Meat Kicker's kick boxing crown has failed to turn up - and now's your chance, in true Waterfront (or is it Water Margin?) style, to be a contender. Stripped to the waist you have to kick, punch, duck and weave your way round what looks like an oriental garden at Kew. Your best tactic seems to be to dive in with a thunderous attack, whizz up your bonus points then skip free before Mick can redesign your fizzog. And you'll have to be swift 'cos Mick's pretty precipitous on the plates for a tub of lard. To be honest, not much of the screen's used on game play and the sound effects of synthed slaps are sadly dull. On screen, endurance meters measure your wibbliness, the level of bout difficulty is denoted, and bonus and score points are displayed. Although it's keyboard compatible, Kick Boxing comes into its own with the sweat of mucho macho joystick jiggling. This almost compensates for the gungy graphics which tend to make Mick and yourself merge into one biffing mass once you're grappling at close quarters. With a billion squillion equivalents on the market you might think you'd be prawn crackers to shed out - but if karate's where you get your kicks, Kick Boxing is at least worth a shufti.
Sinclair User #64Jul 1987 · p.801/101/10
Overall 1/10
Tamara Howard 1/10
Label: Firebird Price: £1.99 Joystick: various Memory: 48K/128K Reviewer: Tamara Howard It's not that I don't like kicking people in pyjama bottoms to death. I mean, don't get me wrong, I enjoy that just as much as the next person. Only not like this. If you're going to kick someone in jim-jams to death, you might as well know exactly what it is that you're doing. You ought to have some sort of control over your bodily functions (can I say that, without being misconstrued)? You should at least be able to tell which one on the screen is you. None of which you're actually able to do with Firebird's Kick Boxing Because it's naff. This is a game with no street cred. And no pyjama tops. The idea is to kick mighty Mick the Meat Kicker before he kicks you and thus win the competition, the crowd's adulation and a Hollywood contract etc, etc. All very well. You have lots of moves, high kick, low kick, punches, and, most importantly, back off, block and run away. But they all look the same. And none of them seem to have any effect. I found that the best way to score points was just to waggle the joystick about not very challenging really. The points mount up quite quickly, but your endurance level will drop and that'll be you out of the running. I find it hugely suspicious that when playing Kick Boxing it's possible to get on to the Roll of Honour just for waggling your joystick. I found it even more suspicious that I couldn't identify myself, since both of the fighters on the screen seem to do the same moves at the same time. And I found the way one of the men kept dropping his trousers when he turned round, very distressing. Good job the graphics aren't up to much. I'm not impressed. And neither will you be.
Crash #42Jul 1987 · p.2153%54%40%46%41%
Presentation 53%
Graphics 54%
Playability 40%
Addictive Qualities 46%
Overall 41%
Mark Rothwell
Mike Dunn
Robin Candy
Producer: Firebird (Silver) Retail Price: £1.99 Author: Soft Designs When the challenger drops out, you are forced to replace him in the kickboxing ring - and you find yourself up against that foul-breathing mean man Mick The Meat Kicker (just another abusive term for your Spectrum...). You're able to move freely about the isometric 3-D playing area, but hard luck - you can't get out of it. To protect yourself from Mick's pulverising advances you can punch and kick both high and low, or duck and block his aggressive moves. Kicks score higher than punches, but they're more difficult ort home. Both boxers' endurance levels are reduced when punches and kicks conned. Should your computer opponent's level fall to zero he's defeated, and you pass on to the next level and a fresh combatant. But it's your turn to throw in the towel when you run out of puff. Endurance reserves are restored by either evading or blocking an opponent's aggressive moves. Throughout this bloodless brutality a bonus clock runs down at the bottom of the screen; the longer the contest, the tower the bonus scored when you defeat an opponent. And when there's no bonus left the contest is over. COMMENTS Control keys: Q/A up/down, N/M left/right, SYMBOL SHIFT to fire (keys used in combinations for functions) Joystick: Kempston Use of colour: predominantly black line on yellow ground Graphics: jerky, masked animation frames on 3-D perspective area Sound: poor, very limited spot FX Skill levels: one Screens: one boxing ring, with increasingly competent opponents
The guy in the fishnet tights isn't doing the Time Warp from the Rocky Horror Show, it's actually a high kick.
Hack/Poke3
- YS Smash TipsAug 1988 · p.27
- Your Sinclair #29May 1988 · p.30
- Crash #47Dec 1987 · p.59
Review1
- MicroHobby #141Aug 1987 · p.14
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