Sinclair Library

Konami's Golf

Sport Game: Action · ZX-Spectrum 48K · 2 players · English

Imagine Software Ltd · 1986 · Pound sterling 7.95

Also known as Golf (English)

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In the magazines

  • Sinclair User #591987 · Overall5/5
  • Your Sinclair #151987 · Overall7/10
  • ZX Computing #351987 · OverallGood
  • Crash #371987 · Overall58%

Elsewhere on the web

  • WorldOfSpectrum 18 votes5.89

In the magazines 22

ZX Computing #35Mar 1987 · p.38ZX Computing GlobertGood

ZX ComputingZX Computing Globert

Overall Good

Imagine £7.95 Konami's Golf is played over a course at the 'KCC' - the Konami Country Club. This rather grand title hides the fact that all we have here are nine holes and a competent but uninspired golf simulation. All the basic features we've now come to expect are here, options for one player and two players (stroke and matchplay), choice of clubs from a bag of 13, an animated golfer whacking the ball off the tee and powermeter to adjust the length of shot. The display design attempts to cram everything onto a single screen. The overall view of the fairway on which you choose the direction of the ball could just as well have been put on a separate screen, leaving more room for the main golfers eye view screen display. There are few factors to take into account when setting up your shot. You can choose to hook, slice or hit straight and the only external influence is wind speed and direction, which in practice, seemed to have negligible effect on shots. When close to the green the display shifts to an overhead view and factors such as slope and speed of the green come into play. These are fairly easy to compensate for and don't really add to the difficulty. Konami's Golf is only worth shelling out money for if you are desperate to get a Golf simulation into your software collection but with only nine holes, its appeal may fall off very quickly.

Your Sinclair #15Mar 1987 · p.768/108/107/107/107/107/10

Your Sinclair

Graphics 8/10

Playability 8/10

Value For Money 7/10

Addictiveness 7/10

Overall 7/10

Luke C 7/10

Imagine £7.95 Reviewer: Luke C Useful game, golf. Deadly dull to play, of course, unless you actually enjoy hunting around in marshes and woodland for lost golf balls while your partner returns triumphantly to the clubhouse for a swift G'n'T. No, as a way of passing the time I can think of many things I'd rather do than play golf, like being stung by killer bees or getting trapped in a lift with a party of drunk photocopier salesmen from Scunthorpe. It's still a useful game to know about, though, especially if you've set your sights on being a bank manager, accountant or a high class solicitor. Fortunately, you can now find out all there is to know about the ancient game for less than the price of 40 Walnut Whips. With Konami's Golf you'll be able to talk all about slices, hooks, fairways and bunkers without even having to watch Around With Alliss. Everyone will be fooled. The game covers nine holes of Japanese parkland, on which you swipe your ball towards its eventual target anywhere between 160 and 470 yards away. Allowing for distance and wind speed, you choose your club and set your aim. You then decide whether to hit the ball straight, hook it or slice it. and then you club it to kingdom come, or in my case into a clump of trees! It's all great fun, if not very taxing, and the graphics are lovely to look at. Putting is probably the game's major weakness - the "borrow" on each green can only be worked out by trial and error, by which time you've played about 27 shots. But let's not get too technical - Konami's Golf certainty doesn't. As a game it's more likely to appeal to non-golfers, though as a form of computerized cribsheet it's a godsend to anyone sensible enough to avoid golf itself.

Read it at Your Sinclair Rock'n'Roll Years

Sinclair User #59Feb 1987 · p.615/55/5

Sinclair User

Overall 5/5

Jerry Muir 5/5

Label: Imagine Author: Choice Price: £7.95 Memory: 48K/128K Joystick: Kempston, Sinclair, Plus 2 Reviewer: Jerry Muir It's been a while since I've donned the plus fours and strolled out on to the greens of my Spectrum, but here comes Imagine, determined to prove that there's life in an old genre yet. Golf simulations have been around since the start of home computing, but today's programs push their predecessors into the pitch-and-putt league. Whereas once a round of ball-bashing consisted of nothing more than guessing the angle needed to connect Point A (the ball) to Point B (the hole), now you even get an animated golfer taking a swing. As you might expect from a Konami conversion, Golf is strong on these graphic touches. Before you even leave the clubhouse you'd better realise that you're going to spend half an hour choosing all the variables before you can drive off into the undergrowth. Everything is very smoothly run around the Konami course. First thing to do is decide what sort of game you're going to play if you're on your own you're restricted to stroke play. That means that you'll try to beat the number of strokes that it should take to complete a hole - the par. None of the hole ratings are impossible, but you'll need to play well to complete the course without at least a stroke or two too many. Add an opponent and you have an alternative to taking on the course. Match play is a simple fight to the finish, with the player who takes fewest strokes winning the hole. Five holes give you the game. First, take notice of the wind speed and direction. When you place the direction of your shot with the cross-hair cursor, you may need to compensate for the force nine gale that's blowing across the scene. At this stage you also choose whether to slice, swinging to the right, hook, curve to the left, or send the ball straight down the middle. Pressing Fire takes you on to club selection. One advantage that micro golfers have over their real-life counterparts is an accurate measure of how far they are from the hole. Using the inlay card's guide to the average length of shot given by each club, you can ask your caddy for a number nine iron without fear of fits of laughter. Finally, you have to make the shot, and its strength is controlled by the time honoured method of a bar, which expands and shrinks just fast enough to make selecting the right moment that bit tricky. Hit Fire and shout 'Fore!' it's the moment of truth as you watch your shot in 3D on the left and in a plan on the right When you finally make the green, the picture changes. Instead of the scene you get an overview of the area, complete with grass to help you judge which way a stroke is likely to roll. Too weak and the result will be a puny embarrassment, but too much and you'll overshoot the hole. There you have it in a nutshell. This is one of the smoothest golf games I've seen and it's ideal if you fancy a nice relaxing round of non-exercise from your armchair. But I can't help wondering if the limited number of holes won't also limit its life.

HINTS AND TIPS At first just drive straight and take notice of the club strengths. Only compensate for the wind if its speed is four mph or more. On certain holes it may be better to go for a shorter first shot, rather than risking driving straight into a bunker. On the green, too little is often better than too much.

Crash #37Feb 1987 · p.11379%71%59%52%58%58%

Crash

Presentation 79%

Graphics 71%

Playability 59%

Addictive Qualities 52%

Value For Money 58%

Overall 58%

Ben Stone

Mike Dunn

Paul Sumner

Producer: Imagine Retail Price: £7.95 Author: Choice The sun has got his hat on, the birds are merrily flying around doing birdie type things and there's nothing like the taste of fresh air - so what is there left to do? Yes, that's right, ring your mates up 'cause the scene is perfect for a lovely leisurely round of golf. Konami's Golf, as the name suggests, is a golf simulation that can be played by one or two players, either in a stroke or matchplay game. The stroke game s probably preferable for newcomers, as the scoring system is based on the total number of shots taken to complete the nine-hole course, instead of the traditional par system of scoring. In the matchplay format each hole is contested separately, and the winner is the first player to win five holes. The playing screen is split into three separate sections, the largest of which is used to give the golfer's view of the hole to be played. At the bottom right a birdseye-view of the entire course is provided which also shows the flight of the ball after it has been struck. Above that, an information window gives an indication of the wind speed and direction, which hole you are attempting and its par, and the number of strokes already played. First things first: you must choose the appropriate club for the length of the stroke you intend to play. A guide to the different uses for the clubs available is given in the inlay - choose from a selection of 13. Once a club is firmly in your grip, you must then decide whether to hook, slice or simply thwack the ball straight down the middle. Hook makes it swing to the left and Slice to the right. Once all that has been sorted out it's time to decide the power of the shot. A horizontal bar at the base of the screen contracts and expands. The strength of shot is proportional to the length of the bar when the fire button is pressed. Relax and watch the flight of the ball in the overhead window... until it's time to start the process all over again. COMMENTS Control keys: Q up, A down, O left, P right, SPACE fire Joystick: Kempston, Interface 2 Use of colour: black players on green field Graphics: not very detailed - functional rather than decorative Sound: a little tune at the start Skill levels: one Screens: one

Eleven over par already, can Cam possibly drop it his time?

Teeing off at Hole Two - a par four, 360 yard tester.

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