Sinclair Library

Kong

Arcade Game: Platform · ZX-Spectrum 16K · 1 players · English

Anirog Software · 1983 · Pound sterling 5.95

Inlay - Front 1 of 4
Inlay - Front
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Play

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

Elsewhere on the web

  • WorldOfSpectrum 7 votes3.29

In the magazines 10

Crash #2Mar 1984 · p.2060%60%78%65%50%46%70%34%75%50%

Crash

Use of Computer (CP) 60%

Use of Computer (MU) 60%

Graphics (CP) 78%

Graphics (MU) 65%

Playability (CP) 50%

Playability (MU) 46%

Addictive Qualities (CP) 70%

Addictive Qualities (MU) 34%

Value for Money (CP) 75%

Value for Money (MU) 50%

Chris Passey

Matthew Uffindell

A different story here - this a more of a Kong copy and quite reasonable. It contains quite good graphics and is possibly the most colourful. The keys are well laid out, making it very playable. Four screens featuring barrels, fireballs, lifts etc. Bonuses are available in the form of umbrellas and handbags, and there's a time limit to deter waiting around. The jumping is rather quick and needs careful timing though. CP This version doesn't start off too well - no screen page, and the inlay says nothing about joystick options although once loaded it informs you that it's Kempston compatible (sigh - unplug computer, fit interface and reload). A demo autoruns after 30 seconds. Screen 1 looks like screen 2 of the arcade original except there are no conveyor belts, screen 2 is very much like screen 1 but with more ladders leading up to the next platform. There are lifts on the third screen, but only the fourth screen looks like the original, where you must pull blocks out of the floor and watch Kong fall. The demo had nice smooth graphics, but the game didn't. I found the jump disappointing - you must jump when a fireball is right against you, or you'll land on top of it. The colour and sound is well used, and a fair game can be played on this version, although I think Anirog have overdone it on the ladders. MU

Select 1 carries this game and has 7 references of its own.

Advert6
Feature2
Review1

Licensed from

Related

Compilations
Select 1
Ports
Kong 64 (Commodore 64), Krazy Kong (VIC-20)

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry78% complete

No description, tag recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?