Sinclair Library

Labyrinthion

Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English

Budgie Budget Software · 1986 · Pound sterling 2.99

Game map 1 of 7
Game map
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Control Option
Redefineable keys

Releases

Play

Documents

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Awards

Scores

In the magazines

  • Sinclair User #521986 · Overall1/5
  • Your Sinclair #51986 · Overall6/10
  • ZX Computing #251986 · OverallGood
  • Crash #311986 · Overall60%

Elsewhere on the web

  • WorldOfSpectrum 12 votes4.33

In the magazines 6

Crash #31Aug 1986 · p.10860%59%58%66%59%62%60%

Crash

Use of Computer 60%

Graphics 59%

Playability 58%

Getting Started 66%

Addictive Qualities 59%

Value For Money 62%

Overall 60%

Unknown

Unknown

Unknown

Producer: Budgie Retail Price: £2.99 Author: Ivan Horn, Andrew Deakin Labyrinthion features a magic scroll, a labyrinth (well that's a shocker), a hero, several baddies and a scenario that runs as follows: Trapped within a dusty labyrinth you, as the hero of this fair tale, must escape with your life by avoiding the far from gentle touch of the cave's inhabitants. Trouble free travel within the subterranean passages is heavily restricted by doors that link the five sectors of the maze and require four objects to be in your possession before access is allowed. A quartet of compasses, maps or water bottles acts as a key to the doors between sectors, so your first main task is to hunt for these objects. Lots of roaming evil beings troll from cave to cave in search of tasty morsels, and as far as they're concerned you are a very tasty morsel indeed. The action is viewed from above, as in Wizard's Lair, to which the game bears more than a passing resemblance. Swarming baddies constantly home in on you, sapping energy all the while. Their energy-sapping activities can be curtailed with a good old fashioned blast with one of the two weapons supplied. Nine pieces of magic scroll must be neatly placed in your knapsack before they will obligingly point in the direction of the exit. COMMENTS Control keys: K up, M down, Z left, X right, L fire, P pick up, V shield, S select, F change weapon, 5 pause Joystick: none Keyboard play: no problems Use of colour: bright and cheerful Graphics: a bit flickery Sound: minimal - just a few effects really Skill levels: one Screens: 256

A range of nasties gather round as you hunt for the pieces of the magic scroll that reveals the exit to LABYRINTHION.

Sinclair User #52Jul 1986 · p.441/51/5

Sinclair User

Overall 1/5

Jerry Muir 1/5

Label: Budgie Price: £2.99 Memory: 48K Reviewer: Jerry Muir Remember when Ultimate meant Play the Game, not Deja Vu? Remember how we all thrilled to Atic Atac and went wild over Sabre Wulfe? As the Ashby team went 3D, out came Wizard's Lair from Bubble Bus - sort of Wulfe in the Atic. It was immensely playable and cheaper than the Ultimate titles. The process of evolution being what it is, the inevitable result of this progression is now a cut-price Wizard's Lair - a Wizard's Studio Flat, if you will. Its title is Labyrinthion and it's set in a labyrinth - which shouldn't a-maze you. There are nine parts of a scroll scattered around the screens and it's your task to pick up the mystical waste paper. The maze divides into five sections and to pass from one to another you'll need a number of objects - four compasses, maps, water bottles or hour glasses. Delivered to the drop point these will make a key appear somewhere within the sector and that will open the necessary doors. Inevitably the caves are alive with nasties. For protection from frogs, rats and the rest there are fly swatters, buckets and mouse traps and you also have two weapons to defend yourself against the strength sapping vermin. Weapons can be replenished from the fill point and changed with thef key. It's a busy scenario but it over-reaches itself. If this had been nice and simple it might have provided a pleasing diversion. As it is, it's often confusing and difficult to get into with a horribly unclear status panel. When it eventually crashed I wasn't desperately surprised and certainly felt no desire to reload. If evolution is survival of the fittest, this review is an obituary.

Your Sinclair #5May 1986 · p.305/105/107/106/106/106/10

Your Sinclair

Graphics 5/10

Playability 5/10

Value For Money 7/10

Addictiveness 6/10

Overall 6/10

Luke C 6/10

Budget £2.99 Reviewer: Luke C It's back to the atac on the atic with this game. Based very roughly on the concept of Ultimate's game, the idea is to move your man about a maze of rooms, avoiding the usual crowd of flashes. You're able to fire what look like sea-gulls at the oncoming masses, but it does little good as they re-generate instantly and throw themselves back into the fray. Doors lock behind you and then just as suddenly re-open; little electronic pings announce that you have found a rare treasure - oh yes, the excitement fair plods along! The basic plot revolves around the search through a maze for nine parts of a scroll that provides the route to the exit. The maze is split into five sectors and certain objects are required before you can pass between these sectors. Various controls are available for protection, but by far the most useful keyboard control is the 'Pause' key. The main problem with the game is that the area of action is just too small - trying to sort out your character's sprite from the fluttering mass of enemy followers is just ridiculous. With a lot of patience and a meagre wallet, of course this game is adequate - indeed, with a 256-room maze to explore, it should keep the most avid map-maker happy for hours. But, with so much well-conceived software around of this type. Labyrinthion stands little chance of becoming a classic.

Read it at Your Sinclair Rock'n'Roll Years

ZX Computing #25May 1986 · p.12ZX Computing GlobertGood

ZX ComputingZX Computing Globert

Overall Good

Budgie £2.99 This is a budget maze game that makes up for a lack of sophistication by being both extensive and very difficult to master. Spread over 256 rooms, the labyrinth contains nine parts of a scroll which must be collected to reveal the way to the exit. The maze is divided into five sectors and your character, a clockwork mouse complete with a huge key inserted in his back, must first pick up four objects (maps, compasses, water bottles and hour glasses) which must be delivered one at a time to that sector's drop point. Only then with the "sector key" materialise somewhere in the sector. Once that object has been located you are free to wander throughout the maze. Sounds complicated? Well it is rather, and of course no maze is complete without its resident villains. In this case rats, frogs and others who like nothing better than homing in on you to deplete your energy. Although their effect can be neutralised by collecting certain objects they are a determined bunch of adversaries even on level 1. I dread to think what they get up to when you reach level 5. And bear in mind that you have only got one life to play with at the beginning. You are not entirely defenceless in that weapons are available but in each room there is not a lot of space to manoeuvre in so they can be tricky to deploy. The rooms themselves are realised using bright and attractive graphics from an overhead viewpoint. Although there is no scrolling the transition from room to room is very fast so it doesn't interrupt the action significantly, Labyrinthion is a tough maze game which at the price represents excellent value.

Action Pack 1 carries this game and has 2 references of its own.

Review1
News/Note1

Related

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry89% complete

No description recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?